SDL/src/joystick
Sam Lantinga a37d3e0b1e Backed out changeset 794a209b2270
It turns out the mapping is correct, just the name was confusing
2018-08-06 13:00:11 -07:00
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android Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller. 2018-03-06 14:51:50 -08:00
bsd Updated copyright for 2018 2018-01-03 10:03:25 -08:00
darwin SDL Changes to support clean reads 2018-02-05 11:40:39 -08:00
dummy Updated copyright for 2018 2018-01-03 10:03:25 -08:00
emscripten Updated copyright for 2018 2018-01-03 10:03:25 -08:00
haiku Updated copyright for 2018 2018-01-03 10:03:25 -08:00
iphoneos Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release. 2018-03-19 14:42:51 -07:00
linux Updated copyright for 2018 2018-01-03 10:03:25 -08:00
psp Updated copyright for 2018 2018-01-03 10:03:25 -08:00
steam Updated copyright for 2018 2018-01-03 10:03:25 -08:00
windows windows: Fixed some Visual Studio warnings about shadowed variables. 2018-07-22 19:28:27 -04:00
SDL_gamecontroller.c Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes. 2018-05-23 17:15:33 -07:00
SDL_gamecontrollerdb.h Backed out changeset 794a209b2270 2018-08-06 13:00:11 -07:00
SDL_joystick.c Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release. 2018-03-19 14:42:51 -07:00
SDL_joystick_c.h Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release. 2018-03-19 14:42:51 -07:00
SDL_sysjoystick.h Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release. 2018-03-19 14:42:51 -07:00
sort_controllers.py Added common controllers used with Steam Big Picture 2018-06-12 00:18:10 -07:00