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SDL/src/render
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Ozkan Sezer e18be04bc6 Fixed undefined behavior in QueueCmdSetDrawColor()
Fixes https://github.com/libsdl-org/SDL/issues/4995
Patch from Andrew Kelley
2021-11-23 08:01:02 +03:00
..
direct3d
End the scene before resetting the D3D device, since we'll start with BeginScene after that.
2021-11-10 05:24:31 -08:00
direct3d11
remove unused local vars after the latest commits.
2021-10-25 07:05:50 +03:00
metal
metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
2021-11-09 12:03:12 -05:00
opengl
Remove FillRects from back-end, where RenderGeometry can be used
2021-10-24 22:27:56 -04:00
opengles
Fixed a few warnings
2021-10-25 16:18:40 +02:00
opengles2
Fixed the GLES2 shader count to be in sync with the enum
2021-11-15 13:45:53 -08:00
psp
PSP: use SDL_malloc/SDL_free
2021-11-22 08:38:46 -08:00
software
use SDL's functions version inplace of libc version
2021-11-22 08:38:46 -08:00
vitagxm
Use SDL_free
2021-11-22 08:38:46 -08:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
Fixed undefined behavior in QueueCmdSetDrawColor()
2021-11-23 08:01:02 +03:00
SDL_sysrender.h
SDL_Renderer simplifications:
2021-10-24 22:27:56 -04:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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