mirror of https://github.com/encounter/aurora.git
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
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#include "BackendBinding.hpp"
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#include <SDL_syswm.h>
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#include <dawn/native/D3D12Backend.h>
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namespace aurora::webgpu::utils {
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class D3D12Binding : public BackendBinding {
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public:
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D3D12Binding(SDL_Window* window, WGPUDevice device) : BackendBinding(window, device) {}
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uint64_t GetSwapChainImplementation() override {
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if (m_swapChainImpl.userData == nullptr) {
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CreateSwapChainImpl();
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}
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return reinterpret_cast<uint64_t>(&m_swapChainImpl);
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}
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WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
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if (m_swapChainImpl.userData == nullptr) {
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CreateSwapChainImpl();
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}
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return dawn::native::d3d12::GetNativeSwapChainPreferredFormat(&m_swapChainImpl);
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}
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private:
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DawnSwapChainImplementation m_swapChainImpl{};
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void CreateSwapChainImpl() {
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SDL_SysWMinfo wmInfo;
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SDL_VERSION(&wmInfo.version);
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SDL_GetWindowWMInfo(m_window, &wmInfo);
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m_swapChainImpl = dawn::native::d3d12::CreateNativeSwapChainImpl(m_device, wmInfo.info.win.window);
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}
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};
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BackendBinding* CreateD3D12Binding(SDL_Window* window, WGPUDevice device) { return new D3D12Binding(window, device); }
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} // namespace aurora::webgpu::utils
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