aurora/README.md

34 lines
1.3 KiB
Markdown
Raw Permalink Normal View History

2022-07-27 08:25:25 -07:00
# Aurora
Aurora is a source-level GameCube & Wii compatibility layer intended for use with game reverse engineering projects.
Originally developed for use in [Metaforce](https://github.com/AxioDL/metaforce), a Metroid Prime reverse engineering
project.
### Features
- GX compatibility layer
- Graphics API support: D3D12, Vulkan, Metal, OpenGL 4.4+ and OpenGL ES 3.1+
- *Planned: deko3d backend for Switch*
- Application layer using SDL
- Runs on Windows, Linux, macOS, iOS, tvOS (Android coming soon)
- Audio support with SDL_audio
- PAD compatibility layer
- Utilizes SDL_GameController for wide controller support, including GameCube controllers.
- *Planned: Wii remote support*
- [Dear ImGui](https://github.com/ocornut/imgui) built-in for UI
### GX
The GX compatibility layer is built on top of [WebGPU](https://www.w3.org/TR/webgpu/), a cross-platform graphics API
abstraction layer. WebGPU allows targeting all major platforms simultaneously with minimal overhead.
Currently, the WebGPU implementation used is Chromium's [Dawn](https://dawn.googlesource.com/dawn/).
See [GX API support](GX.md) for more information.
### PAD
The PAD compatibility layer utilizes SDL_GameController to automatically support & provide mappings for hundreds of
controllers across all platforms.