aurora/lib/gfx/texture_convert.hpp

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#pragma once
#include "common.hpp"
#include "texture.hpp"
#include "../webgpu/gpu.hpp"
namespace aurora::gfx {
static wgpu::TextureFormat to_wgpu(u32 format) {
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switch (format) {
case GX_TF_I4:
case GX_TF_I8:
case GX_TF_R8_PC:
return wgpu::TextureFormat::R8Unorm;
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case GX_TF_C4:
case GX_TF_C8:
case GX_TF_C14X2:
return wgpu::TextureFormat::R16Sint;
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case GX_TF_CMPR:
if (webgpu::g_device.HasFeature(wgpu::FeatureName::TextureCompressionBC)) {
return wgpu::TextureFormat::BC1RGBAUnorm;
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}
[[fallthrough]];
default:
return wgpu::TextureFormat::RGBA8Unorm;
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}
}
ByteBuffer convert_texture(u32 format, uint32_t width, uint32_t height, uint32_t mips, ArrayRef<uint8_t> data);
} // namespace aurora::gfx