mirror of https://github.com/encounter/SDL.git
ce8057221a
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app. |
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SDL-WinRT_VS2012.vcxproj | ||
SDL-WinRT_VS2012.vcxproj.filters |