mirror of
https://github.com/encounter/SDL.git
synced 2025-06-10 16:43:31 +00:00
This prevents SDL from making an OpenGL context and maybe throwing it away immediately by default. It will now only do it when trying to request a window framebuffer directly, or creating an SDL_Renderer with the "software" backend, which makes that request itself. The way SDL decides if it should use a "texture framebuffer" needs dramatic updating, but this solves the immediate problem. Reference Issue #4624.
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
Languages
C
56.9%
C++
36.4%
Objective-C
2.3%
Shell
1.3%
M4
1%
Other
2%