mirror of
https://github.com/encounter/SDL.git
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* Xbox GDK support (14 squashed commits) * Added basic keyboard testing * Update readme * Code review fixes * Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
35 lines
1.0 KiB
XML
35 lines
1.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Game configVersion="1">
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<!-- Set these to the correct identifiers from Partner Center -->
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<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
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Version="1.0.0.0"
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Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
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<ExecutableList>
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<Executable Name="testgamecontroller.exe"
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TargetDeviceFamily="XboxOne"
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Id="Game" />
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</ExecutableList>
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<DesktopRegistration>
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<DependencyList>
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<KnownDependency Name="VC14"/>
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</DependencyList>
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</DesktopRegistration>
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<!-- Set these to the correct values from Partner Center -->
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<TitleId>7325F784</TitleId>
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<MSAAppId>0000000000000000</MSAAppId>
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<ShellVisuals DefaultDisplayName="testgamecontroller"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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SplashScreenImage="SplashScreenImage.png"
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Description="testgamecontroller"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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</Game> |