mirror of https://github.com/encounter/aurora.git
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
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#include "BackendBinding.hpp"
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#include <SDL_video.h>
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#include <dawn/native/OpenGLBackend.h>
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namespace aurora::webgpu::utils {
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class OpenGLBinding : public BackendBinding {
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public:
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OpenGLBinding(SDL_Window* window, WGPUDevice device) : BackendBinding(window, device) {}
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uint64_t GetSwapChainImplementation() override {
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if (m_swapChainImpl.userData == nullptr) {
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CreateSwapChainImpl();
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}
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return reinterpret_cast<uint64_t>(&m_swapChainImpl);
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}
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WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
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if (m_swapChainImpl.userData == nullptr) {
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CreateSwapChainImpl();
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}
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return dawn::native::opengl::GetNativeSwapChainPreferredFormat(&m_swapChainImpl);
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}
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private:
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DawnSwapChainImplementation m_swapChainImpl{};
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void CreateSwapChainImpl() {
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m_swapChainImpl = dawn::native::opengl::CreateNativeSwapChainImpl(
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m_device, [](void* userdata) { SDL_GL_SwapWindow(static_cast<SDL_Window*>(userdata)); }, m_window);
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}
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};
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BackendBinding* CreateOpenGLBinding(SDL_Window* window, WGPUDevice device) { return new OpenGLBinding(window, device); }
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} // namespace aurora::webgpu::utils
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