2022-07-27 15:25:25 +00:00
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#pragma once
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#include <string>
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#include "SDL_gamecontroller.h"
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#include "SDL_keyboard.h"
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#include "SDL_keycode.h"
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#include "SDL_mouse.h"
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namespace aurora::input {
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Sint32 get_instance_for_player(uint32_t player) noexcept;
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Sint32 add_controller(Sint32 which) noexcept;
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void remove_controller(Uint32 instance) noexcept;
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Sint32 player_index(Uint32 instance) noexcept;
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void set_player_index(Uint32 instance, Sint32 index) noexcept;
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std::string controller_name(Uint32 instance) noexcept;
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bool is_gamecube(Uint32 instance) noexcept;
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bool controller_has_rumble(Uint32 instance) noexcept;
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void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
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uint16_t duration_ms) noexcept;
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uint32_t controller_count() noexcept;
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2023-01-22 03:48:26 +00:00
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void initialize() noexcept;
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2022-07-27 15:25:25 +00:00
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} // namespace aurora::input
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