mirror of https://github.com/encounter/SDL.git
112 lines
3.5 KiB
CMake
112 lines
3.5 KiB
CMake
# SDL2 CMake configuration file:
|
|
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
|
|
|
cmake_minimum_required(VERSION 3.0)
|
|
|
|
include(FeatureSummary)
|
|
set_package_properties(SDL2 PROPERTIES
|
|
URL "https://www.libsdl.org/"
|
|
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
|
)
|
|
|
|
# Copied from `configure_package_config_file`
|
|
macro(set_and_check _var _file)
|
|
set(${_var} "${_file}")
|
|
if(NOT EXISTS "${_file}")
|
|
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
|
endif()
|
|
endmacro()
|
|
|
|
# Copied from `configure_package_config_file`
|
|
macro(check_required_components _NAME)
|
|
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
|
if(NOT ${_NAME}_${comp}_FOUND)
|
|
if(${_NAME}_FIND_REQUIRED_${comp})
|
|
set(${_NAME}_FOUND FALSE)
|
|
endif()
|
|
endif()
|
|
endforeach()
|
|
endmacro()
|
|
|
|
set(SDL2_FOUND TRUE)
|
|
|
|
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
|
|
set(_sdl_arch_subdir "x86")
|
|
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
|
|
set(_sdl_arch_subdir "x64")
|
|
else()
|
|
set(SDL2_FOUND FALSE)
|
|
return()
|
|
endif()
|
|
|
|
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
|
|
|
set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
|
set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
|
set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include/SDL2")
|
|
set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/../include;${SDL2_INCLUDE_DIR}")
|
|
set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
|
|
set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
|
|
|
|
set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2)
|
|
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
|
|
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
|
|
|
|
|
# All targets are created, even when some might not be requested though COMPONENTS.
|
|
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
|
|
|
set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib")
|
|
set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll")
|
|
if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
|
|
if(NOT TARGET SDL2::SDL2)
|
|
add_library(SDL2::SDL2 SHARED IMPORTED)
|
|
set_target_properties(SDL2::SDL2
|
|
PROPERTIES
|
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
|
IMPORTED_IMPLIB "${_sdl2_library}"
|
|
IMPORTED_LOCATION "${_sdl2_dll_library}"
|
|
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
|
INTERFACE_SDL2_SHARED "ON"
|
|
)
|
|
endif()
|
|
set(SDL2_SDL2_FOUND TRUE)
|
|
else()
|
|
set(SDL2_SDL2_FOUND FALSE)
|
|
endif()
|
|
unset(_sdl2_library)
|
|
unset(_sdl2_dll_library)
|
|
|
|
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
|
|
if(EXISTS "${_sdl2main_library}")
|
|
if(NOT TARGET SDL2::SDL2main)
|
|
add_library(SDL2::SDL2main STATIC IMPORTED)
|
|
set_target_properties(SDL2::SDL2main
|
|
PROPERTIES
|
|
IMPORTED_LOCATION "${_sdl2main_library}"
|
|
)
|
|
endif()
|
|
set(SDL2_SDL2main_FOUND TRUE)
|
|
else()
|
|
set(SDL2_SDL2_FOUND FALSE)
|
|
endif()
|
|
unset(_sdl2main_library)
|
|
|
|
set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib")
|
|
if(EXISTS "${_sdl2test_library}")
|
|
if(NOT TARGET SDL2::SDL2test)
|
|
add_library(SDL2::SDL2test STATIC IMPORTED)
|
|
set_target_properties(SDL2::SDL2test
|
|
PROPERTIES
|
|
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
|
IMPORTED_LOCATION "${_sdl2test_library}"
|
|
)
|
|
endif()
|
|
set(SDL2_SDL2test_FOUND TRUE)
|
|
else()
|
|
set(SDL2_SDL2_FOUND FALSE)
|
|
endif()
|
|
unset(_sdl2test_library)
|
|
|
|
check_required_components(SDL2)
|