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Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false. That causes WGI and DInput backends to take ownership of XInput-compatible controllers, because they think there's no XInput-specific backend enabled. In WGI's case, it will actually race with RawInput to open the device. By properly excluding XInput devices from WGI, we can ensure that the sets of devices managed by WGI and RawInput don't intersect. This makes the race harmless, since they'll never both go after the same device.
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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