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SDL/src/render
History
Ryan C. Gordon eedf2c965d opengles2: Fixed several incorrect things.
2018-10-06 17:08:04 -04:00
..
direct3d
render: D3D9 doesn't need to check for stream offset support anymore.
2018-10-01 13:41:15 -04:00
direct3d11
render: D3D11 now cycles through 8 vertex buffers.
2018-10-03 19:05:20 -04:00
metal
metal: CopyEx transform matrix must be aligned for constant buffer access.
2018-10-04 20:21:58 -04:00
opengl
render: Make the GL backends cache and defer more state changes.
2018-10-01 22:53:45 -04:00
opengles
render: Make the GL backends cache and defer more state changes.
2018-10-01 22:53:45 -04:00
opengles2
opengles2: Fixed several incorrect things.
2018-10-06 17:08:04 -04:00
psp
render: Move PSP backend to new interface.
2018-10-04 16:11:43 -04:00
software
render: moved software renderer to new interface.
2018-10-03 23:37:29 -04:00
SDL_d3dmath.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_d3dmath.h
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_render.c
render: Added SDL_RenderFlush().
2018-10-04 16:34:44 -04:00
SDL_sysrender.h
render: A bunch of high-level improvements.
2018-09-23 23:20:40 -04:00
SDL_yuv_sw_c.h
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_yuv_sw.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
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