..
android
Fixes #2611 #2610 , Touch events cause crash on Android, thanks Alvin & Sylvain
2014-06-28 12:36:44 -03:00
cocoa
Fixed bug 2696 - Mac: fix display mode refresh rate calculation
2014-08-23 10:47:50 -07:00
directfb
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
dummy
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
haiku
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
mir
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
2014-07-07 10:33:32 -07:00
nacl
Fix compiler warnings in Native Client and Linux builds.
2014-06-20 11:10:16 -03:00
pandora
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
psp
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
raspberry
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
2014-06-04 10:55:26 -07:00
uikit
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
2014-08-06 00:28:02 -07:00
wayland
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
2014-07-07 10:33:32 -07:00
windows
Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
2014-07-07 10:33:32 -07:00
winrt
WinRT: fixed the max-button count for WinPhone 8.1 message boxes
2014-05-10 23:39:54 -04:00
x11
Improvements to the IBus related code:
2014-08-19 23:17:28 +01:00
SDL_RLEaccel.c
Made the RLE code (semi) readable again
2014-06-25 01:35:17 -07:00
SDL_RLEaccel_c.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit.h
Fixed bug 2556 - add compilation flag -Wshadow
2014-06-25 00:43:10 -07:00
SDL_blit_0.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit_1.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit_A.c
Fix compiler warnings in Native Client and Linux builds.
2014-06-20 11:10:16 -03:00
SDL_blit_N.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit_auto.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit_auto.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit_copy.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit_copy.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit_slow.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_blit_slow.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_bmp.c
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
2014-07-09 00:09:57 -04:00
SDL_clipboard.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_egl.c
Fixed mingw64 build and warnings
2014-07-07 10:26:28 -07:00
SDL_egl_c.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_fillrect.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_pixels.c
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
2014-08-06 11:34:54 -07:00
SDL_pixels_c.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_rect.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_rect_c.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_shape.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_shape_internals.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_stretch.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_surface.c
Removed SDL_round() because the license wasn't compatible with zlib
2014-08-17 13:11:55 -07:00
SDL_sysvideo.h
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
2014-07-30 17:45:52 -07:00
SDL_video.c
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
2014-07-30 17:45:52 -07:00
sdlgenblit.pl
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00