SDL/src/video/uikit
Sam Lantinga 70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.

Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
..
SDL_uikitappdelegate.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitappdelegate.m [iOS] respect initial status bar configuration when displaying the launch storyboard 2022-10-05 13:30:19 -07:00
SDL_uikitclipboard.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitclipboard.m Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitevents.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitevents.m Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!) 2022-10-22 09:37:34 -07:00
SDL_uikitmessagebox.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitmessagebox.m iOS: remove dead pre-iOS 8 codepaths. 2022-10-02 19:57:46 -07:00
SDL_uikitmetalview.h Fix some credit comments. 2022-10-02 19:32:36 -07:00
SDL_uikitmetalview.m Don't recreate the window when creating a Metal renderer on an OpenGL window. 2022-11-15 10:21:07 -08:00
SDL_uikitmodes.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitmodes.m iOS: remove dead pre-iOS 8 codepaths. 2022-10-02 19:57:46 -07:00
SDL_uikitopengles.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitopengles.m iOS: remove dead pre-iOS 8 codepaths. 2022-10-02 19:57:46 -07:00
SDL_uikitopenglview.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitopenglview.m iOS: remove dead pre-iOS 8 codepaths. 2022-10-02 19:57:46 -07:00
SDL_uikitvideo.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitvideo.m iOS: implement SDL_GetWindowSizeInPixels. 2022-10-05 18:39:18 -07:00
SDL_uikitview.h Don't recreate the window when creating a Metal renderer on an OpenGL window. 2022-11-15 10:21:07 -08:00
SDL_uikitview.m Don't recreate the window when creating a Metal renderer on an OpenGL window. 2022-11-15 10:21:07 -08:00
SDL_uikitviewcontroller.h make SDL_SetTextInputRect take a pointer to const 2022-07-04 09:38:01 -07:00
SDL_uikitviewcontroller.m iOS: remove dead pre-iOS 8 codepaths. 2022-10-02 19:57:46 -07:00
SDL_uikitvulkan.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_uikitvulkan.m cocoa/uikit: Use VK_EXT_metal_surface in Vulkan_GetInstanceExtensions 2022-08-19 09:48:22 -07:00
SDL_uikitwindow.h iOS: implement SDL_GetWindowSizeInPixels. 2022-10-05 18:39:18 -07:00
SDL_uikitwindow.m Don't change the window position when creating it on iOS, it is already placed on the correct display 2022-11-10 17:27:48 -08:00