mirror of https://github.com/encounter/SDL.git
5a02600647
Marcus von Appen The autotools-based code uses X_CFLAGS and some hackish x_includes code to add some necessary includes to SDL_CFLAGS for proper X11 and OpenGL include handling. At the moment, the cmake-baed build code does not do that. Below is a patch, which provides the necessary changes to add a proper include to the SDL_CFLAGS. |
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macros.cmake | ||
sdlchecks.cmake |