mirror of https://github.com/encounter/SDL.git
c2243092d7
SDL_WINDOWEVENT_FOCUS_LOST is now sent when an app's native window is hidden. Likewise, SDL_WINDOWEVENT_FOCUS_GAINED is sent when an app's window is shown. This mimicks behavior seen on iOS and Android. SDL_WINDOWEVENT_MINIMIZED and SDL_WINDOWEVENT_RESTORED are now sent when the app's native window is hidden and shown. Previously, these were sent when an app was suspended and resumed. On Windows 8.x/RT, an app may be sent to the background without being suspended, which previously meant that SDL_WINDOWEVENT_MINIMIZED might never have been sent. (On Windows Phone 8, however, this seems to be different, whereby apps sent to the background appear to always get suspended.) |
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VisualC | ||
VisualC-WinPhone/SDL | ||
VisualC-WinRT | ||
Xcode | ||
Xcode-iOS | ||
acinclude | ||
android-project | ||
build-scripts | ||
cmake | ||
debian | ||
include | ||
premake | ||
src | ||
test | ||
visualtest | ||
.hgignore | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README-android.txt | ||
README-cmake.txt | ||
README-directfb.txt | ||
README-dynapi.txt | ||
README-gesture.txt | ||
README-hg.txt | ||
README-ios.txt | ||
README-linux.txt | ||
README-macosx.txt | ||
README-pandora.txt | ||
README-platforms.txt | ||
README-porting.txt | ||
README-psp.txt | ||
README-raspberrypi.txt | ||
README-touch.txt | ||
README-wince.txt | ||
README-windows.txt | ||
README.txt | ||
SDL2.spec.in | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt | ||
autogen.sh | ||
configure | ||
configure.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in |
README.txt
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. This library is distributed under the zlib license, which can be found in the file "COPYING.txt". The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation and FAQs are available online at: http://wiki.libsdl.org/ If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php If you want to report bugs or contribute patches, please submit them to bugzilla: http://bugzilla.libsdl.org/ Enjoy! Sam Lantinga (slouken@libsdl.org)