mirror of https://github.com/encounter/aurora.git
34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
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# Aurora
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Aurora is a source-level GameCube & Wii compatibility layer intended for use with game reverse engineering projects.
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Originally developed for use in [Metaforce](https://github.com/AxioDL/metaforce), a Metroid Prime reverse engineering
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project.
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### Features
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- GX compatibility layer
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- Graphics API support: D3D12, Vulkan, Metal, OpenGL 4.4+ and OpenGL ES 3.1+
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- *Planned: deko3d backend for Switch*
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- Application layer using SDL
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- Runs on Windows, Linux, macOS, iOS, tvOS (Android coming soon)
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- Audio support with SDL_audio
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- PAD compatibility layer
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- Utilizes SDL_GameController for wide controller support, including GameCube controllers.
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- *Planned: Wii remote support*
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- [Dear ImGui](https://github.com/ocornut/imgui) built-in for UI
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### GX
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The GX compatibility layer is built on top of [WebGPU](https://www.w3.org/TR/webgpu/), a cross-platform graphics API
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abstraction layer. WebGPU allows targeting all major platforms simultaneously with minimal overhead.
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Currently, the WebGPU implementation used is Chromium's [Dawn](https://dawn.googlesource.com/dawn/).
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See [GX API support](GX.md) for more information.
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### PAD
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The PAD compatibility layer utilizes SDL_GameController to automatically support & provide mappings for hundreds of
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controllers across all platforms.
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