Ryan C. Gordon cf63af8ae2
events: Don't lose window RESIZED events during SIZED_CHANGED processing.
Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would
filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't
overflow the queue with obsolete data, but any RESIZED events would be
lost in this process.

Now we note if there was a RESIZED pending and replace it with a new
event using the same dimensions as the new SIZED_CHANGED event. This fixes
cases where an app is only listening for RESIZED events and thus might
lose important information in some cases.

Fixes #5925.
2022-07-31 22:10:45 -04:00
2022-07-30 14:37:41 -07:00
2022-07-30 16:32:21 -07:00
2021-11-30 12:19:26 -08:00
2022-07-01 13:59:14 -07:00
2021-11-12 12:55:28 +03:00
2022-07-30 16:30:32 -07:00
2022-07-30 16:30:32 -07:00
2022-01-03 09:40:21 -08:00
2020-12-22 17:00:28 +03:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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