mirror of https://github.com/encounter/SDL.git
565 lines
23 KiB
CMake
565 lines
23 KiB
CMake
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_h_
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#define SDL_config_h_
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/**
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* \file SDL_config.h.in
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*
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* This is a set of defines to configure the SDL features
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*/
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/* General platform specific identifiers */
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#include "SDL_platform.h"
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/* C language features */
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#cmakedefine const @HAVE_CONST@
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#cmakedefine inline @HAVE_INLINE@
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#cmakedefine volatile @HAVE_VOLATILE@
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/* C datatypes */
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/* Define SIZEOF_VOIDP for 64/32 architectures */
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#if defined(__LP64__) || defined(_LP64) || defined(_WIN64)
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#define SIZEOF_VOIDP 8
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#else
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#define SIZEOF_VOIDP 4
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#endif
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#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
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#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
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/* Comment this if you want to build without any C library requirements */
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#cmakedefine HAVE_LIBC 1
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#if HAVE_LIBC
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/* Useful headers */
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#cmakedefine STDC_HEADERS 1
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#cmakedefine HAVE_ALLOCA_H 1
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#cmakedefine HAVE_CTYPE_H 1
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#cmakedefine HAVE_FLOAT_H 1
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#cmakedefine HAVE_ICONV_H 1
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#cmakedefine HAVE_INTTYPES_H 1
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#cmakedefine HAVE_LIMITS_H 1
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#cmakedefine HAVE_MALLOC_H 1
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#cmakedefine HAVE_MATH_H 1
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#cmakedefine HAVE_MEMORY_H 1
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#cmakedefine HAVE_SIGNAL_H 1
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#cmakedefine HAVE_STDARG_H 1
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#cmakedefine HAVE_STDDEF_H 1
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#cmakedefine HAVE_STDINT_H 1
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#cmakedefine HAVE_STDIO_H 1
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#cmakedefine HAVE_STDLIB_H 1
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#cmakedefine HAVE_STRINGS_H 1
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#cmakedefine HAVE_STRING_H 1
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#cmakedefine HAVE_SYS_TYPES_H 1
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#cmakedefine HAVE_WCHAR_H 1
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#cmakedefine HAVE_LINUX_INPUT_H 1
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#cmakedefine HAVE_PTHREAD_NP_H 1
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#cmakedefine HAVE_LIBUNWIND_H 1
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/* C library functions */
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#cmakedefine HAVE_DLOPEN 1
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#cmakedefine HAVE_MALLOC 1
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#cmakedefine HAVE_CALLOC 1
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#cmakedefine HAVE_REALLOC 1
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#cmakedefine HAVE_FREE 1
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#cmakedefine HAVE_ALLOCA 1
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#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
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#cmakedefine HAVE_GETENV 1
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#cmakedefine HAVE_SETENV 1
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#cmakedefine HAVE_PUTENV 1
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#cmakedefine HAVE_UNSETENV 1
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#endif
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#cmakedefine HAVE_QSORT 1
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#cmakedefine HAVE_BSEARCH 1
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#cmakedefine HAVE_ABS 1
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#cmakedefine HAVE_BCOPY 1
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#cmakedefine HAVE_MEMSET 1
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#cmakedefine HAVE_MEMCPY 1
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#cmakedefine HAVE_MEMMOVE 1
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#cmakedefine HAVE_MEMCMP 1
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#cmakedefine HAVE_WCSLEN 1
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#cmakedefine HAVE_WCSLCPY 1
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#cmakedefine HAVE_WCSLCAT 1
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#cmakedefine HAVE__WCSDUP 1
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#cmakedefine HAVE_WCSDUP 1
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#cmakedefine HAVE_WCSSTR 1
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#cmakedefine HAVE_WCSCMP 1
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#cmakedefine HAVE_WCSNCMP 1
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#cmakedefine HAVE_WCSCASECMP 1
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#cmakedefine HAVE__WCSICMP 1
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#cmakedefine HAVE_WCSNCASECMP 1
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#cmakedefine HAVE__WCSNICMP 1
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#cmakedefine HAVE_STRLEN 1
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#cmakedefine HAVE_STRLCPY 1
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#cmakedefine HAVE_STRLCAT 1
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#cmakedefine HAVE__STRREV 1
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#cmakedefine HAVE__STRUPR 1
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#cmakedefine HAVE__STRLWR 1
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#cmakedefine HAVE_INDEX 1
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#cmakedefine HAVE_RINDEX 1
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#cmakedefine HAVE_STRCHR 1
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#cmakedefine HAVE_STRRCHR 1
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#cmakedefine HAVE_STRSTR 1
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#cmakedefine HAVE_STRTOK_R 1
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#cmakedefine HAVE_ITOA 1
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#cmakedefine HAVE__LTOA 1
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#cmakedefine HAVE__UITOA 1
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#cmakedefine HAVE__ULTOA 1
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#cmakedefine HAVE_STRTOL 1
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#cmakedefine HAVE_STRTOUL 1
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#cmakedefine HAVE__I64TOA 1
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#cmakedefine HAVE__UI64TOA 1
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#cmakedefine HAVE_STRTOLL 1
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#cmakedefine HAVE_STRTOULL 1
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#cmakedefine HAVE_STRTOD 1
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#cmakedefine HAVE_ATOI 1
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#cmakedefine HAVE_ATOF 1
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#cmakedefine HAVE_STRCMP 1
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#cmakedefine HAVE_STRNCMP 1
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#cmakedefine HAVE__STRICMP 1
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#cmakedefine HAVE_STRCASECMP 1
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#cmakedefine HAVE__STRNICMP 1
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#cmakedefine HAVE_STRNCASECMP 1
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#cmakedefine HAVE_STRCASESTR 1
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#cmakedefine HAVE_SSCANF 1
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#cmakedefine HAVE_VSSCANF 1
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#cmakedefine HAVE_VSNPRINTF 1
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#cmakedefine HAVE_M_PI 1
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#cmakedefine HAVE_ACOS 1
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#cmakedefine HAVE_ACOSF 1
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#cmakedefine HAVE_ASIN 1
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#cmakedefine HAVE_ASINF 1
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#cmakedefine HAVE_ATAN 1
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#cmakedefine HAVE_ATANF 1
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#cmakedefine HAVE_ATAN2 1
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#cmakedefine HAVE_ATAN2F 1
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#cmakedefine HAVE_CEIL 1
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#cmakedefine HAVE_CEILF 1
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#cmakedefine HAVE_COPYSIGN 1
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#cmakedefine HAVE_COPYSIGNF 1
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#cmakedefine HAVE_COS 1
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#cmakedefine HAVE_COSF 1
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#cmakedefine HAVE_EXP 1
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#cmakedefine HAVE_EXPF 1
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#cmakedefine HAVE_FABS 1
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#cmakedefine HAVE_FABSF 1
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#cmakedefine HAVE_FLOOR 1
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#cmakedefine HAVE_FLOORF 1
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#cmakedefine HAVE_FMOD 1
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#cmakedefine HAVE_FMODF 1
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#cmakedefine HAVE_LOG 1
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#cmakedefine HAVE_LOGF 1
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#cmakedefine HAVE_LOG10 1
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#cmakedefine HAVE_LOG10F 1
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#cmakedefine HAVE_LROUND 1
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#cmakedefine HAVE_LROUNDF 1
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#cmakedefine HAVE_POW 1
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#cmakedefine HAVE_POWF 1
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#cmakedefine HAVE_ROUND 1
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#cmakedefine HAVE_ROUNDF 1
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#cmakedefine HAVE_SCALBN 1
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#cmakedefine HAVE_SCALBNF 1
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#cmakedefine HAVE_SIN 1
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#cmakedefine HAVE_SINF 1
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#cmakedefine HAVE_SQRT 1
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#cmakedefine HAVE_SQRTF 1
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#cmakedefine HAVE_TAN 1
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#cmakedefine HAVE_TANF 1
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#cmakedefine HAVE_TRUNC 1
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#cmakedefine HAVE_TRUNCF 1
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#cmakedefine HAVE_FOPEN64 1
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#cmakedefine HAVE_FSEEKO 1
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#cmakedefine HAVE_FSEEKO64 1
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#cmakedefine HAVE_SIGACTION 1
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#cmakedefine HAVE_SA_SIGACTION 1
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#cmakedefine HAVE_SETJMP 1
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#cmakedefine HAVE_NANOSLEEP 1
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#cmakedefine HAVE_SYSCONF 1
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#cmakedefine HAVE_SYSCTLBYNAME 1
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#cmakedefine HAVE_CLOCK_GETTIME 1
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#cmakedefine HAVE_GETPAGESIZE 1
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#cmakedefine HAVE_MPROTECT 1
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#cmakedefine HAVE_ICONV 1
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#cmakedefine HAVE_PTHREAD_SETNAME_NP 1
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#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1
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#cmakedefine HAVE_SEM_TIMEDWAIT 1
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#cmakedefine HAVE_GETAUXVAL 1
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#cmakedefine HAVE_ELF_AUX_INFO 1
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#cmakedefine HAVE_POLL 1
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#cmakedefine HAVE__EXIT 1
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#else
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#cmakedefine HAVE_STDARG_H 1
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#cmakedefine HAVE_STDDEF_H 1
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#cmakedefine HAVE_STDINT_H 1
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#cmakedefine HAVE_FLOAT_H 1
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#endif /* HAVE_LIBC */
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#cmakedefine HAVE_ALTIVEC_H 1
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#cmakedefine HAVE_DBUS_DBUS_H 1
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#cmakedefine HAVE_FCITX 1
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#cmakedefine HAVE_IBUS_IBUS_H 1
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#cmakedefine HAVE_SYS_INOTIFY_H 1
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#cmakedefine HAVE_INOTIFY_INIT 1
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#cmakedefine HAVE_INOTIFY_INIT1 1
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#cmakedefine HAVE_INOTIFY 1
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#cmakedefine HAVE_LIBUSB 1
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#cmakedefine HAVE_O_CLOEXEC 1
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/* Apple platforms might be building universal binaries, where Intel builds
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can use immintrin.h but other architectures can't. */
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#ifdef __APPLE__
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# if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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# if __has_include(<immintrin.h>)
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# define HAVE_IMMINTRIN_H 1
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# endif
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# endif
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#else /* non-Apple platforms can use the normal CMake check for this. */
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#cmakedefine HAVE_IMMINTRIN_H 1
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#endif
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#cmakedefine HAVE_LIBUDEV_H 1
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#cmakedefine HAVE_LIBSAMPLERATE_H 1
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#cmakedefine HAVE_LIBDECOR_H 1
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#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
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#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
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#cmakedefine HAVE_D3D12_H @HAVE_D3D12_H@
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#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
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#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
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#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
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#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
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#cmakedefine HAVE_WINDOWS_GAMING_INPUT_H @HAVE_WINDOWS_GAMING_INPUT_H@
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#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
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#cmakedefine HAVE_MMDEVICEAPI_H @HAVE_MMDEVICEAPI_H@
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#cmakedefine HAVE_AUDIOCLIENT_H @HAVE_AUDIOCLIENT_H@
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#cmakedefine HAVE_TPCSHRD_H @HAVE_TPCSHRD_H@
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#cmakedefine HAVE_SENSORSAPI_H @HAVE_SENSORSAPI_H@
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#cmakedefine HAVE_ROAPI_H @HAVE_ROAPI_H@
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#cmakedefine HAVE_SHELLSCALINGAPI_H @HAVE_SHELLSCALINGAPI_H@
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#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
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#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
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/* SDL internal assertion support */
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#if @SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED@
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#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
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#endif
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/* Allow disabling of core subsystems */
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#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
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#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@
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#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@
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#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@
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#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
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#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
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#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@
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#cmakedefine SDL_HIDAPI_DISABLED @SDL_HIDAPI_DISABLED@
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#cmakedefine SDL_SENSOR_DISABLED @SDL_SENSOR_DISABLED@
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#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@
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#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@
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#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
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#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@
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#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
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#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
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#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
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#cmakedefine SDL_LOCALE_DISABLED @SDL_LOCALE_DISABLED@
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#cmakedefine SDL_MISC_DISABLED @SDL_MISC_DISABLED@
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/* Enable various audio drivers */
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#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
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#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@
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#cmakedefine SDL_AUDIO_DRIVER_OPENSLES @SDL_AUDIO_DRIVER_OPENSLES@
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#cmakedefine SDL_AUDIO_DRIVER_AAUDIO @SDL_AUDIO_DRIVER_AAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@
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#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
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#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@
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#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@
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#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@
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#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@
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#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
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#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
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#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@
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#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@
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#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
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#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@
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#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE @SDL_AUDIO_DRIVER_PIPEWIRE@
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#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC @SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@
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#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@
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#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
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#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
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#cmakedefine SDL_AUDIO_DRIVER_OS2 @SDL_AUDIO_DRIVER_OS2@
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#cmakedefine SDL_AUDIO_DRIVER_VITA @SDL_AUDIO_DRIVER_VITA@
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#cmakedefine SDL_AUDIO_DRIVER_PSP @SDL_AUDIO_DRIVER_PSP@
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#cmakedefine SDL_AUDIO_DRIVER_PS2 @SDL_AUDIO_DRIVER_PS2@
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#cmakedefine SDL_AUDIO_DRIVER_N3DS @SDL_AUDIO_DRIVER_N3DS@
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/* Enable various input drivers */
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#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
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#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
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#cmakedefine SDL_INPUT_FBSDKBIO @SDL_INPUT_FBSDKBIO@
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#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
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#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
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#cmakedefine SDL_JOYSTICK_WGI @SDL_JOYSTICK_WGI@
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#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
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#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
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#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
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#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
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#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@
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#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@
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#cmakedefine SDL_JOYSTICK_OS2 @SDL_JOYSTICK_OS2@
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#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
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#cmakedefine SDL_HAVE_MACHINE_JOYSTICK_H @SDL_HAVE_MACHINE_JOYSTICK_H@
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#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@
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#cmakedefine SDL_JOYSTICK_RAWINPUT @SDL_JOYSTICK_RAWINPUT@
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#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
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#cmakedefine SDL_JOYSTICK_VIRTUAL @SDL_JOYSTICK_VIRTUAL@
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#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@
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#cmakedefine SDL_JOYSTICK_PSP @SDL_JOYSTICK_PSP@
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#cmakedefine SDL_JOYSTICK_PS2 @SDL_JOYSTICK_PS2@
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#cmakedefine SDL_JOYSTICK_N3DS @SDL_JOYSTICK_N3DS@
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#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
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#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
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#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
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#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
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#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
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#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@
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#cmakedefine SDL_LIBUSB_DYNAMIC @SDL_LIBUSB_DYNAMIC@
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/* Enable various sensor drivers */
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#cmakedefine SDL_SENSOR_ANDROID @SDL_SENSOR_ANDROID@
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#cmakedefine SDL_SENSOR_COREMOTION @SDL_SENSOR_COREMOTION@
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#cmakedefine SDL_SENSOR_WINDOWS @SDL_SENSOR_WINDOWS@
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#cmakedefine SDL_SENSOR_DUMMY @SDL_SENSOR_DUMMY@
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#cmakedefine SDL_SENSOR_VITA @SDL_SENSOR_VITA@
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#cmakedefine SDL_SENSOR_N3DS @SDL_SENSOR_N3DS@
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/* Enable various shared object loading systems */
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#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
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#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
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#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
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#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
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#cmakedefine SDL_LOADSO_OS2 @SDL_LOADSO_OS2@
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/* Enable various threading systems */
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#cmakedefine SDL_THREAD_GENERIC_COND_SUFFIX @SDL_THREAD_GENERIC_COND_SUFFIX@
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#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
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#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
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#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
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#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
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#cmakedefine SDL_THREAD_OS2 @SDL_THREAD_OS2@
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#cmakedefine SDL_THREAD_VITA @SDL_THREAD_VITA@
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#cmakedefine SDL_THREAD_PSP @SDL_THREAD_PSP@
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#cmakedefine SDL_THREAD_PS2 @SDL_THREAD_PS2@
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#cmakedefine SDL_THREAD_N3DS @SDL_THREAD_N3DS@
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/* Enable various timer systems */
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#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
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#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
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#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
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#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
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#cmakedefine SDL_TIMER_OS2 @SDL_TIMER_OS2@
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#cmakedefine SDL_TIMER_VITA @SDL_TIMER_VITA@
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#cmakedefine SDL_TIMER_PSP @SDL_TIMER_PSP@
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#cmakedefine SDL_TIMER_PS2 @SDL_TIMER_PS2@
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#cmakedefine SDL_TIMER_N3DS @SDL_TIMER_N3DS@
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/* Enable various video drivers */
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#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
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#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
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#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
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#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
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#cmakedefine SDL_VIDEO_DRIVER_UIKIT @SDL_VIDEO_DRIVER_UIKIT@
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#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
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#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
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#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
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#cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN @SDL_VIDEO_DRIVER_OFFSCREEN@
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#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
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#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
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#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
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#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
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#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
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#cmakedefine SDL_VIDEO_DRIVER_OS2 @SDL_VIDEO_DRIVER_OS2@
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#cmakedefine SDL_VIDEO_DRIVER_QNX @SDL_VIDEO_DRIVER_QNX@
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#cmakedefine SDL_VIDEO_DRIVER_RISCOS @SDL_VIDEO_DRIVER_RISCOS@
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#cmakedefine SDL_VIDEO_DRIVER_PSP @SDL_VIDEO_DRIVER_PSP@
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#cmakedefine SDL_VIDEO_DRIVER_PS2 @SDL_VIDEO_DRIVER_PS2@
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#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@
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#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
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#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR@
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#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
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#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
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#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
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#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
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#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@
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#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES @SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES@
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#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@
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#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
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#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@
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#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@
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#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@
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#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@
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#cmakedefine SDL_VIDEO_DRIVER_X11_XFIXES @SDL_VIDEO_DRIVER_X11_XFIXES@
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#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@
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#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@
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#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@
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#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
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#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
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#cmakedefine SDL_VIDEO_DRIVER_VITA @SDL_VIDEO_DRIVER_VITA@
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#cmakedefine SDL_VIDEO_DRIVER_N3DS @SDL_VIDEO_DRIVER_N3DS@
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#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
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#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
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#cmakedefine SDL_VIDEO_RENDER_D3D12 @SDL_VIDEO_RENDER_D3D12@
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#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
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#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@
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#cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@
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#cmakedefine SDL_VIDEO_RENDER_VITA_GXM @SDL_VIDEO_RENDER_VITA_GXM@
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#cmakedefine SDL_VIDEO_RENDER_PS2 @SDL_VIDEO_RENDER_PS2@
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#cmakedefine SDL_VIDEO_RENDER_PSP @SDL_VIDEO_RENDER_PSP@
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/* Enable OpenGL support */
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#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
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#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@
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#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@
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#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@
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#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@
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#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@
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#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@
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#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@
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#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@
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#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
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/* Enable Vulkan support */
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#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@
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/* Enable Metal support */
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#cmakedefine SDL_VIDEO_METAL @SDL_VIDEO_METAL@
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/* Enable system power support */
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#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
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#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
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#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
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#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
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#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
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#cmakedefine SDL_POWER_UIKIT @SDL_POWER_UIKIT@
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#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
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#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
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#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
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#cmakedefine SDL_POWER_VITA @SDL_POWER_VITA@
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#cmakedefine SDL_POWER_PSP @SDL_POWER_PSP@
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#cmakedefine SDL_POWER_N3DS @SDL_POWER_N3DS@
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/* Enable system filesystem support */
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#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
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#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
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#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
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#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
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#cmakedefine SDL_FILESYSTEM_RISCOS @SDL_FILESYSTEM_RISCOS@
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#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
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#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
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#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
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#cmakedefine SDL_FILESYSTEM_OS2 @SDL_FILESYSTEM_OS2@
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#cmakedefine SDL_FILESYSTEM_VITA @SDL_FILESYSTEM_VITA@
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#cmakedefine SDL_FILESYSTEM_PSP @SDL_FILESYSTEM_PSP@
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#cmakedefine SDL_FILESYSTEM_PS2 @SDL_FILESYSTEM_PS2@
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#cmakedefine SDL_FILESYSTEM_N3DS @SDL_FILESYSTEM_N3DS@
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/* Enable misc subsystem */
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#cmakedefine SDL_MISC_DUMMY @SDL_MISC_DUMMY@
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/* Enable locale subsystem */
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#cmakedefine SDL_LOCALE_DUMMY @SDL_LOCALE_DUMMY@
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/* Enable assembly routines */
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#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@
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#cmakedefine SDL_ARM_SIMD_BLITTERS @SDL_ARM_SIMD_BLITTERS@
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#cmakedefine SDL_ARM_NEON_BLITTERS @SDL_ARM_NEON_BLITTERS@
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/* Whether SDL_DYNAMIC_API needs dlopen */
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#cmakedefine DYNAPI_NEEDS_DLOPEN @DYNAPI_NEEDS_DLOPEN@
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/* Enable dynamic libsamplerate support */
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#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
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/* Enable ime support */
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#cmakedefine SDL_USE_IME @SDL_USE_IME@
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/* Platform specific definitions */
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#cmakedefine SDL_IPHONE_KEYBOARD @SDL_IPHONE_KEYBOARD@
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#cmakedefine SDL_IPHONE_LAUNCHSCREEN @SDL_IPHONE_LAUNCHSCREEN@
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#cmakedefine SDL_VIDEO_VITA_PIB @SDL_VIDEO_VITA_PIB@
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#cmakedefine SDL_VIDEO_VITA_PVR @SDL_VIDEO_VITA_PVR@
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#cmakedefine SDL_VIDEO_VITA_PVR_OGL @SDL_VIDEO_VITA_PVR_OGL@
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#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
|
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/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
|
|
#if defined(_MSC_VER) && (_MSC_VER < 1600)
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef signed __int16 int16_t;
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typedef unsigned __int16 uint16_t;
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typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#ifndef _UINTPTR_T_DEFINED
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|
#ifdef _WIN64
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typedef unsigned __int64 uintptr_t;
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#else
|
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typedef unsigned int uintptr_t;
|
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#endif
|
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#define _UINTPTR_T_DEFINED
|
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#endif
|
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#endif /* Visual Studio 2008 */
|
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#endif /* SDL_config_h_ */
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