mirror of https://github.com/encounter/aurora.git
467 lines
16 KiB
C++
467 lines
16 KiB
C++
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#include "gpu.hpp"
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#include <aurora/aurora.h>
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#include "../window.hpp"
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#include "../internal.hpp"
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#include <SDL.h>
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#include <dawn/native/DawnNative.h>
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#include <magic_enum.hpp>
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#include <memory>
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#include <algorithm>
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#include "../dawn/BackendBinding.hpp"
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namespace aurora::webgpu {
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static Module Log("aurora::gpu");
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WGPUDevice g_device;
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WGPUQueue g_queue;
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WGPUSwapChain g_swapChain;
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WGPUBackendType g_backendType;
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GraphicsConfig g_graphicsConfig;
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TextureWithSampler g_frameBuffer;
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TextureWithSampler g_frameBufferResolved;
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TextureWithSampler g_depthBuffer;
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// EFB -> XFB copy pipeline
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static WGPUBindGroupLayout g_CopyBindGroupLayout;
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WGPURenderPipeline g_CopyPipeline;
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WGPUBindGroup g_CopyBindGroup;
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static std::unique_ptr<dawn::native::Instance> g_Instance;
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static dawn::native::Adapter g_Adapter;
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static WGPUAdapterProperties g_AdapterProperties;
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static std::unique_ptr<utils::BackendBinding> g_BackendBinding;
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TextureWithSampler create_render_texture(bool multisampled) {
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const WGPUExtent3D size{
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.width = g_graphicsConfig.width,
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.height = g_graphicsConfig.height,
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.depthOrArrayLayers = 1,
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};
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const auto format = g_graphicsConfig.colorFormat;
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uint32_t sampleCount = 1;
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if (multisampled) {
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sampleCount = g_graphicsConfig.msaaSamples;
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}
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const WGPUTextureDescriptor textureDescriptor{
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.label = "Render texture",
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.usage = WGPUTextureUsage_RenderAttachment | WGPUTextureUsage_TextureBinding | WGPUTextureUsage_CopySrc |
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WGPUTextureUsage_CopyDst,
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.dimension = WGPUTextureDimension_2D,
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.size = size,
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.format = format,
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.mipLevelCount = 1,
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.sampleCount = sampleCount,
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};
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auto texture = wgpuDeviceCreateTexture(g_device, &textureDescriptor);
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const WGPUTextureViewDescriptor viewDescriptor{
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.dimension = WGPUTextureViewDimension_2D,
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.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED,
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.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED,
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};
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auto view = wgpuTextureCreateView(texture, &viewDescriptor);
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const WGPUSamplerDescriptor samplerDescriptor{
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.label = "Render sampler",
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.addressModeU = WGPUAddressMode_ClampToEdge,
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.addressModeV = WGPUAddressMode_ClampToEdge,
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.addressModeW = WGPUAddressMode_ClampToEdge,
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.magFilter = WGPUFilterMode_Linear,
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.minFilter = WGPUFilterMode_Linear,
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.mipmapFilter = WGPUFilterMode_Linear,
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.lodMinClamp = 0.f,
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.lodMaxClamp = 1000.f,
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.maxAnisotropy = 1,
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};
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auto sampler = wgpuDeviceCreateSampler(g_device, &samplerDescriptor);
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return {
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.texture{texture},
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.view{view},
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.size = size,
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.format = format,
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.sampler{sampler},
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};
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}
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static TextureWithSampler create_depth_texture() {
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const WGPUExtent3D size{
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.width = g_graphicsConfig.width,
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.height = g_graphicsConfig.height,
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.depthOrArrayLayers = 1,
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};
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const auto format = g_graphicsConfig.depthFormat;
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const WGPUTextureDescriptor textureDescriptor{
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.label = "Depth texture",
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.usage = WGPUTextureUsage_RenderAttachment | WGPUTextureUsage_TextureBinding,
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.dimension = WGPUTextureDimension_2D,
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.size = size,
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.format = format,
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.mipLevelCount = 1,
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.sampleCount = g_graphicsConfig.msaaSamples,
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};
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auto texture = wgpuDeviceCreateTexture(g_device, &textureDescriptor);
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const WGPUTextureViewDescriptor viewDescriptor{
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.dimension = WGPUTextureViewDimension_2D,
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.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED,
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.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED,
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};
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auto view = wgpuTextureCreateView(texture, &viewDescriptor);
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const WGPUSamplerDescriptor samplerDescriptor{
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.label = "Depth sampler",
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.addressModeU = WGPUAddressMode_ClampToEdge,
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.addressModeV = WGPUAddressMode_ClampToEdge,
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.addressModeW = WGPUAddressMode_ClampToEdge,
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.magFilter = WGPUFilterMode_Linear,
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.minFilter = WGPUFilterMode_Linear,
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.mipmapFilter = WGPUFilterMode_Linear,
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.lodMinClamp = 0.f,
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.lodMaxClamp = 1000.f,
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.maxAnisotropy = 1,
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};
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auto sampler = wgpuDeviceCreateSampler(g_device, &samplerDescriptor);
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return {
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.texture{texture},
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.view{view},
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.size = size,
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.format = format,
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.sampler{sampler},
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};
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}
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void create_copy_pipeline() {
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WGPUShaderModuleWGSLDescriptor sourceDescriptor{
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.chain = {.sType = WGPUSType_ShaderModuleWGSLDescriptor},
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.source = R"""(
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@group(0) @binding(0)
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var efb_sampler: sampler;
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@group(0) @binding(1)
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var efb_texture: texture_2d<f32>;
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struct VertexOutput {
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@builtin(position) pos: vec4<f32>,
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@location(0) uv: vec2<f32>,
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};
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var<private> pos: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2(-1.0, 1.0),
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vec2(-1.0, -3.0),
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vec2(3.0, 1.0),
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);
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var<private> uvs: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2(0.0, 0.0),
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vec2(0.0, 2.0),
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vec2(2.0, 0.0),
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);
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@stage(vertex)
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fn vs_main(@builtin(vertex_index) vtxIdx: u32) -> VertexOutput {
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var out: VertexOutput;
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out.pos = vec4<f32>(pos[vtxIdx], 0.0, 1.0);
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out.uv = uvs[vtxIdx];
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return out;
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}
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@stage(fragment)
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return textureSample(efb_texture, efb_sampler, in.uv);
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}
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)""",
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};
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const WGPUShaderModuleDescriptor moduleDescriptor{
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.nextInChain = &sourceDescriptor.chain,
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.label = "XFB Copy Module",
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};
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auto module = wgpuDeviceCreateShaderModule(g_device, &moduleDescriptor);
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const std::array colorTargets{WGPUColorTargetState{
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.format = g_graphicsConfig.colorFormat,
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.writeMask = WGPUColorWriteMask_All,
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}};
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const WGPUFragmentState fragmentState{
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.module = module,
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.entryPoint = "fs_main",
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.targetCount = colorTargets.size(),
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.targets = colorTargets.data(),
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};
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const std::array bindGroupLayoutEntries{
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WGPUBindGroupLayoutEntry{
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.binding = 0,
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.visibility = WGPUShaderStage_Fragment,
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.sampler =
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WGPUSamplerBindingLayout{
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.type = WGPUSamplerBindingType_Filtering,
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},
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},
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WGPUBindGroupLayoutEntry{
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.binding = 1,
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.visibility = WGPUShaderStage_Fragment,
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.texture =
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WGPUTextureBindingLayout{
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.sampleType = WGPUTextureSampleType_Float,
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.viewDimension = WGPUTextureViewDimension_2D,
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},
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},
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};
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const WGPUBindGroupLayoutDescriptor bindGroupLayoutDescriptor{
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.entryCount = bindGroupLayoutEntries.size(),
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.entries = bindGroupLayoutEntries.data(),
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};
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g_CopyBindGroupLayout = wgpuDeviceCreateBindGroupLayout(g_device, &bindGroupLayoutDescriptor);
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const WGPUPipelineLayoutDescriptor layoutDescriptor{
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.bindGroupLayoutCount = 1,
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.bindGroupLayouts = &g_CopyBindGroupLayout,
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};
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auto pipelineLayout = wgpuDeviceCreatePipelineLayout(g_device, &layoutDescriptor);
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const WGPURenderPipelineDescriptor pipelineDescriptor{
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.layout = pipelineLayout,
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.vertex =
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WGPUVertexState{
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.module = module,
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.entryPoint = "vs_main",
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},
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.primitive =
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WGPUPrimitiveState{
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.topology = WGPUPrimitiveTopology_TriangleList,
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},
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.multisample =
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WGPUMultisampleState{
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.count = 1,
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.mask = UINT32_MAX,
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},
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.fragment = &fragmentState,
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};
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g_CopyPipeline = wgpuDeviceCreateRenderPipeline(g_device, &pipelineDescriptor);
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wgpuPipelineLayoutRelease(pipelineLayout);
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}
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void create_copy_bind_group() {
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const std::array bindGroupEntries{
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WGPUBindGroupEntry{
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.binding = 0,
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.sampler = g_graphicsConfig.msaaSamples > 1 ? g_frameBufferResolved.sampler : g_frameBuffer.sampler,
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},
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WGPUBindGroupEntry{
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.binding = 1,
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.textureView = g_graphicsConfig.msaaSamples > 1 ? g_frameBufferResolved.view : g_frameBuffer.view,
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},
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};
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const WGPUBindGroupDescriptor bindGroupDescriptor{
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.layout = g_CopyBindGroupLayout,
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.entryCount = bindGroupEntries.size(),
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.entries = bindGroupEntries.data(),
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};
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g_CopyBindGroup = wgpuDeviceCreateBindGroup(g_device, &bindGroupDescriptor);
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}
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static void error_callback(WGPUErrorType type, char const* message, void* userdata) {
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Log.report(LOG_FATAL, FMT_STRING("Dawn error {}: {}"), magic_enum::enum_name(static_cast<WGPUErrorType>(type)),
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message);
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}
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static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device, char const* message, void* userdata) {
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if (status == WGPURequestDeviceStatus_Success) {
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g_device = device;
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} else {
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Log.report(LOG_WARNING, FMT_STRING("Device request failed with message: {}"), message);
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}
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*static_cast<bool*>(userdata) = true;
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}
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static WGPUBackendType to_wgpu_backend(AuroraBackend backend) {
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switch (backend) {
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case BACKEND_WEBGPU:
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return WGPUBackendType_WebGPU;
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case BACKEND_D3D12:
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return WGPUBackendType_D3D12;
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case BACKEND_METAL:
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return WGPUBackendType_Metal;
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case BACKEND_VULKAN:
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return WGPUBackendType_Vulkan;
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case BACKEND_OPENGL:
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return WGPUBackendType_OpenGL;
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case BACKEND_OPENGLES:
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return WGPUBackendType_OpenGLES;
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default:
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return WGPUBackendType_Null;
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}
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}
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bool initialize(AuroraBackend auroraBackend) {
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if (!g_Instance) {
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Log.report(LOG_INFO, FMT_STRING("Creating Dawn instance"));
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g_Instance = std::make_unique<dawn::native::Instance>();
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}
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WGPUBackendType backend = to_wgpu_backend(auroraBackend);
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Log.report(LOG_INFO, FMT_STRING("Attempting to initialize {}"), magic_enum::enum_name(backend));
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#if 0
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// D3D12's debug layer is very slow
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g_Instance->EnableBackendValidation(backend != WGPUBackendType::D3D12);
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#endif
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SDL_Window* window = window::get_sdl_window();
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if (!utils::DiscoverAdapter(g_Instance.get(), window, backend)) {
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return false;
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}
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{
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std::vector<dawn::native::Adapter> adapters = g_Instance->GetAdapters();
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std::sort(adapters.begin(), adapters.end(), [&](const auto& a, const auto& b) {
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WGPUAdapterProperties propertiesA;
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WGPUAdapterProperties propertiesB;
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a.GetProperties(&propertiesA);
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b.GetProperties(&propertiesB);
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constexpr std::array PreferredTypeOrder{
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WGPUAdapterType_DiscreteGPU,
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WGPUAdapterType_IntegratedGPU,
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WGPUAdapterType_CPU,
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};
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const auto typeItA = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesA.adapterType);
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const auto typeItB = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesB.adapterType);
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return typeItA < typeItB;
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});
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const auto adapterIt = std::find_if(adapters.begin(), adapters.end(), [=](const auto& adapter) -> bool {
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WGPUAdapterProperties properties;
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adapter.GetProperties(&properties);
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return properties.backendType == backend;
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});
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if (adapterIt == adapters.end()) {
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return false;
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}
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g_Adapter = *adapterIt;
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}
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g_Adapter.GetProperties(&g_AdapterProperties);
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g_backendType = g_AdapterProperties.backendType;
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const auto backendName = magic_enum::enum_name(g_backendType);
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Log.report(LOG_INFO, FMT_STRING("Graphics adapter information\n API: {}\n Device: {} ({})\n Driver: {}"),
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backendName, g_AdapterProperties.name, magic_enum::enum_name(g_AdapterProperties.adapterType),
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g_AdapterProperties.driverDescription);
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{
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WGPUSupportedLimits supportedLimits{};
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g_Adapter.GetLimits(&supportedLimits);
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const WGPURequiredLimits requiredLimits{
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.limits =
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{
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// Use "best" supported alignments
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.minUniformBufferOffsetAlignment = supportedLimits.limits.minUniformBufferOffsetAlignment == 0
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? static_cast<uint32_t>(WGPU_LIMIT_U32_UNDEFINED)
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: supportedLimits.limits.minUniformBufferOffsetAlignment,
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.minStorageBufferOffsetAlignment = supportedLimits.limits.minStorageBufferOffsetAlignment == 0
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? static_cast<uint32_t>(WGPU_LIMIT_U32_UNDEFINED)
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: supportedLimits.limits.minStorageBufferOffsetAlignment,
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},
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};
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std::vector<WGPUFeatureName> features;
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const auto supportedFeatures = g_Adapter.GetSupportedFeatures();
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for (const auto* const feature : supportedFeatures) {
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if (strcmp(feature, "texture-compression-bc") == 0) {
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features.push_back(WGPUFeatureName_TextureCompressionBC);
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}
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}
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const std::array enableToggles {
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/* clang-format off */
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#if _WIN32
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"use_dxc",
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#endif
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#ifdef NDEBUG
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"skip_validation",
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"disable_robustness",
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#endif
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"use_user_defined_labels_in_backend",
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"disable_symbol_renaming",
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/* clang-format on */
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};
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const WGPUDawnTogglesDeviceDescriptor togglesDescriptor{
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.chain = {.sType = WGPUSType_DawnTogglesDeviceDescriptor},
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.forceEnabledTogglesCount = enableToggles.size(),
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.forceEnabledToggles = enableToggles.data(),
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};
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const WGPUDeviceDescriptor deviceDescriptor{
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.nextInChain = &togglesDescriptor.chain,
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.requiredFeaturesCount = static_cast<uint32_t>(features.size()),
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.requiredFeatures = features.data(),
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.requiredLimits = &requiredLimits,
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};
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bool deviceCallbackReceived = false;
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g_Adapter.RequestDevice(&deviceDescriptor, &device_callback, &deviceCallbackReceived);
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// while (!deviceCallbackReceived) {
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// TODO wgpuInstanceProcessEvents
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// }
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if (!g_device) {
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return false;
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}
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wgpuDeviceSetUncapturedErrorCallback(g_device, &error_callback, nullptr);
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}
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wgpuDeviceSetDeviceLostCallback(g_device, nullptr, nullptr);
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g_queue = wgpuDeviceGetQueue(g_device);
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g_BackendBinding = std::unique_ptr<utils::BackendBinding>(utils::CreateBinding(g_backendType, window, g_device));
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if (!g_BackendBinding) {
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return false;
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}
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auto swapChainFormat = static_cast<WGPUTextureFormat>(g_BackendBinding->GetPreferredSwapChainTextureFormat());
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if (swapChainFormat == WGPUTextureFormat_RGBA8UnormSrgb) {
|
||
|
swapChainFormat = WGPUTextureFormat_RGBA8Unorm;
|
||
|
} else if (swapChainFormat == WGPUTextureFormat_BGRA8UnormSrgb) {
|
||
|
swapChainFormat = WGPUTextureFormat_BGRA8Unorm;
|
||
|
}
|
||
|
Log.report(LOG_INFO, FMT_STRING("Using swapchain format {}"), magic_enum::enum_name(swapChainFormat));
|
||
|
{
|
||
|
const WGPUSwapChainDescriptor descriptor{
|
||
|
.format = swapChainFormat,
|
||
|
.implementation = g_BackendBinding->GetSwapChainImplementation(),
|
||
|
};
|
||
|
g_swapChain = wgpuDeviceCreateSwapChain(g_device, nullptr, &descriptor);
|
||
|
}
|
||
|
{
|
||
|
const auto size = window::get_window_size();
|
||
|
g_graphicsConfig = GraphicsConfig{
|
||
|
.width = size.fb_width,
|
||
|
.height = size.fb_height,
|
||
|
.colorFormat = swapChainFormat,
|
||
|
.depthFormat = WGPUTextureFormat_Depth32Float,
|
||
|
.msaaSamples = g_config.msaa,
|
||
|
.textureAnisotropy = g_config.maxTextureAnisotropy,
|
||
|
};
|
||
|
create_copy_pipeline();
|
||
|
resize_swapchain(size.fb_width, size.fb_height, true);
|
||
|
// g_windowSize = size;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void shutdown() {
|
||
|
wgpuBindGroupLayoutRelease(g_CopyBindGroupLayout);
|
||
|
wgpuRenderPipelineRelease(g_CopyPipeline);
|
||
|
wgpuBindGroupRelease(g_CopyBindGroup);
|
||
|
g_frameBuffer = {};
|
||
|
g_frameBufferResolved = {};
|
||
|
g_depthBuffer = {};
|
||
|
wgpuSwapChainRelease(g_swapChain);
|
||
|
wgpuQueueRelease(g_queue);
|
||
|
g_BackendBinding.reset();
|
||
|
wgpuDeviceDestroy(g_device);
|
||
|
g_Instance.reset();
|
||
|
}
|
||
|
|
||
|
void resize_swapchain(uint32_t width, uint32_t height, bool force) {
|
||
|
if (!force && g_graphicsConfig.width == width && g_graphicsConfig.height == height) {
|
||
|
return;
|
||
|
}
|
||
|
g_graphicsConfig.width = width;
|
||
|
g_graphicsConfig.height = height;
|
||
|
wgpuSwapChainConfigure(g_swapChain, g_graphicsConfig.colorFormat, WGPUTextureUsage_RenderAttachment, width, height);
|
||
|
g_frameBuffer = create_render_texture(true);
|
||
|
g_frameBufferResolved = create_render_texture(false);
|
||
|
g_depthBuffer = create_depth_texture();
|
||
|
create_copy_bind_group();
|
||
|
}
|
||
|
} // namespace aurora::webgpu
|