mirror of
https://github.com/encounter/SDL.git
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68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "SDL_main.h"
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#include "SDL_system.h"
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#include "SDL_winrtapp_direct3d.h"
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#include "SDL_winrtapp_xaml.h"
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#include <wrl.h>
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int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
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extern "C" DECLSPEC int
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SDL_WinRTRunApp(SDL_main_func mainFunction, void * xamlBackgroundPanel)
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{
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if (xamlBackgroundPanel) {
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return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
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} else {
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if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
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return 1;
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}
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return SDL_WinRTInitNonXAMLApp(mainFunction);
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}
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}
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extern "C" DECLSPEC SDL_WinRT_DeviceFamily
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SDL_WinRTGetDeviceFamily()
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{
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#if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */
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Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
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if (deviceFamily->Equals("Windows.Desktop"))
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{
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return SDL_WINRT_DEVICEFAMILY_DESKTOP;
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}
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else if (deviceFamily->Equals("Windows.Mobile"))
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{
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return SDL_WINRT_DEVICEFAMILY_MOBILE;
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}
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else if (deviceFamily->Equals("Windows.Xbox"))
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{
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return SDL_WINRT_DEVICEFAMILY_XBOX;
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}
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#endif
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return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
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}
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