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Visual C++ 2013 Update 4 re-introduced the Sleep() function to WinRT apps (for code that targets Windows 8.1 and Windows Phone 8.1). This led to a build error, as SDL was defining it's own Sleep() function (to make up for the lack of a public Sleep() function). The fix makes sure that SDL's custom Sleep() function is only used when Windows' Sleep() is not available. Many thanks go out to Sergiu Marian Gaina for the fix!
Simple DirectMedia Layer
(SDL)
Version 2.0
---
http://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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