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SDL_WinRTRunApp() is used on WinRT to launch a main(int, char **)-style function. It has optional, and experimental support for launching content inside a XAML control, backed by a main() function running on a separate thread. This is provided via it's 2nd parameter, which can be a pointer to a XAML control. (If NULL, XAML support will not be used.) This change renames the experimental feature's parameter (to SDL_WinRTRunApp()) as "reserved", until such time as the functionality is ready for use. It will likely be renamed again in the future, when running SDL on top of a XAML control via a separate thread, becomes reasonably usable.
Simple DirectMedia Layer
(SDL)
Version 2.0
---
http://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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