Simple Directmedia Layer
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Ryan C. Gordon da66755450
Fixed up legacy MoinMoin URLs at wiki.libsdl.org
Fixes #4064.
2021-04-01 12:20:33 -04:00
.github Minor tweak to workflow settings. 2021-03-09 15:54:25 -05:00
VisualC Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
VisualC-WinRT Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
Xcode fix permissions of a few files 2021-02-22 15:44:32 +03:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
android-project Added support for the wired Amazon Luna gamepad on Android 2021-03-26 15:07:10 -07:00
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build-scripts wikiheaders: fixed regex for converting markdown bold+italic to mediawiki. 2021-03-25 12:52:15 -04:00
cmake [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
debian Updated runtime dependency on libudev 2021-02-10 10:22:19 -05:00
docs Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
include Squashed commit of the following: 2021-03-29 08:54:41 -07:00
src [KMSDRM] Fake refresh rate precision on Vulkan display mode creation. 2021-03-31 15:32:17 -04:00
test Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
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Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 old os2 analogue joystick code ported from SDL-1.2. disabled by default, 2021-01-24 00:51:25 -05:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure regenerated configure. 2021-03-18 00:10:00 +03:00
configure.ac [Build system] Report differentiated glx and glvnd OpenGL implementation detection. 2021-03-16 18:35:39 -07:00
mkdocs.yml DOCS: group the markdown 2021-02-21 16:45:48 -08:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
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sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)