aurora/lib/gfx/texture.cpp

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#include "common.hpp"
#include "../webgpu/gpu.hpp"
#include "../internal.hpp"
#include "texture.hpp"
#include "texture_convert.hpp"
#include <magic_enum.hpp>
namespace aurora::gfx {
static Module Log("aurora::gfx");
using webgpu::g_device;
using webgpu::g_queue;
struct TextureFormatInfo {
uint8_t blockWidth;
uint8_t blockHeight;
uint8_t blockSize;
bool compressed;
};
static TextureFormatInfo format_info(wgpu::TextureFormat format) {
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switch (format) {
DEFAULT_FATAL("unimplemented texture format {}", magic_enum::enum_name(format));
case wgpu::TextureFormat::R8Unorm:
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return {1, 1, 1, false};
case wgpu::TextureFormat::R16Sint:
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return {1, 1, 2, false};
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::R32Float:
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return {1, 1, 4, false};
case wgpu::TextureFormat::BC1RGBAUnorm:
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return {4, 4, 8, true};
}
}
static wgpu::Extent3D physical_size(wgpu::Extent3D size, TextureFormatInfo info) {
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const uint32_t width = ((size.width + info.blockWidth - 1) / info.blockWidth) * info.blockWidth;
const uint32_t height = ((size.height + info.blockHeight - 1) / info.blockHeight) * info.blockHeight;
return {width, height, size.depthOrArrayLayers};
}
TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, u32 format, ArrayRef<uint8_t> data,
const char* label) noexcept {
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auto handle = new_dynamic_texture_2d(width, height, mips, format, label);
const auto& ref = *handle;
ByteBuffer buffer;
if (ref.gxFormat != InvalidTextureFormat) {
buffer = convert_texture(ref.gxFormat, ref.size.width, ref.size.height, ref.mipCount, data);
if (!buffer.empty()) {
data = {buffer.data(), buffer.size()};
}
}
uint32_t offset = 0;
for (uint32_t mip = 0; mip < mips; ++mip) {
const wgpu::Extent3D mipSize{
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.width = std::max(ref.size.width >> mip, 1u),
.height = std::max(ref.size.height >> mip, 1u),
.depthOrArrayLayers = ref.size.depthOrArrayLayers,
};
const auto info = format_info(ref.format);
const auto physicalSize = physical_size(mipSize, info);
const uint32_t widthBlocks = physicalSize.width / info.blockWidth;
const uint32_t heightBlocks = physicalSize.height / info.blockHeight;
const uint32_t bytesPerRow = widthBlocks * info.blockSize;
const uint32_t dataSize = bytesPerRow * heightBlocks * mipSize.depthOrArrayLayers;
CHECK(offset + dataSize <= data.size(), "new_static_texture_2d[{}]: expected at least {} bytes, got {}", label,
offset + dataSize, data.size());
const wgpu::ImageCopyTexture dstView{
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.texture = ref.texture,
.mipLevel = mip,
};
// const auto range = push_texture_data(data.data() + offset, dataSize, bytesPerRow, heightBlocks);
const wgpu::TextureDataLayout dataLayout{
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// .offset = range.offset,
.bytesPerRow = bytesPerRow,
.rowsPerImage = heightBlocks,
};
// TODO
// g_textureUploads.emplace_back(dataLayout, std::move(dstView), physicalSize);
g_queue.WriteTexture(&dstView, data.data() + offset, dataSize, &dataLayout, &physicalSize);
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offset += dataSize;
}
if (data.size() != UINT32_MAX && offset < data.size()) {
Log.report(LOG_WARNING, FMT_STRING("new_static_texture_2d[{}]: texture used {} bytes, but given {} bytes"), label,
offset, data.size());
}
return handle;
}
TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, u32 format,
const char* label) noexcept {
const auto wgpuFormat = to_wgpu(format);
const wgpu::Extent3D size{
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.width = width,
.height = height,
.depthOrArrayLayers = 1,
};
const wgpu::TextureDescriptor textureDescriptor{
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.label = label,
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst,
.dimension = wgpu::TextureDimension::e2D,
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.size = size,
.format = wgpuFormat,
.mipLevelCount = mips,
.sampleCount = 1,
};
const auto viewLabel = fmt::format(FMT_STRING("{} view"), label);
const wgpu::TextureViewDescriptor textureViewDescriptor{
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.label = viewLabel.c_str(),
.format = wgpuFormat,
.dimension = wgpu::TextureViewDimension::e2D,
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.mipLevelCount = mips,
.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED,
};
auto texture = g_device.CreateTexture(&textureDescriptor);
auto textureView = texture.CreateView(&textureViewDescriptor);
return std::make_shared<TextureRef>(std::move(texture), std::move(textureView), size, wgpuFormat, mips, format,
false);
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}
TextureHandle new_render_texture(uint32_t width, uint32_t height, u32 fmt, const char* label) noexcept {
const auto wgpuFormat = webgpu::g_graphicsConfig.swapChainDescriptor.format;
const wgpu::Extent3D size{
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.width = width,
.height = height,
.depthOrArrayLayers = 1,
};
const wgpu::TextureDescriptor textureDescriptor{
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.label = label,
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst,
.dimension = wgpu::TextureDimension::e2D,
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.size = size,
.format = wgpuFormat,
.mipLevelCount = 1,
.sampleCount = 1,
};
const auto viewLabel = fmt::format(FMT_STRING("{} view"), label);
const wgpu::TextureViewDescriptor textureViewDescriptor{
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.label = viewLabel.c_str(),
.format = wgpuFormat,
.dimension = wgpu::TextureViewDimension::e2D,
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.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED,
.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED,
};
auto texture = g_device.CreateTexture(&textureDescriptor);
auto textureView = texture.CreateView(&textureViewDescriptor);
return std::make_shared<TextureRef>(std::move(texture), std::move(textureView), size, wgpuFormat, 1, fmt, true);
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}
void write_texture(const TextureRef& ref, ArrayRef<uint8_t> data) noexcept {
ByteBuffer buffer;
if (ref.gxFormat != InvalidTextureFormat) {
buffer = convert_texture(ref.gxFormat, ref.size.width, ref.size.height, ref.mipCount, data);
if (!buffer.empty()) {
data = {buffer.data(), buffer.size()};
}
}
uint32_t offset = 0;
for (uint32_t mip = 0; mip < ref.mipCount; ++mip) {
const wgpu::Extent3D mipSize{
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.width = std::max(ref.size.width >> mip, 1u),
.height = std::max(ref.size.height >> mip, 1u),
.depthOrArrayLayers = ref.size.depthOrArrayLayers,
};
const auto info = format_info(ref.format);
const auto physicalSize = physical_size(mipSize, info);
const uint32_t widthBlocks = physicalSize.width / info.blockWidth;
const uint32_t heightBlocks = physicalSize.height / info.blockHeight;
const uint32_t bytesPerRow = widthBlocks * info.blockSize;
const uint32_t dataSize = bytesPerRow * heightBlocks * mipSize.depthOrArrayLayers;
CHECK(offset + dataSize <= data.size(), "write_texture: expected at least {} bytes, got {}", offset + dataSize,
data.size());
// auto dstView = wgpu::ImageCopyTexture{
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// .texture = ref.texture,
// .mipLevel = mip,
// };
// const auto range = push_texture_data(data.data() + offset, dataSize, bytesPerRow, heightBlocks);
// const auto dataLayout = wgpu::TextureDataLayout{
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// .offset = range.offset,
// .bytesPerRow = bytesPerRow,
// .rowsPerImage = heightBlocks,
// };
// g_textureUploads.emplace_back(dataLayout, std::move(dstView), physicalSize);
const wgpu::ImageCopyTexture dstView{
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.texture = ref.texture,
.mipLevel = mip,
};
const wgpu::TextureDataLayout dataLayout{
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.bytesPerRow = bytesPerRow,
.rowsPerImage = heightBlocks,
};
g_queue.WriteTexture(&dstView, data.data() + offset, dataSize, &dataLayout, &physicalSize);
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offset += dataSize;
}
if (data.size() != UINT32_MAX && offset < data.size()) {
Log.report(LOG_WARNING, FMT_STRING("write_texture: texture used {} bytes, but given {} bytes"), offset,
data.size());
}
}
} // namespace aurora::gfx