SDL/src/audio
Sam Lantinga 247313174a Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. 2013-11-09 01:15:17 -08:00
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alsa Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 2013-10-20 21:56:15 -07:00
android Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
arts Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 2013-10-20 20:42:55 -07:00
baudio Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
bsd Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 2013-10-20 20:42:55 -07:00
coreaudio Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
directsound XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!). 2013-08-22 13:32:27 -04:00
disk Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
dsp Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
dummy Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
esd Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 2013-10-20 20:42:55 -07:00
fusionsound Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
nas Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
paudio Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 2013-10-20 20:42:55 -07:00
psp OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
pulseaudio Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 2013-10-20 21:56:15 -07:00
qsa Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 2013-10-20 21:56:15 -07:00
sndio Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
sun Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
winmm Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
xaudio2 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. 2013-11-09 01:15:17 -08:00
SDL_audio.c Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers 2013-11-03 11:13:06 -08:00
SDL_audio_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_audiocvt.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_audiodev.c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 2013-10-20 21:56:15 -07:00
SDL_audiodev_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_audiomem.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_audiotypecvt.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_mixer.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_sysaudio.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_wave.c Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
SDL_wave.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdlgenaudiocvt.pl Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00