SDL/src/render/software
Eddy Jansson 6c2928b4be Switch uses of MIN() to SDL_min()
We're excluding files in src/hidapi to minimize the
diff against the upstream project.
2022-04-29 10:39:51 -07:00
..
SDL_blendfillrect.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_blendfillrect.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_blendline.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_blendline.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_blendpoint.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_blendpoint.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_draw.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_drawline.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_drawline.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_drawpoint.c use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
SDL_drawpoint.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_render_sw.c Fixed #5143 - software Render Jitter in rotation 2022-02-17 23:11:02 +01:00
SDL_render_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_rotate.c Switch uses of MIN() to SDL_min() 2022-04-29 10:39:51 -07:00
SDL_rotate.h Switch uses of MIN() to SDL_min() 2022-04-29 10:39:51 -07:00
SDL_triangle.c SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 2022-03-16 18:09:40 +01:00
SDL_triangle.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00