SDL/include
David Ludwig b6f80d855e WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in 2013-11-29 00:19:46 -05:00
..
SDL.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_assert.h Workaround for compiling with /W4 warnings on Visual C++. 2013-09-07 13:57:20 -04:00
SDL_atomic.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_audio.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_bits.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_blendmode.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_clipboard.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_config.h WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
SDL_config.h.cmake Fixes #2271, Add KD detection under CMake by Scott Percival 2013-11-26 11:50:54 -03:00
SDL_config.h.in Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
SDL_config_android.h Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
SDL_config_iphoneos.h Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
SDL_config_macosx.h Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
SDL_config_minimal.h Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
SDL_config_pandora.h Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
SDL_config_psp.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_config_windows.h OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
SDL_config_winrt.h WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in 2013-11-29 00:19:46 -05:00
SDL_config_wiz.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_copying.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_cpuinfo.h WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
SDL_egl.h WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state 2013-11-28 22:59:21 -05:00
SDL_endian.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_error.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_events.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_filesystem.h make the examples in the doc comments match the actual output of the SDL_GetPrefPath function 2013-08-24 09:43:14 -04:00
SDL_gamecontroller.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_gesture.h Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
SDL_haptic.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_hints.h WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
SDL_joystick.h Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. 2013-11-23 15:52:49 -05:00
SDL_keyboard.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_keycode.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_loadso.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_log.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_main.h WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
SDL_messagebox.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_mouse.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_mutex.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_name.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_opengl.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_opengles.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_opengles2.h OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
SDL_pixels.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_platform.h WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
SDL_power.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_quit.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_rect.h Fixed bug 2081 - Add name to SDL_Point structure 2013-09-05 07:02:27 -07:00
SDL_render.h Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. 2013-11-23 15:52:49 -05:00
SDL_revision.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_rwops.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_scancode.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_shape.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_stdinc.h WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
SDL_surface.h The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. 2013-09-04 23:40:11 -04:00
SDL_system.h WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
SDL_syswm.h WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format 2013-09-16 11:02:18 -04:00
SDL_test.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_assert.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_common.h Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
SDL_test_compare.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_crc32.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_font.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_fuzzer.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_harness.h OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
SDL_test_images.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_log.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_md5.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_test_random.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_thread.h Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
SDL_timer.h Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 2013-10-20 20:42:55 -07:00
SDL_touch.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_types.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_version.h Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
SDL_video.h Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). 2013-10-20 21:18:05 -04:00
begin_code.h WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
close_code.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
doxyfile Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00