mirror of https://github.com/encounter/SDL.git
468 lines
13 KiB
C
468 lines
13 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* System independent thread management routines for SDL */
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#include "SDL_thread.h"
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#include "SDL_thread_c.h"
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#include "SDL_systhread.h"
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#include "SDL_hints.h"
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#include "../SDL_error_c.h"
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SDL_TLSID
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SDL_TLSCreate()
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{
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static SDL_atomic_t SDL_tls_id;
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return SDL_AtomicIncRef(&SDL_tls_id)+1;
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}
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void *
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SDL_TLSGet(SDL_TLSID id)
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{
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SDL_TLSData *storage;
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storage = SDL_SYS_GetTLSData();
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if (!storage || id == 0 || id > storage->limit) {
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return NULL;
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}
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return storage->array[id-1].data;
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}
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int
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SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void *))
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{
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SDL_TLSData *storage;
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if (id == 0) {
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return SDL_InvalidParamError("id");
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}
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storage = SDL_SYS_GetTLSData();
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if (!storage || (id > storage->limit)) {
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unsigned int i, oldlimit, newlimit;
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oldlimit = storage ? storage->limit : 0;
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newlimit = (id + TLS_ALLOC_CHUNKSIZE);
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storage = (SDL_TLSData *)SDL_realloc(storage, sizeof(*storage)+(newlimit-1)*sizeof(storage->array[0]));
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if (!storage) {
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return SDL_OutOfMemory();
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}
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storage->limit = newlimit;
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for (i = oldlimit; i < newlimit; ++i) {
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storage->array[i].data = NULL;
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storage->array[i].destructor = NULL;
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}
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if (SDL_SYS_SetTLSData(storage) != 0) {
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return -1;
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}
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}
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storage->array[id-1].data = SDL_const_cast(void*, value);
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storage->array[id-1].destructor = destructor;
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return 0;
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}
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void
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SDL_TLSCleanup()
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{
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SDL_TLSData *storage;
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storage = SDL_SYS_GetTLSData();
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if (storage) {
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unsigned int i;
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for (i = 0; i < storage->limit; ++i) {
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if (storage->array[i].destructor) {
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storage->array[i].destructor(storage->array[i].data);
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}
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}
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SDL_SYS_SetTLSData(NULL);
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SDL_free(storage);
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}
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}
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/* This is a generic implementation of thread-local storage which doesn't
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require additional OS support.
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It is not especially efficient and doesn't clean up thread-local storage
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as threads exit. If there is a real OS that doesn't support thread-local
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storage this implementation should be improved to be production quality.
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*/
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typedef struct SDL_TLSEntry {
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SDL_threadID thread;
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SDL_TLSData *storage;
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struct SDL_TLSEntry *next;
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} SDL_TLSEntry;
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static SDL_mutex *SDL_generic_TLS_mutex;
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static SDL_TLSEntry *SDL_generic_TLS;
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SDL_TLSData *
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SDL_Generic_GetTLSData(void)
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{
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SDL_threadID thread = SDL_ThreadID();
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SDL_TLSEntry *entry;
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SDL_TLSData *storage = NULL;
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#if !SDL_THREADS_DISABLED
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if (!SDL_generic_TLS_mutex) {
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static SDL_SpinLock tls_lock;
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SDL_AtomicLock(&tls_lock);
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if (!SDL_generic_TLS_mutex) {
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SDL_mutex *mutex = SDL_CreateMutex();
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SDL_MemoryBarrierRelease();
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SDL_generic_TLS_mutex = mutex;
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if (!SDL_generic_TLS_mutex) {
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SDL_AtomicUnlock(&tls_lock);
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return NULL;
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}
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}
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SDL_AtomicUnlock(&tls_lock);
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}
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SDL_MemoryBarrierAcquire();
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SDL_LockMutex(SDL_generic_TLS_mutex);
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#endif /* SDL_THREADS_DISABLED */
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for (entry = SDL_generic_TLS; entry; entry = entry->next) {
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if (entry->thread == thread) {
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storage = entry->storage;
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break;
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}
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}
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#if !SDL_THREADS_DISABLED
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SDL_UnlockMutex(SDL_generic_TLS_mutex);
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#endif
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return storage;
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}
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int
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SDL_Generic_SetTLSData(SDL_TLSData *storage)
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{
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SDL_threadID thread = SDL_ThreadID();
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SDL_TLSEntry *prev, *entry;
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/* SDL_Generic_GetTLSData() is always called first, so we can assume SDL_generic_TLS_mutex */
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SDL_LockMutex(SDL_generic_TLS_mutex);
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prev = NULL;
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for (entry = SDL_generic_TLS; entry; entry = entry->next) {
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if (entry->thread == thread) {
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if (storage) {
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entry->storage = storage;
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} else {
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if (prev) {
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prev->next = entry->next;
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} else {
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SDL_generic_TLS = entry->next;
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}
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SDL_free(entry);
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}
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break;
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}
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prev = entry;
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}
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if (!entry) {
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entry = (SDL_TLSEntry *)SDL_malloc(sizeof(*entry));
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if (entry) {
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entry->thread = thread;
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entry->storage = storage;
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entry->next = SDL_generic_TLS;
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SDL_generic_TLS = entry;
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}
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}
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SDL_UnlockMutex(SDL_generic_TLS_mutex);
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if (!entry) {
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return SDL_OutOfMemory();
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}
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return 0;
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}
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/* Routine to get the thread-specific error variable */
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SDL_error *
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SDL_GetErrBuf(void)
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{
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#if SDL_THREADS_DISABLED
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/* Non-thread-safe global error variable */
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static SDL_error SDL_global_error;
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return &SDL_global_error;
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#else
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static SDL_SpinLock tls_lock;
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static SDL_bool tls_being_created;
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static SDL_TLSID tls_errbuf;
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static SDL_error SDL_global_errbuf;
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const SDL_error *ALLOCATION_IN_PROGRESS = (SDL_error *)-1;
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SDL_error *errbuf;
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/* tls_being_created is there simply to prevent recursion if SDL_TLSCreate() fails.
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It also means it's possible for another thread to also use SDL_global_errbuf,
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but that's very unlikely and hopefully won't cause issues.
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*/
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if (!tls_errbuf && !tls_being_created) {
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SDL_AtomicLock(&tls_lock);
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if (!tls_errbuf) {
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SDL_TLSID slot;
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tls_being_created = SDL_TRUE;
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slot = SDL_TLSCreate();
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tls_being_created = SDL_FALSE;
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SDL_MemoryBarrierRelease();
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tls_errbuf = slot;
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}
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SDL_AtomicUnlock(&tls_lock);
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}
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if (!tls_errbuf) {
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return &SDL_global_errbuf;
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}
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SDL_MemoryBarrierAcquire();
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errbuf = (SDL_error *)SDL_TLSGet(tls_errbuf);
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if (errbuf == ALLOCATION_IN_PROGRESS) {
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return &SDL_global_errbuf;
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}
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if (!errbuf) {
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/* Mark that we're in the middle of allocating our buffer */
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SDL_TLSSet(tls_errbuf, ALLOCATION_IN_PROGRESS, NULL);
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errbuf = (SDL_error *)SDL_malloc(sizeof(*errbuf));
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if (!errbuf) {
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SDL_TLSSet(tls_errbuf, NULL, NULL);
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return &SDL_global_errbuf;
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}
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SDL_zerop(errbuf);
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SDL_TLSSet(tls_errbuf, errbuf, SDL_free);
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}
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return errbuf;
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#endif /* SDL_THREADS_DISABLED */
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}
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void
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SDL_RunThread(SDL_Thread *thread)
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{
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void *userdata = thread->userdata;
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int (SDLCALL * userfunc) (void *) = thread->userfunc;
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int *statusloc = &thread->status;
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/* Perform any system-dependent setup - this function may not fail */
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SDL_SYS_SetupThread(thread->name);
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/* Get the thread id */
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thread->threadid = SDL_ThreadID();
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/* Run the function */
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*statusloc = userfunc(userdata);
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/* Clean up thread-local storage */
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SDL_TLSCleanup();
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/* Mark us as ready to be joined (or detached) */
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if (!SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
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/* Clean up if something already detached us. */
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if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
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if (thread->name) {
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SDL_free(thread->name);
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}
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SDL_free(thread);
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}
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}
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}
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#ifdef SDL_CreateThread
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#undef SDL_CreateThread
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#undef SDL_CreateThreadWithStackSize
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#endif
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#if SDL_DYNAMIC_API
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#define SDL_CreateThread SDL_CreateThread_REAL
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#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
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#endif
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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SDL_Thread *
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SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
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const char *name, const size_t stacksize, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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#else
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SDL_Thread *
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SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
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const char *name, const size_t stacksize, void *data)
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#endif
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{
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SDL_Thread *thread;
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int ret;
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/* Allocate memory for the thread info structure */
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thread = (SDL_Thread *) SDL_calloc(1, sizeof(*thread));
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if (thread == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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thread->status = -1;
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SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);
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/* Set up the arguments for the thread */
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if (name != NULL) {
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thread->name = SDL_strdup(name);
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if (thread->name == NULL) {
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SDL_OutOfMemory();
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SDL_free(thread);
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return NULL;
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}
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}
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thread->userfunc = fn;
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thread->userdata = data;
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thread->stacksize = stacksize;
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/* Create the thread and go! */
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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ret = SDL_SYS_CreateThread(thread, pfnBeginThread, pfnEndThread);
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#else
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ret = SDL_SYS_CreateThread(thread);
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#endif
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if (ret < 0) {
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/* Oops, failed. Gotta free everything */
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SDL_free(thread->name);
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SDL_free(thread);
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thread = NULL;
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}
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/* Everything is running now */
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return thread;
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}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(int (SDLCALL * fn) (void *),
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const char *name, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread)
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#else
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DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(int (SDLCALL * fn) (void *),
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const char *name, void *data)
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#endif
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{
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/* !!! FIXME: in 2.1, just make stackhint part of the usual API. */
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const char *stackhint = SDL_GetHint(SDL_HINT_THREAD_STACK_SIZE);
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size_t stacksize = 0;
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/* If the SDL_HINT_THREAD_STACK_SIZE exists, use it */
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if (stackhint != NULL) {
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char *endp = NULL;
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const Sint64 hintval = SDL_strtoll(stackhint, &endp, 10);
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if ((*stackhint != '\0') && (*endp == '\0')) { /* a valid number? */
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if (hintval > 0) { /* reject bogus values. */
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stacksize = (size_t) hintval;
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}
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}
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}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, pfnBeginThread, pfnEndThread);
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#else
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return SDL_CreateThreadWithStackSize(fn, name, stacksize, data);
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#endif
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}
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SDL_Thread *
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SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
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const size_t stacksize, void *data) {
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, NULL, NULL);
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#else
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return SDL_CreateThreadWithStackSize(fn, name, stacksize, data);
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#endif
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}
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SDL_threadID
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SDL_GetThreadID(SDL_Thread * thread)
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{
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SDL_threadID id;
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if (thread) {
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id = thread->threadid;
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} else {
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id = SDL_ThreadID();
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}
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return id;
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}
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const char *
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SDL_GetThreadName(SDL_Thread * thread)
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{
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if (thread) {
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return thread->name;
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} else {
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return NULL;
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}
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}
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int
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SDL_SetThreadPriority(SDL_ThreadPriority priority)
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{
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return SDL_SYS_SetThreadPriority(priority);
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}
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void
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SDL_WaitThread(SDL_Thread * thread, int *status)
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{
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if (thread) {
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SDL_SYS_WaitThread(thread);
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if (status) {
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*status = thread->status;
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}
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if (thread->name) {
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SDL_free(thread->name);
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}
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SDL_free(thread);
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}
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}
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void
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SDL_DetachThread(SDL_Thread * thread)
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{
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if (!thread) {
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return;
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}
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/* Grab dibs if the state is alive+joinable. */
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if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
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SDL_SYS_DetachThread(thread);
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} else {
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/* all other states are pretty final, see where we landed. */
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const int thread_state = SDL_AtomicGet(&thread->state);
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if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) {
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return; /* already detached (you shouldn't call this twice!) */
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} else if (thread_state == SDL_THREAD_STATE_ZOMBIE) {
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SDL_WaitThread(thread, NULL); /* already done, clean it up. */
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} else {
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SDL_assert(0 && "Unexpected thread state");
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}
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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