mirror of
https://github.com/encounter/SDL.git
synced 2025-05-28 18:21:42 +00:00
297 lines
9.0 KiB
Objective-C
297 lines
9.0 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_UIKIT
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#include "../SDL_sysvideo.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_system.h"
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#include "SDL_main.h"
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#include "SDL_uikitappdelegate.h"
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#include "SDL_uikitmodes.h"
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#include "../../events/SDL_events_c.h"
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#ifdef main
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#undef main
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#endif
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static int forward_argc;
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static char **forward_argv;
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static int exit_status;
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static UIWindow *launch_window;
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int main(int argc, char **argv)
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{
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int i;
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/* store arguments */
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forward_argc = argc;
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forward_argv = (char **)malloc((argc+1) * sizeof(char *));
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for (i = 0; i < argc; i++) {
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forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
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strcpy(forward_argv[i], argv[i]);
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}
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forward_argv[i] = NULL;
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/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
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@autoreleasepool {
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UIApplicationMain(argc, argv, NULL, [SDLUIKitDelegate getAppDelegateClassName]);
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}
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/* free the memory we used to hold copies of argc and argv */
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for (i = 0; i < forward_argc; i++) {
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free(forward_argv[i]);
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}
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free(forward_argv);
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return exit_status;
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}
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static void
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SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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BOOL disable = (hint && *hint != '0');
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[UIApplication sharedApplication].idleTimerDisabled = disable;
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}
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@interface SDL_splashviewcontroller : UIViewController {
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UIImageView *splash;
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UIImage *splashPortrait;
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UIImage *splashLandscape;
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}
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- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
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@end
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@implementation SDL_splashviewcontroller
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- (id)init
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{
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self = [super init];
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if (self == nil) {
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return nil;
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}
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self->splash = [[UIImageView alloc] init];
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[self setView:self->splash];
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CGSize size = [UIScreen mainScreen].bounds.size;
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float height = SDL_max(size.width, size.height);
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self->splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
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if (!self->splashPortrait) {
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self->splashPortrait = [UIImage imageNamed:@"Default.png"];
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}
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self->splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
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if (!self->splashLandscape && self->splashPortrait) {
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self->splashLandscape = [[UIImage alloc] initWithCGImage: self->splashPortrait.CGImage
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scale: 1.0
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orientation: UIImageOrientationRight];
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}
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if (self->splashPortrait) {
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[self->splashPortrait retain];
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}
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if (self->splashLandscape) {
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[self->splashLandscape retain];
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}
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[self updateSplashImage:[[UIApplication sharedApplication] statusBarOrientation]];
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return self;
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}
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- (NSUInteger)supportedInterfaceOrientations
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{
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NSUInteger orientationMask = UIInterfaceOrientationMaskAll;
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/* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
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if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
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orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
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}
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return orientationMask;
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
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{
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NSUInteger orientationMask = [self supportedInterfaceOrientations];
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return (orientationMask & (1 << orient));
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}
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- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
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{
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[self updateSplashImage:interfaceOrientation];
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}
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- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation
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{
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UIImage *image;
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if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
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image = self->splashLandscape;
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} else {
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image = self->splashPortrait;
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}
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if (image) {
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splash.image = image;
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}
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}
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@end
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@implementation SDLUIKitDelegate
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/* convenience method */
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+ (id) sharedAppDelegate
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{
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/* the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method */
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return [[UIApplication sharedApplication] delegate];
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}
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+ (NSString *)getAppDelegateClassName
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{
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/* subclassing notice: when you subclass this appdelegate, make sure to add a category to override
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this method and return the actual name of the delegate */
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return @"SDLUIKitDelegate";
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}
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- (id)init
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{
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self = [super init];
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return self;
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}
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- (void)postFinishLaunch
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{
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/* run the user's application, passing argc and argv */
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SDL_iPhoneSetEventPump(SDL_TRUE);
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exit_status = SDL_main(forward_argc, forward_argv);
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SDL_iPhoneSetEventPump(SDL_FALSE);
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/* If we showed a splash image, clean it up */
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if (launch_window) {
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[launch_window release];
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launch_window = NULL;
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}
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/* exit, passing the return status from the user's application */
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/* We don't actually exit to support applications that do setup in
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* their main function and then allow the Cocoa event loop to run.
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*/
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/* exit(exit_status); */
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}
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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/* Keep the launch image up until we set a video mode */
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/* This is disabled temporarily because the splash viewcontroller is
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* interfering with rotation once a regular window is created: the view's
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* orientations are incorrect and the status bar rotates without the view.
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* Additionally, the splash viewcontroller doesn't load the correct launch
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* images on iOS 7 and modern devices. */
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/*launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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UIViewController *splashViewController = [[SDL_splashviewcontroller alloc] init];
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launch_window.rootViewController = splashViewController;
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[launch_window addSubview:splashViewController.view];
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[launch_window makeKeyAndVisible];*/
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/* Set working directory to resource path */
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[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
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/* register a callback for the idletimer hint */
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SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,
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SDL_IdleTimerDisabledChanged, NULL);
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SDL_SetMainReady();
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[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
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return YES;
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}
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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SDL_SendAppEvent(SDL_APP_TERMINATING);
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}
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
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{
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SDL_SendAppEvent(SDL_APP_LOWMEMORY);
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}
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- (void) applicationWillResignActive:(UIApplication*)application
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (_this) {
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SDL_Window *window;
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for (window = _this->windows; window != nil; window = window->next) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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}
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SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
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}
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- (void) applicationDidEnterBackground:(UIApplication*)application
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{
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SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
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}
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- (void) applicationWillEnterForeground:(UIApplication*)application
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{
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SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
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}
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- (void) applicationDidBecomeActive:(UIApplication*)application
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{
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SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (_this) {
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SDL_Window *window;
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for (window = _this->windows; window != nil; window = window->next) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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}
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}
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- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
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{
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NSURL *fileURL = [url filePathURL];
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if (fileURL != nil) {
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SDL_SendDropFile([[fileURL path] UTF8String]);
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} else {
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SDL_SendDropFile([[url absoluteString] UTF8String]);
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}
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return YES;
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}
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@end
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */
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