Simple Directmedia Layer
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Sam Lantinga d0947c1483 Fixed exception if getManifestEnvironmentVariables() is called without a current SDL activity 2020-06-04 12:30:25 -07:00
VisualC locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
VisualC-WinRT locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
Xcode Make sure SDL_locale.h is included in the Xcode Framework for macOS 2020-06-03 14:58:38 -07:00
Xcode-iOS locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Fixed exception if getManifestEnvironmentVariables() is called without a current SDL activity 2020-06-04 12:30:25 -07:00
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docs docs: README-linux.md updated for a modern Ubuntu release. 2020-05-14 21:54:51 -04:00
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test locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
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BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
CMakeLists.txt Fixed bug 5105 - sndio support not working in dynamic mode (dlopen) 2020-05-29 16:31:05 -07:00
COPYING.txt Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
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README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
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configure.ac Don't include the iOS joystick driver if joysticks are disabled 2020-05-27 10:35:43 -07:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)