mirror of https://github.com/encounter/SDL.git
458 lines
28 KiB
XML
458 lines
28 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|ARM">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|ARM">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\include\begin_code.h" />
|
|
<ClInclude Include="..\..\include\close_code.h" />
|
|
<ClInclude Include="..\..\include\SDL.h" />
|
|
<ClInclude Include="..\..\include\SDL_assert.h" />
|
|
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
|
<ClInclude Include="..\..\include\SDL_audio.h" />
|
|
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
|
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
|
<ClInclude Include="..\..\include\SDL_config.h" />
|
|
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
|
|
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
|
|
<ClInclude Include="..\..\include\SDL_copying.h" />
|
|
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
|
<ClInclude Include="..\..\include\SDL_egl.h" />
|
|
<ClInclude Include="..\..\include\SDL_endian.h" />
|
|
<ClInclude Include="..\..\include\SDL_error.h" />
|
|
<ClInclude Include="..\..\include\SDL_events.h" />
|
|
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
|
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
|
<ClInclude Include="..\..\include\SDL_hints.h" />
|
|
<ClInclude Include="..\..\include\SDL_input.h" />
|
|
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
|
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
|
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
|
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
|
<ClInclude Include="..\..\include\SDL_log.h" />
|
|
<ClInclude Include="..\..\include\SDL_main.h" />
|
|
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
|
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
|
<ClInclude Include="..\..\include\SDL_name.h" />
|
|
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
|
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
|
<ClInclude Include="..\..\include\SDL_platform.h" />
|
|
<ClInclude Include="..\..\include\SDL_power.h" />
|
|
<ClInclude Include="..\..\include\SDL_quit.h" />
|
|
<ClInclude Include="..\..\include\SDL_rect.h" />
|
|
<ClInclude Include="..\..\include\SDL_render.h" />
|
|
<ClInclude Include="..\..\include\SDL_revision.h" />
|
|
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
|
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
|
<ClInclude Include="..\..\include\SDL_shape.h" />
|
|
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
|
<ClInclude Include="..\..\include\SDL_surface.h" />
|
|
<ClInclude Include="..\..\include\SDL_system.h" />
|
|
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
|
<ClInclude Include="..\..\include\SDL_thread.h" />
|
|
<ClInclude Include="..\..\include\SDL_timer.h" />
|
|
<ClInclude Include="..\..\include\SDL_touch.h" />
|
|
<ClInclude Include="..\..\include\SDL_types.h" />
|
|
<ClInclude Include="..\..\include\SDL_version.h" />
|
|
<ClInclude Include="..\..\include\SDL_video.h" />
|
|
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
|
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
|
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
|
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
|
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
|
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
|
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
|
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
|
|
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
|
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
|
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
|
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
|
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
|
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
|
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
|
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
|
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
|
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
|
<ClInclude Include="..\..\src\SDL_internal.h" />
|
|
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
|
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
|
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
|
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
|
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
|
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
|
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
|
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
|
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
|
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
|
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
|
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
|
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
|
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
|
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
|
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
|
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
<ClCompile Include="..\..\src\SDL.c" />
|
|
<ClCompile Include="..\..\src\SDL_assert.c" />
|
|
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
|
<ClCompile Include="..\..\src\SDL_error.c" />
|
|
<ClCompile Include="..\..\src\SDL_hints.c" />
|
|
<ClCompile Include="..\..\src\SDL_log.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
|
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
|
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
|
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
|
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
|
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
|
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
|
|
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
|
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_shape.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
|
|
<RootNamespace>SDL_WinRT81</RootNamespace>
|
|
<DefaultLanguage>en-US</DefaultLanguage>
|
|
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
|
|
<AppContainerApplication>true</AppContainerApplication>
|
|
<ApplicationType>Windows Phone</ApplicationType>
|
|
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
|
|
<ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
|
|
<ProjectName>SDL2-WinPhone81</ProjectName>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v120_wp81</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v120_wp81</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v120_wp81</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v120_wp81</PlatformToolset>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |