mirror of https://github.com/encounter/SDL.git
162 lines
5.5 KiB
C
162 lines
5.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#include "SDL_video.h"
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#include "SDL_blit.h"
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#include "SDL_blit_slow.h"
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/* The ONE TRUE BLITTER
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* This puppy has to handle all the unoptimized cases - yes, it's slow.
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*/
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void
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SDL_Blit_Slow(SDL_BlitInfo * info)
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{
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const int flags = info->flags;
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const Uint32 modulateR = info->r;
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const Uint32 modulateG = info->g;
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const Uint32 modulateB = info->b;
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const Uint32 modulateA = info->a;
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Uint32 srcpixel;
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Uint32 srcR, srcG, srcB, srcA;
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Uint32 dstpixel;
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Uint32 dstR, dstG, dstB, dstA;
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int srcy, srcx;
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int posy, posx;
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int incy, incx;
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SDL_PixelFormat *src_fmt = info->src_fmt;
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SDL_PixelFormat *dst_fmt = info->dst_fmt;
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int srcbpp = src_fmt->BytesPerPixel;
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int dstbpp = dst_fmt->BytesPerPixel;
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srcy = 0;
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posy = 0;
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incy = (info->src_h << 16) / info->dst_h;
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incx = (info->src_w << 16) / info->dst_w;
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while (info->dst_h--) {
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Uint8 *src = 0;
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Uint8 *dst = (Uint8 *) info->dst;
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int n = info->dst_w;
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srcx = -1;
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posx = 0x10000L;
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while (posy >= 0x10000L) {
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++srcy;
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posy -= 0x10000L;
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}
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while (n--) {
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if (posx >= 0x10000L) {
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while (posx >= 0x10000L) {
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++srcx;
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posx -= 0x10000L;
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}
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src =
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(info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
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}
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if (src_fmt->Amask) {
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DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
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srcB, srcA);
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} else {
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DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
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srcB);
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srcA = 0xFF;
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}
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if (flags & SDL_COPY_COLORKEY) {
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/* srcpixel isn't set for 24 bpp */
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if (srcbpp == 3) {
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srcpixel = (srcR << src_fmt->Rshift) |
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(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
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}
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if (srcpixel == info->colorkey) {
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posx += incx;
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dst += dstbpp;
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continue;
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}
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}
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if (dst_fmt->Amask) {
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DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
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dstB, dstA);
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} else {
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DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
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dstB);
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dstA = 0xFF;
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}
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if (flags & SDL_COPY_MODULATE_COLOR) {
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srcR = (srcR * modulateR) / 255;
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srcG = (srcG * modulateG) / 255;
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srcB = (srcB * modulateB) / 255;
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}
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if (flags & SDL_COPY_MODULATE_ALPHA) {
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srcA = (srcA * modulateA) / 255;
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}
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if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
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/* This goes away if we ever use premultiplied alpha */
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if (srcA < 255) {
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srcR = (srcR * srcA) / 255;
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srcG = (srcG * srcA) / 255;
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srcB = (srcB * srcA) / 255;
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}
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}
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switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) {
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case 0:
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dstR = srcR;
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dstG = srcG;
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dstB = srcB;
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dstA = srcA;
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break;
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case SDL_COPY_BLEND:
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dstR = srcR + ((255 - srcA) * dstR) / 255;
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dstG = srcG + ((255 - srcA) * dstG) / 255;
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dstB = srcB + ((255 - srcA) * dstB) / 255;
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break;
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case SDL_COPY_ADD:
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dstR = srcR + dstR;
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if (dstR > 255)
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dstR = 255;
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dstG = srcG + dstG;
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if (dstG > 255)
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dstG = 255;
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dstB = srcB + dstB;
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if (dstB > 255)
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dstB = 255;
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break;
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case SDL_COPY_MOD:
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dstR = (srcR * dstR) / 255;
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dstG = (srcG * dstG) / 255;
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dstB = (srcB * dstB) / 255;
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break;
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}
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if (dst_fmt->Amask) {
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ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
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} else {
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ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
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}
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posx += incx;
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dst += dstbpp;
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}
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posy += incy;
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info->dst += info->dst_pitch;
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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