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ny00 On Android, the keycodes KEYCODE_BUTTON_1..16 (actual values 188-203) are translated to SDL_Joystick buttons no. 20-35. These are currently ignored in SDL_gamecontroller.c. The attached patch fixes this, by increasing k_nMaxReverseEntries from 20 to another arbitrary bound of 48. Side-note: Maybe some log should be emitted in case of going over any such bound?