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SDL/src/render/metal
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Alex Szpakowski e24dc9053b metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
2017-12-30 20:32:22 -04:00
..
build-metal-shaders.sh
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
2017-12-07 16:08:09 -08:00
SDL_render_metal.m
metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
2017-12-30 20:32:22 -04:00
SDL_shaders_metal_ios.h
metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
2017-12-30 20:32:22 -04:00
SDL_shaders_metal_osx.h
metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
2017-12-30 20:32:22 -04:00
SDL_shaders_metal.metal
metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
2017-12-30 20:32:22 -04:00
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