aurora/lib/window.cpp

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#include "window.hpp"
#include "imgui.hpp"
#include "webgpu/gpu.hpp"
#include "input.hpp"
#include "internal.hpp"
#include <aurora/event.h>
#include <SDL.h>
namespace aurora::window {
static Module Log("aurora::window");
static SDL_Window* g_window;
static SDL_Renderer* g_renderer;
static AuroraWindowSize g_windowSize;
static std::vector<AuroraEvent> g_events;
static inline bool operator==(const AuroraWindowSize& lhs, const AuroraWindowSize& rhs) {
return lhs.width == rhs.width && lhs.height == rhs.height && lhs.fb_width == rhs.fb_width &&
lhs.fb_height == rhs.fb_height && lhs.scale == rhs.scale;
}
static void resize_swapchain(bool force) noexcept {
const auto size = get_window_size();
if (!force && size == g_windowSize) {
return;
}
if (size.scale != g_windowSize.scale) {
if (g_windowSize.scale > 0.f) {
Log.report(LOG_INFO, FMT_STRING("Display scale changed to {}"), size.scale);
}
}
g_windowSize = size;
webgpu::resize_swapchain(size.fb_width, size.fb_height);
}
const AuroraEvent* poll_events() {
g_events.clear();
SDL_Event event;
while (SDL_PollEvent(&event) != 0) {
imgui::process_event(event);
switch (event.type) {
case SDL_WINDOWEVENT: {
switch (event.window.event) {
case SDL_WINDOWEVENT_MINIMIZED: {
// Android/iOS: Application backgrounded
g_events.push_back(AuroraEvent{
.type = AURORA_PAUSED,
});
break;
}
case SDL_WINDOWEVENT_RESTORED: {
// Android/iOS: Application focused
g_events.push_back(AuroraEvent{
.type = AURORA_UNPAUSED,
});
break;
}
case SDL_WINDOWEVENT_SIZE_CHANGED: {
resize_swapchain(false);
g_events.push_back(AuroraEvent{
.type = AURORA_WINDOW_RESIZED,
.windowSize = get_window_size(),
});
break;
}
}
break;
}
case SDL_CONTROLLERDEVICEADDED: {
auto instance = input::add_controller(event.cdevice.which);
g_events.push_back(AuroraEvent{
.type = AURORA_CONTROLLER_ADDED,
.controller = instance,
});
break;
}
case SDL_CONTROLLERDEVICEREMOVED: {
input::remove_controller(event.cdevice.which);
g_events.push_back(AuroraEvent{
.type = AURORA_CONTROLLER_REMOVED,
.controller = event.cdevice.which,
});
break;
}
case SDL_QUIT:
g_events.push_back(AuroraEvent{
.type = AURORA_EXIT,
});
}
g_events.push_back(AuroraEvent{
.type = AURORA_SDL_EVENT,
.sdl = event,
});
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}
g_events.push_back(AuroraEvent{
.type = AURORA_NONE,
});
return g_events.data();
}
static void set_window_icon() noexcept {
if (g_config.iconRGBA8 == nullptr) {
return;
}
auto* iconSurface = SDL_CreateRGBSurfaceFrom(g_config.iconRGBA8, g_config.iconWidth, g_config.iconHeight, 32,
4 * g_config.iconWidth, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
ASSERT(iconSurface != nullptr, "Failed to create icon surface: {}", SDL_GetError());
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SDL_SetWindowIcon(g_window, iconSurface);
SDL_FreeSurface(iconSurface);
}
bool create_window(AuroraBackend backend) {
Uint32 flags = SDL_WINDOW_ALLOW_HIGHDPI;
#if TARGET_OS_IOS || TARGET_OS_TV
flags |= SDL_WINDOW_FULLSCREEN;
#else
flags |= SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
if (g_config.startFullscreen) {
flags |= SDL_WINDOW_FULLSCREEN;
}
#endif
switch (backend) {
#ifdef DAWN_ENABLE_BACKEND_VULKAN
case BACKEND_VULKAN:
flags |= SDL_WINDOW_VULKAN;
break;
#endif
#ifdef DAWN_ENABLE_BACKEND_METAL
case BACKEND_METAL:
flags |= SDL_WINDOW_METAL;
break;
#endif
#ifdef DAWN_ENABLE_BACKEND_OPENGL
case BACKEND_OPENGL:
case BACKEND_OPENGLES:
flags |= SDL_WINDOW_OPENGL;
break;
#endif
default:
break;
}
#ifdef __SWITCH__
uint32_t width = 1280;
uint32_t height = 720;
#else
uint32_t width = g_config.windowWidth;
uint32_t height = g_config.windowHeight;
if (width == 0 || height == 0) {
width = 1280;
height = 960;
}
#endif
g_window = SDL_CreateWindow(g_config.appName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
if (g_window == nullptr) {
Log.report(LOG_WARNING, FMT_STRING("Failed to create window: {}"), SDL_GetError());
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return false;
}
set_window_icon();
return true;
}
bool create_renderer() {
if (g_window == nullptr) {
return false;
}
const auto flags = SDL_RENDERER_PRESENTVSYNC;
g_renderer = SDL_CreateRenderer(g_window, -1, flags | SDL_RENDERER_ACCELERATED);
if (g_renderer == nullptr) {
// Attempt fallback to SW renderer
g_renderer = SDL_CreateRenderer(g_window, -1, flags);
}
return g_renderer != nullptr;
}
void destroy_window() {
if (g_renderer != nullptr) {
SDL_DestroyRenderer(g_renderer);
g_renderer = nullptr;
}
if (g_window != nullptr) {
SDL_DestroyWindow(g_window);
g_window = nullptr;
}
}
void show_window() {
if (g_window != nullptr) {
SDL_ShowWindow(g_window);
}
}
bool initialize() {
/* We don't want to initialize anything input related here, otherwise the add events will get lost to the void */
ASSERT(SDL_Init(SDL_INIT_EVERYTHING & ~(SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER)) == 0, "Error initializing SDL: {}", SDL_GetError());
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#if !defined(_WIN32) && !defined(__APPLE__)
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 18)
SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, g_config.appName);
#endif
#ifdef SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE
SDL_SetHint(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE, "1");
#endif
SDL_DisableScreenSaver();
/* TODO: Make this an option rather than hard coding it */
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
return true;
}
void shutdown() {
destroy_window();
SDL_EnableScreenSaver();
SDL_Quit();
}
AuroraWindowSize get_window_size() {
int width, height, fb_w, fb_h;
SDL_GetWindowSize(g_window, &width, &height);
#if DAWN_ENABLE_BACKEND_METAL
SDL_Metal_GetDrawableSize(g_window, &fb_w, &fb_h);
#else
SDL_GL_GetDrawableSize(g_window, &fb_w, &fb_h);
#endif
float scale = static_cast<float>(fb_w) / static_cast<float>(width);
#ifndef __APPLE__
if (SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(g_window), nullptr, &scale, nullptr) == 0) {
scale /= 96.f;
}
#endif
return {
.width = static_cast<uint32_t>(width),
.height = static_cast<uint32_t>(height),
.fb_width = static_cast<uint32_t>(fb_w),
.fb_height = static_cast<uint32_t>(fb_h),
.scale = scale,
};
}
SDL_Window* get_sdl_window() { return g_window; }
SDL_Renderer* get_sdl_renderer() { return g_renderer; }
void set_title(const char* title) { SDL_SetWindowTitle(g_window, title); }
void set_fullscreen(bool fullscreen) { SDL_SetWindowFullscreen(g_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0); }
bool get_fullscreen() { return (SDL_GetWindowFlags(g_window) & SDL_WINDOW_FULLSCREEN) != 0u; }
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} // namespace aurora::window