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commit 2067a7db8e4a36ba40ab34a55b3166ca28638a60 introduced new surface_w and surface_h variables which were passed to gbm_surface_create rather than the dimensions from the drmModeModeInfo structure. commit 5105ecf8b1b37ab4e4b8344550c90dd69f49909e further refactored this code and no longer synchronized these variables inside KMSDRM_SetDisplayMode, breaking it this change removes the variables since they're seemingly redundant to begin with
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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