mirror of https://github.com/encounter/SDL.git
49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 2017 BlackBerry Limited
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __SDL_QNX_H__
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#define __SDL_QNX_H__
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#include "../SDL_sysvideo.h"
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#include <screen/screen.h>
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#include <EGL/egl.h>
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typedef struct
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{
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screen_window_t window;
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EGLSurface surface;
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EGLConfig conf;
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} window_impl_t;
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extern void handleKeyboardEvent(screen_event_t event);
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extern int glGetConfig(EGLConfig *pconf, int *pformat);
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extern int glLoadLibrary(_THIS, const char *name);
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void *glGetProcAddress(_THIS, const char *proc);
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extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window);
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extern int glSetSwapInterval(_THIS, int interval);
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extern int glSwapWindow(_THIS, SDL_Window *window);
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extern int glMakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void glDeleteContext(_THIS, SDL_GLContext context);
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extern void glUnloadLibrary(_THIS);
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#endif
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