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f9f45d0bf5932fcb49f4a90af197ba2aecf62b69
Dongsun Kim Normal case 1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread. 2. [thread 1] If successful, it calls SDL_SemWait. 3. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost. 4. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free. Crash case (Segmentation fault) 1. [thread 1] SDL_CreateThreadWithStackSize calls SDL_SYS_CreateThread. 2. [thread 1] If successful, it calls SDL_SemWait. --> Error return due to SIGNAL(SYSTEM or Real Time) at sem_wait(pthread). 3. [thread 1] SDL_CreateThreadWithStackSize calls SDL_DestroySemaphore, SDL_free. 4. [thread 2] SDL_RunThread calls SDL_SYS_SetupThread, SDL_ThreadID, SDL_SemPost. --> Segmentation fault at strlen or sem_post.
Simple DirectMedia Layer
(SDL)
Version 2.0
---
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
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