mirror of
https://github.com/encounter/aurora.git
synced 2025-08-04 11:25:36 +00:00
Update to latest upstream dawn
This commit is contained in:
parent
1b088e79e8
commit
ca3e4f5273
1
extern/CMakeLists.txt
vendored
1
extern/CMakeLists.txt
vendored
@ -6,6 +6,7 @@ if (NOT EMSCRIPTEN)
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if (CMAKE_SYSTEM_NAME STREQUAL Linux)
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set(DAWN_ENABLE_OPENGLES ON CACHE BOOL "Enable compilation of the OpenGL ES backend" FORCE)
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endif ()
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set(DAWN_FETCH_DEPENDENCIES ON CACHE BOOL "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" FORCE)
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add_subdirectory(dawn EXCLUDE_FROM_ALL)
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if (DAWN_ENABLE_VULKAN)
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target_compile_definitions(dawn_native PRIVATE
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2
extern/dawn
vendored
2
extern/dawn
vendored
@ -1 +1 @@
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Subproject commit f10e70a26db00bb89f88be4204cf49ffc869e194
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Subproject commit 65ce958ed0019a860238703efa0087660c4247d4
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@ -24,6 +24,7 @@ typedef enum {
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AURORA_CONTROLLER_REMOVED,
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AURORA_PAUSED,
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AURORA_UNPAUSED,
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AURORA_DISPLAY_SCALE_CHANGED,
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} AuroraEventType;
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struct AuroraEvent {
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@ -7,9 +7,10 @@
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#include "webgpu/gpu.hpp"
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#include "window.hpp"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_filesystem.h>
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#include <imgui.h>
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#include <magic_enum.hpp>
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#include <webgpu/webgpu_cpp.h>
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namespace aurora {
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static Module Log("aurora");
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@ -19,7 +20,7 @@ AuroraConfig g_config;
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// GPU
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using webgpu::g_device;
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using webgpu::g_queue;
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using webgpu::g_swapChain;
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using webgpu::g_surface;
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constexpr std::array PreferredBackendOrder{
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#ifdef ENABLE_BACKEND_WEBGPU
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@ -37,12 +38,12 @@ constexpr std::array PreferredBackendOrder{
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#ifdef DAWN_ENABLE_BACKEND_D3D11
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BACKEND_D3D11,
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#endif
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//#ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL
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// BACKEND_OPENGL,
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//#endif
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//#ifdef DAWN_ENABLE_BACKEND_OPENGLES
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// BACKEND_OPENGLES,
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//#endif
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// #ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL
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// BACKEND_OPENGL,
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// #endif
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// #ifdef DAWN_ENABLE_BACKEND_OPENGLES
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// BACKEND_OPENGLES,
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// #endif
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#ifdef DAWN_ENABLE_BACKEND_NULL
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BACKEND_NULL,
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#endif
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@ -111,9 +112,7 @@ static AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config)
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}
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imgui::initialize();
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if (aurora_begin_frame()) {
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g_initialFrame = true;
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}
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g_initialFrame = true;
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g_config.desiredBackend = selectedBackend;
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return {
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.backend = selectedBackend,
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@ -123,14 +122,10 @@ static AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config)
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};
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}
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#ifndef EMSCRIPTEN
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static wgpu::TextureView g_currentView;
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#endif
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static void shutdown() noexcept {
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#ifndef EMSCRIPTEN
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g_currentView = {};
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#endif
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imgui::shutdown();
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gfx::shutdown();
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webgpu::shutdown();
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@ -139,26 +134,32 @@ static void shutdown() noexcept {
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static const AuroraEvent* update() noexcept {
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if (g_initialFrame) {
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aurora_end_frame();
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g_initialFrame = false;
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input::initialize();
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}
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const auto* events = window::poll_events();
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imgui::new_frame(window::get_window_size());
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return events;
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return window::poll_events();
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}
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static bool begin_frame() noexcept {
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#ifndef EMSCRIPTEN
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g_currentView = g_swapChain.GetCurrentTextureView();
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if (!g_currentView) {
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ImGui::EndFrame();
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wgpu::SurfaceTexture surfaceTexture;
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g_surface.GetCurrentTexture(&surfaceTexture);
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switch (surfaceTexture.status) {
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case wgpu::SurfaceGetCurrentTextureStatus::SuccessOptimal:
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g_currentView = surfaceTexture.texture.CreateView();
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break;
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case wgpu::SurfaceGetCurrentTextureStatus::SuccessSuboptimal: {
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Log.report(LOG_WARNING, FMT_STRING("Surface texture is suboptimal"));
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// Force swapchain recreation
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const auto size = window::get_window_size();
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webgpu::resize_swapchain(size.fb_width, size.fb_height, true);
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return false;
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}
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#endif
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default:
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Log.report(LOG_ERROR, FMT_STRING("Failed to get surface texture: {}"),
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magic_enum::enum_name(surfaceTexture.status));
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return false;
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}
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imgui::new_frame(window::get_window_size());
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gfx::begin_frame();
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return true;
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}
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@ -173,11 +174,7 @@ static void end_frame() noexcept {
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{
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const std::array attachments{
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wgpu::RenderPassColorAttachment{
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#ifdef EMSCRIPTEN
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.view = g_swapChain.GetCurrentTextureView(),
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#else
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.view = g_currentView,
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#endif
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.loadOp = wgpu::LoadOp::Clear,
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.storeOp = wgpu::StoreOp::Store,
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},
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@ -192,24 +189,14 @@ static void end_frame() noexcept {
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pass.SetPipeline(webgpu::g_CopyPipeline);
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pass.SetBindGroup(0, webgpu::g_CopyBindGroup, 0, nullptr);
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pass.Draw(3);
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if (!g_initialFrame) {
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// Render ImGui
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imgui::render(pass);
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}
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imgui::render(pass);
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pass.End();
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}
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const wgpu::CommandBufferDescriptor cmdBufDescriptor{.label = "Redraw command buffer"};
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const auto buffer = encoder.Finish(&cmdBufDescriptor);
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g_queue.Submit(1, &buffer);
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#ifdef WEBGPU_DAWN
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g_swapChain.Present();
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g_surface.Present();
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g_currentView = {};
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#else
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emscripten_sleep(0);
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#endif
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if (!g_initialFrame) {
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ImGui::EndFrame();
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}
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}
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} // namespace aurora
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@ -24,93 +24,93 @@
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namespace aurora::webgpu::utils {
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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struct GLUserData {
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SDL_Window* window;
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SDL_GLContext context;
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};
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void GLMakeCurrent(void* userData) {
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auto* data = static_cast<GLUserData*>(userData);
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SDL_GL_MakeCurrent(data->window, data->context);
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}
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void GLDestroy(void* userData) {
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auto* data = static_cast<GLUserData*>(userData);
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SDL_GL_DestroyContext(data->context);
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delete data;
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}
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#endif
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bool DiscoverAdapter(dawn::native::Instance* instance, [[maybe_unused]] SDL_Window* window, wgpu::BackendType type) {
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switch (type) {
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#if defined(DAWN_ENABLE_BACKEND_D3D11)
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case wgpu::BackendType::D3D11: {
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dawn::native::d3d11::PhysicalDeviceDiscoveryOptions options;
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return instance->DiscoverPhysicalDevices(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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case wgpu::BackendType::D3D12: {
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dawn::native::d3d12::PhysicalDeviceDiscoveryOptions options;
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return instance->DiscoverPhysicalDevices(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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case wgpu::BackendType::Metal: {
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dawn::native::metal::PhysicalDeviceDiscoveryOptions options;
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return instance->DiscoverPhysicalDevices(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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case wgpu::BackendType::Vulkan: {
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dawn::native::vulkan::PhysicalDeviceDiscoveryOptions options;
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return instance->DiscoverPhysicalDevices(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
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case wgpu::BackendType::OpenGL: {
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SDL_GL_ResetAttributes();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 4);
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SDL_GLContext context = SDL_GL_CreateContext(window);
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dawn::native::opengl::PhysicalDeviceDiscoveryOptions options{WGPUBackendType_OpenGL};
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options.getProc = reinterpret_cast<void* (*)(const char*)>(SDL_GL_GetProcAddress);
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options.makeCurrent = GLMakeCurrent;
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options.destroy = GLDestroy;
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options.userData = new GLUserData{
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.window = window,
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.context = context,
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};
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return instance->DiscoverPhysicalDevices(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
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case wgpu::BackendType::OpenGLES: {
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SDL_GL_ResetAttributes();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GLContext context = SDL_GL_CreateContext(window);
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dawn::native::opengl::PhysicalDeviceDiscoveryOptions options{WGPUBackendType_OpenGLES};
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options.getProc = reinterpret_cast<void* (*)(const char*)>(SDL_GL_GetProcAddress);
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options.makeCurrent = GLMakeCurrent;
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options.destroy = GLDestroy;
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options.userData = new GLUserData{
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.window = window,
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.context = context,
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};
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return instance->DiscoverPhysicalDevices(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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case wgpu::BackendType::Null:
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instance->DiscoverDefaultPhysicalDevices();
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return true;
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#endif
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default:
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return false;
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}
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}
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//#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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//struct GLUserData {
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// SDL_Window* window;
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// SDL_GLContext context;
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//};
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//void GLMakeCurrent(void* userData) {
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// auto* data = static_cast<GLUserData*>(userData);
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// SDL_GL_MakeCurrent(data->window, data->context);
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//}
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//void GLDestroy(void* userData) {
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// auto* data = static_cast<GLUserData*>(userData);
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// SDL_GL_DestroyContext(data->context);
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// delete data;
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//}
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//#endif
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//
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//bool DiscoverAdapter(dawn::native::Instance* instance, [[maybe_unused]] SDL_Window* window, wgpu::BackendType type) {
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// switch (type) {
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//#if defined(DAWN_ENABLE_BACKEND_D3D11)
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// case wgpu::BackendType::D3D11: {
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// dawn::native::d3d11::PhysicalDeviceDiscoveryOptions options;
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// return instance->DiscoverPhysicalDevices(&options);
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// }
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//#endif
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//#if defined(DAWN_ENABLE_BACKEND_D3D12)
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// case wgpu::BackendType::D3D12: {
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// dawn::native::d3d12::PhysicalDeviceDiscoveryOptions options;
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// return instance->DiscoverPhysicalDevices(&options);
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// }
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//#endif
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//#if defined(DAWN_ENABLE_BACKEND_METAL)
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// case wgpu::BackendType::Metal: {
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// dawn::native::metal::PhysicalDeviceDiscoveryOptions options;
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// return instance->DiscoverPhysicalDevices(&options);
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// }
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//#endif
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//#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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// case wgpu::BackendType::Vulkan: {
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// dawn::native::vulkan::PhysicalDeviceDiscoveryOptions options;
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// return instance->DiscoverPhysicalDevices(&options);
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// }
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//#endif
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//#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
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// case wgpu::BackendType::OpenGL: {
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// SDL_GL_ResetAttributes();
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// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 4);
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// SDL_GLContext context = SDL_GL_CreateContext(window);
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// dawn::native::opengl::PhysicalDeviceDiscoveryOptions options{WGPUBackendType_OpenGL};
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// options.getProc = reinterpret_cast<void* (*)(const char*)>(SDL_GL_GetProcAddress);
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// options.makeCurrent = GLMakeCurrent;
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// options.destroy = GLDestroy;
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// options.userData = new GLUserData{
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// .window = window,
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// .context = context,
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// };
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// return instance->DiscoverPhysicalDevices(&options);
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// }
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//#endif
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//#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
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// case wgpu::BackendType::OpenGLES: {
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// SDL_GL_ResetAttributes();
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// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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// SDL_GLContext context = SDL_GL_CreateContext(window);
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// dawn::native::opengl::PhysicalDeviceDiscoveryOptions options{WGPUBackendType_OpenGLES};
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// options.getProc = reinterpret_cast<void* (*)(const char*)>(SDL_GL_GetProcAddress);
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// options.makeCurrent = GLMakeCurrent;
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// options.destroy = GLDestroy;
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// options.userData = new GLUserData{
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// .window = window,
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// .context = context,
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// };
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// return instance->DiscoverPhysicalDevices(&options);
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// }
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//#endif
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//#if defined(DAWN_ENABLE_BACKEND_NULL)
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// case wgpu::BackendType::Null:
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// instance->DiscoverDefaultPhysicalDevices();
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// return true;
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//#endif
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// default:
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// return false;
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// }
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//}
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std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorCocoa(SDL_Window* window);
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@ -120,27 +120,24 @@ std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptor(SDL_Wind
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#else
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const auto props = SDL_GetWindowProperties(window);
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#if defined(SDL_PLATFORM_WIN32)
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std::unique_ptr<wgpu::SurfaceDescriptorFromWindowsHWND> desc =
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std::make_unique<wgpu::SurfaceDescriptorFromWindowsHWND>();
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std::unique_ptr<wgpu::SurfaceSourceWindowsHWND> desc =
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std::make_unique<wgpu::SurfaceSourceWindowsHWND>();
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desc->hwnd = wmInfo.info.win.window;
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desc->hinstance = wmInfo.info.win.hinstance;
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return std::move(desc);
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#elif defined(SDL_PLATFORM_LINUX)
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if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
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std::unique_ptr<wgpu::SurfaceDescriptorFromWaylandSurface> desc =
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std::make_unique<wgpu::SurfaceDescriptorFromWaylandSurface>();
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desc->display =
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SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nullptr);
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desc->surface =
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SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
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std::unique_ptr<wgpu::SurfaceSourceWaylandSurface> desc =
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std::make_unique<wgpu::SurfaceSourceWaylandSurface>();
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desc->display = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nullptr);
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desc->surface = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
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return std::move(desc);
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}
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if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
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std::unique_ptr<wgpu::SurfaceDescriptorFromXlibWindow> desc =
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std::make_unique<wgpu::SurfaceDescriptorFromXlibWindow>();
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desc->display =
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SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_DISPLAY_POINTER, nullptr);
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desc->window = SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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std::unique_ptr<wgpu::SurfaceSourceXlibWindow> desc =
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std::make_unique<wgpu::SurfaceSourceXlibWindow>();
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desc->display = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, nullptr);
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desc->window = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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return std::move(desc);
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}
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#endif
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@ -92,14 +92,14 @@ namespace aurora {
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// the structure definition, which could easily change with Dawn updates.
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template <>
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inline HashType xxh3_hash(const wgpu::BindGroupDescriptor& input, HashType seed) {
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constexpr auto offset = sizeof(void*) * 2; // skip nextInChain, label
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constexpr auto offset = sizeof(void*) * 3; // skip nextInChain, label
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const auto hash = xxh3_hash_s(reinterpret_cast<const u8*>(&input) + offset,
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sizeof(wgpu::BindGroupDescriptor) - offset - sizeof(void*) /* skip entries */, seed);
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return xxh3_hash_s(input.entries, sizeof(wgpu::BindGroupEntry) * input.entryCount, hash);
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}
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template <>
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inline HashType xxh3_hash(const wgpu::SamplerDescriptor& input, HashType seed) {
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constexpr auto offset = sizeof(void*) * 2; // skip nextInChain, label
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constexpr auto offset = sizeof(void*) * 3; // skip nextInChain, label
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return xxh3_hash_s(reinterpret_cast<const u8*>(&input) + offset,
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sizeof(wgpu::SamplerDescriptor) - offset - 2 /* skip padding */, seed);
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}
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@ -135,7 +135,7 @@ wgpu::Buffer g_uniformBuffer;
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wgpu::Buffer g_indexBuffer;
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wgpu::Buffer g_storageBuffer;
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static std::array<wgpu::Buffer, 3> g_stagingBuffers;
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static wgpu::SupportedLimits g_cachedLimits;
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static wgpu::Limits g_cachedLimits;
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static ShaderState g_state;
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static PipelineRef g_currentPipeline;
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@ -378,8 +378,7 @@ void load_pipeline_cache() {
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if (config.version != gx::GXPipelineConfigVersion) {
|
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break;
|
||||
}
|
||||
find_pipeline(
|
||||
type, config, [=]() { return stream::create_pipeline(g_state.stream, config); }, true);
|
||||
find_pipeline(type, config, [=]() { return stream::create_pipeline(g_state.stream, config); }, true);
|
||||
} break;
|
||||
case ShaderType::Model: {
|
||||
if (size != sizeof(model::PipelineConfig)) {
|
||||
@ -389,8 +388,7 @@ void load_pipeline_cache() {
|
||||
if (config.version != gx::GXPipelineConfigVersion) {
|
||||
break;
|
||||
}
|
||||
find_pipeline(
|
||||
type, config, [=]() { return model::create_pipeline(g_state.model, config); }, true);
|
||||
find_pipeline(type, config, [=]() { return model::create_pipeline(g_state.model, config); }, true);
|
||||
} break;
|
||||
default:
|
||||
Log.report(LOG_WARNING, FMT_STRING("Unknown pipeline type {}"), static_cast<int>(type));
|
||||
@ -494,24 +492,20 @@ static bool bufferMapped = false;
|
||||
void map_staging_buffer() {
|
||||
bufferMapped = false;
|
||||
g_stagingBuffers[currentStagingBuffer].MapAsync(
|
||||
wgpu::MapMode::Write, 0, StagingBufferSize,
|
||||
[](WGPUBufferMapAsyncStatus status, void* userdata) {
|
||||
if (status == WGPUBufferMapAsyncStatus_DestroyedBeforeCallback) {
|
||||
wgpu::MapMode::Write, 0, StagingBufferSize, wgpu::CallbackMode::AllowSpontaneous,
|
||||
[](wgpu::MapAsyncStatus status, wgpu::StringView message) {
|
||||
if (status == wgpu::MapAsyncStatus::CallbackCancelled) {
|
||||
return;
|
||||
}
|
||||
ASSERT(status == WGPUBufferMapAsyncStatus_Success, "Buffer mapping failed: {}", static_cast<int>(status));
|
||||
*static_cast<bool*>(userdata) = true;
|
||||
},
|
||||
&bufferMapped);
|
||||
ASSERT(status == wgpu::MapAsyncStatus::Success, "Buffer mapping failed: {} {}", magic_enum::enum_name(status),
|
||||
message);
|
||||
bufferMapped = true;
|
||||
});
|
||||
}
|
||||
|
||||
void begin_frame() {
|
||||
while (!bufferMapped) {
|
||||
#ifdef EMSCRIPTEN
|
||||
emscripten_sleep(0);
|
||||
#else
|
||||
g_device.Tick();
|
||||
#endif
|
||||
g_instance.ProcessEvents();
|
||||
}
|
||||
size_t bufferOffset = 0;
|
||||
auto& stagingBuf = g_stagingBuffers[currentStagingBuffer];
|
||||
@ -561,9 +555,9 @@ void end_frame(const wgpu::CommandEncoder& cmd) {
|
||||
{
|
||||
// Perform texture copies
|
||||
for (const auto& item : g_textureUploads) {
|
||||
const wgpu::ImageCopyBuffer buf{
|
||||
const wgpu::TexelCopyBufferInfo buf{
|
||||
.layout =
|
||||
wgpu::TextureDataLayout{
|
||||
wgpu::TexelCopyBufferLayout{
|
||||
.offset = item.layout.offset + bufferOffset,
|
||||
.bytesPerRow = ALIGN(item.layout.bytesPerRow, 256),
|
||||
.rowsPerImage = item.layout.rowsPerImage,
|
||||
@ -623,7 +617,7 @@ void render(wgpu::CommandEncoder& cmd) {
|
||||
pass.End();
|
||||
|
||||
if (passInfo.resolveTarget) {
|
||||
wgpu::ImageCopyTexture src{
|
||||
wgpu::TexelCopyTextureInfo src{
|
||||
.origin =
|
||||
wgpu::Origin3D{
|
||||
.x = static_cast<uint32_t>(passInfo.resolveRect.x),
|
||||
@ -635,7 +629,7 @@ void render(wgpu::CommandEncoder& cmd) {
|
||||
} else {
|
||||
src.texture = webgpu::g_frameBuffer.texture;
|
||||
}
|
||||
const wgpu::ImageCopyTexture dst{
|
||||
const wgpu::TexelCopyTextureInfo dst{
|
||||
.texture = passInfo.resolveTarget->texture,
|
||||
};
|
||||
const wgpu::Extent3D size{
|
||||
@ -750,10 +744,10 @@ static inline Range map(ByteBuffer& target, size_t length, size_t alignment) {
|
||||
Range push_verts(const uint8_t* data, size_t length) { return push(g_verts, data, length, 0); }
|
||||
Range push_indices(const uint8_t* data, size_t length) { return push(g_indices, data, length, 0); }
|
||||
Range push_uniform(const uint8_t* data, size_t length) {
|
||||
return push(g_uniforms, data, length, g_cachedLimits.limits.minUniformBufferOffsetAlignment);
|
||||
return push(g_uniforms, data, length, g_cachedLimits.minUniformBufferOffsetAlignment);
|
||||
}
|
||||
Range push_storage(const uint8_t* data, size_t length) {
|
||||
return push(g_storage, data, length, g_cachedLimits.limits.minStorageBufferOffsetAlignment);
|
||||
return push(g_storage, data, length, g_cachedLimits.minStorageBufferOffsetAlignment);
|
||||
}
|
||||
Range push_texture_data(const uint8_t* data, size_t length, u32 bytesPerRow, u32 rowsPerImage) {
|
||||
// For CopyBufferToTexture, we need an alignment of 256 per row (see Dawn kTextureBytesPerRowAlignment)
|
||||
@ -776,11 +770,11 @@ std::pair<ByteBuffer, Range> map_indices(size_t length) {
|
||||
return {ByteBuffer{g_indices.data() + range.offset, range.size}, range};
|
||||
}
|
||||
std::pair<ByteBuffer, Range> map_uniform(size_t length) {
|
||||
const auto range = map(g_uniforms, length, g_cachedLimits.limits.minUniformBufferOffsetAlignment);
|
||||
const auto range = map(g_uniforms, length, g_cachedLimits.minUniformBufferOffsetAlignment);
|
||||
return {ByteBuffer{g_uniforms.data() + range.offset, range.size}, range};
|
||||
}
|
||||
std::pair<ByteBuffer, Range> map_storage(size_t length) {
|
||||
const auto range = map(g_storage, length, g_cachedLimits.limits.minStorageBufferOffsetAlignment);
|
||||
const auto range = map(g_storage, length, g_cachedLimits.minStorageBufferOffsetAlignment);
|
||||
return {ByteBuffer{g_storage.data() + range.offset, range.size}, range};
|
||||
}
|
||||
|
||||
@ -817,7 +811,7 @@ const wgpu::Sampler& sampler_ref(const wgpu::SamplerDescriptor& descriptor) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
uint32_t align_uniform(uint32_t value) { return ALIGN(value, g_cachedLimits.limits.minUniformBufferOffsetAlignment); }
|
||||
uint32_t align_uniform(uint32_t value) { return ALIGN(value, g_cachedLimits.minUniformBufferOffsetAlignment); }
|
||||
} // namespace aurora::gfx
|
||||
|
||||
void push_debug_group(const char* label) {
|
||||
|
@ -205,7 +205,7 @@ wgpu::RenderPipeline build_pipeline(const PipelineConfig& config, const ShaderIn
|
||||
const auto blendState =
|
||||
to_blend_state(config.blendMode, config.blendFacSrc, config.blendFacDst, config.blendOp, config.dstAlpha);
|
||||
const std::array colorTargets{wgpu::ColorTargetState{
|
||||
.format = g_graphicsConfig.swapChainDescriptor.format,
|
||||
.format = g_graphicsConfig.surfaceConfiguration.format,
|
||||
.blend = &blendState,
|
||||
.writeMask = to_write_mask(config.colorUpdate, config.alphaUpdate),
|
||||
}};
|
||||
|
@ -449,8 +449,8 @@ wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] const
|
||||
}
|
||||
|
||||
const std::array vtxBuffers{wgpu::VertexBufferLayout{
|
||||
.arrayStride = offset,
|
||||
.stepMode = wgpu::VertexStepMode::Vertex,
|
||||
.arrayStride = offset,
|
||||
.attributeCount = shaderLocation,
|
||||
.attributes = vtxAttrs.data(),
|
||||
}};
|
||||
|
@ -67,12 +67,12 @@ TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mi
|
||||
const uint32_t dataSize = bytesPerRow * heightBlocks * mipSize.depthOrArrayLayers;
|
||||
CHECK(offset + dataSize <= data.size(), "new_static_texture_2d[{}]: expected at least {} bytes, got {}", label,
|
||||
offset + dataSize, data.size());
|
||||
const wgpu::ImageCopyTexture dstView{
|
||||
const wgpu::TexelCopyTextureInfo dstView{
|
||||
.texture = ref.texture,
|
||||
.mipLevel = mip,
|
||||
};
|
||||
// const auto range = push_texture_data(data.data() + offset, dataSize, bytesPerRow, heightBlocks);
|
||||
const wgpu::TextureDataLayout dataLayout{
|
||||
const wgpu::TexelCopyBufferLayout dataLayout{
|
||||
// .offset = range.offset,
|
||||
.bytesPerRow = bytesPerRow,
|
||||
.rowsPerImage = heightBlocks,
|
||||
@ -121,7 +121,7 @@ TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t m
|
||||
}
|
||||
|
||||
TextureHandle new_render_texture(uint32_t width, uint32_t height, u32 fmt, const char* label) noexcept {
|
||||
const auto wgpuFormat = webgpu::g_graphicsConfig.swapChainDescriptor.format;
|
||||
const auto wgpuFormat = webgpu::g_graphicsConfig.surfaceConfiguration.format;
|
||||
const wgpu::Extent3D size{
|
||||
.width = width,
|
||||
.height = height,
|
||||
@ -184,11 +184,11 @@ void write_texture(const TextureRef& ref, ArrayRef<uint8_t> data) noexcept {
|
||||
// .rowsPerImage = heightBlocks,
|
||||
// };
|
||||
// g_textureUploads.emplace_back(dataLayout, std::move(dstView), physicalSize);
|
||||
const wgpu::ImageCopyTexture dstView{
|
||||
const wgpu::TexelCopyTextureInfo dstView{
|
||||
.texture = ref.texture,
|
||||
.mipLevel = mip,
|
||||
};
|
||||
const wgpu::TextureDataLayout dataLayout{
|
||||
const wgpu::TexelCopyBufferLayout dataLayout{
|
||||
.bytesPerRow = bytesPerRow,
|
||||
.rowsPerImage = heightBlocks,
|
||||
};
|
||||
|
@ -5,11 +5,11 @@
|
||||
|
||||
namespace aurora::gfx {
|
||||
struct TextureUpload {
|
||||
wgpu::TextureDataLayout layout;
|
||||
wgpu::ImageCopyTexture tex;
|
||||
wgpu::TexelCopyBufferLayout layout;
|
||||
wgpu::TexelCopyTextureInfo tex;
|
||||
wgpu::Extent3D size;
|
||||
|
||||
TextureUpload(wgpu::TextureDataLayout layout, wgpu::ImageCopyTexture tex, wgpu::Extent3D size) noexcept
|
||||
TextureUpload(wgpu::TexelCopyBufferLayout layout, wgpu::TexelCopyTextureInfo tex, wgpu::Extent3D size) noexcept
|
||||
: layout(layout), tex(tex), size(size) {}
|
||||
};
|
||||
extern std::vector<TextureUpload> g_textureUploads;
|
||||
|
@ -1,17 +1,19 @@
|
||||
#include "imgui.hpp"
|
||||
|
||||
#include "webgpu/gpu.hpp"
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include "internal.hpp"
|
||||
#include "webgpu/gpu.hpp"
|
||||
#include "window.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||
#include "../imgui/backends/imgui_impl_sdl3.cpp" // NOLINT(bugprone-suspicious-include)
|
||||
#include "../imgui/backends/imgui_impl_sdlrenderer3.cpp" // NOLINT(bugprone-suspicious-include)
|
||||
// #include "../imgui/backends/imgui_impl_wgpu.cpp" // NOLINT(bugprone-suspicious-include)
|
||||
// TODO: Transition back to imgui-provided backend when it uses WGSL
|
||||
#include "imgui_impl_wgpu.cpp" // NOLINT(bugprone-suspicious-include)
|
||||
#include "../imgui/backends/imgui_impl_wgpu.cpp" // NOLINT(bugprone-suspicious-include)
|
||||
|
||||
namespace aurora::imgui {
|
||||
static float g_scale;
|
||||
@ -37,14 +39,16 @@ void initialize() noexcept {
|
||||
ImGui_ImplSDL3_Init(window::get_sdl_window(), renderer, NULL);
|
||||
#ifdef __APPLE__
|
||||
// Disable MouseCanUseGlobalState for scaling purposes
|
||||
ImGui_ImplSDL2_GetBackendData()->MouseCanUseGlobalState = false;
|
||||
ImGui_ImplSDL3_GetBackendData()->MouseCanUseGlobalState = false;
|
||||
#endif
|
||||
g_useSdlRenderer = renderer != nullptr;
|
||||
if (g_useSdlRenderer) {
|
||||
ImGui_ImplSDLRenderer3_Init(renderer);
|
||||
} else {
|
||||
const auto format = webgpu::g_graphicsConfig.swapChainDescriptor.format;
|
||||
ImGui_ImplWGPU_Init(webgpu::g_device.Get(), 1, static_cast<WGPUTextureFormat>(format));
|
||||
ImGui_ImplWGPU_InitInfo info;
|
||||
info.Device = webgpu::g_device.Get();
|
||||
info.RenderTargetFormat = static_cast<WGPUTextureFormat>(webgpu::g_graphicsConfig.surfaceConfiguration.format);
|
||||
ImGui_ImplWGPU_Init(&info);
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,14 +68,15 @@ void shutdown() noexcept {
|
||||
}
|
||||
|
||||
void process_event(const SDL_Event& event) noexcept {
|
||||
#ifdef __APPLE__
|
||||
if (event.type == SDL_MOUSEMOTION) {
|
||||
auto& io = ImGui::GetIO();
|
||||
// Scale up mouse coordinates
|
||||
io.AddMousePosEvent(static_cast<float>(event.motion.x) * g_scale, static_cast<float>(event.motion.y) * g_scale);
|
||||
if (event.type == SDL_EVENT_MOUSE_MOTION) {
|
||||
SDL_Event scaledEvent = event;
|
||||
scaledEvent.motion.x *= g_scale;
|
||||
scaledEvent.motion.y *= g_scale;
|
||||
scaledEvent.motion.xrel *= g_scale;
|
||||
scaledEvent.motion.yrel *= g_scale;
|
||||
ImGui_ImplSDL3_ProcessEvent(&scaledEvent);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
ImGui_ImplSDL3_ProcessEvent(&event);
|
||||
}
|
||||
|
||||
@ -82,8 +87,6 @@ void new_frame(const AuroraWindowSize& size) noexcept {
|
||||
} else {
|
||||
if (g_scale != size.scale) {
|
||||
if (g_scale > 0.f) {
|
||||
// TODO wgpu backend bug: doesn't clear bind groups on invalidate
|
||||
g_resources.ImageBindGroups.Clear();
|
||||
ImGui_ImplWGPU_CreateDeviceObjects();
|
||||
}
|
||||
g_scale = size.scale;
|
||||
@ -149,17 +152,17 @@ ImTextureID add_texture(uint32_t width, uint32_t height, const uint8_t* data) no
|
||||
auto texture = webgpu::g_device.CreateTexture(&textureDescriptor);
|
||||
auto textureView = texture.CreateView(&textureViewDescriptor);
|
||||
{
|
||||
const wgpu::ImageCopyTexture dstView{
|
||||
const wgpu::TexelCopyTextureInfo dstView{
|
||||
.texture = texture,
|
||||
};
|
||||
const wgpu::TextureDataLayout dataLayout{
|
||||
const wgpu::TexelCopyBufferLayout dataLayout{
|
||||
.bytesPerRow = 4 * width,
|
||||
.rowsPerImage = height,
|
||||
};
|
||||
webgpu::g_queue.WriteTexture(&dstView, data, width * height * 4, &dataLayout, &size);
|
||||
}
|
||||
g_wgpuTextures.push_back(texture);
|
||||
return reinterpret_cast<ImTextureID>(textureView.Release());
|
||||
return reinterpret_cast<ImTextureID>(textureView.MoveToCHandle());
|
||||
}
|
||||
} // namespace aurora::imgui
|
||||
|
||||
|
@ -1,642 +0,0 @@
|
||||
// dear imgui: Renderer for WebGPU
|
||||
// This needs to be used along with a Platform Binding (e.g. GLFW)
|
||||
// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2022-11-24: Fixed validation error with default depth buffer settings.
|
||||
// 2022-11-10: Fixed rendering when a depth buffer is enabled. Added 'WGPUTextureFormat depth_format' parameter to ImGui_ImplWGPU_Init().
|
||||
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
|
||||
// 2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer().
|
||||
// 2021-08-24: Fixed for latest specs.
|
||||
// 2021-05-24: Add support for draw_data->FramebufferScale.
|
||||
// 2021-05-19: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-05-16: Update to latest WebGPU specs (compatible with Emscripten 2.0.20 and Chrome Canary 92).
|
||||
// 2021-02-18: Change blending equation to preserve alpha in output buffer.
|
||||
// 2021-01-28: Initial version.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_wgpu.h"
|
||||
#include <limits.h>
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
// Dear ImGui prototypes from imgui_internal.h
|
||||
extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0);
|
||||
|
||||
// WebGPU data
|
||||
static WGPUDevice g_wgpuDevice = nullptr;
|
||||
static WGPUQueue g_defaultQueue = nullptr;
|
||||
static WGPUTextureFormat g_renderTargetFormat = WGPUTextureFormat_Undefined;
|
||||
static WGPUTextureFormat g_depthStencilFormat = WGPUTextureFormat_Undefined;
|
||||
static WGPURenderPipeline g_pipelineState = nullptr;
|
||||
|
||||
struct RenderResources
|
||||
{
|
||||
WGPUTexture FontTexture; // Font texture
|
||||
WGPUTextureView FontTextureView; // Texture view for font texture
|
||||
WGPUSampler Sampler; // Sampler for the font texture
|
||||
WGPUBuffer Uniforms; // Shader uniforms
|
||||
WGPUBindGroup CommonBindGroup; // Resources bind-group to bind the common resources to pipeline
|
||||
ImGuiStorage ImageBindGroups; // Resources bind-group to bind the font/image resources to pipeline (this is a key->value map)
|
||||
WGPUBindGroup ImageBindGroup; // Default font-resource of Dear ImGui
|
||||
WGPUBindGroupLayout ImageBindGroupLayout; // Cache layout used for the image bind group. Avoids allocating unnecessary JS objects when working with WebASM
|
||||
};
|
||||
static RenderResources g_resources;
|
||||
|
||||
struct FrameResources
|
||||
{
|
||||
WGPUBuffer IndexBuffer;
|
||||
WGPUBuffer VertexBuffer;
|
||||
ImDrawIdx* IndexBufferHost;
|
||||
ImDrawVert* VertexBufferHost;
|
||||
int IndexBufferSize;
|
||||
int VertexBufferSize;
|
||||
};
|
||||
static FrameResources* g_pFrameResources = nullptr;
|
||||
static unsigned int g_numFramesInFlight = 0;
|
||||
static unsigned int g_frameIndex = UINT_MAX;
|
||||
|
||||
struct Uniforms
|
||||
{
|
||||
float MVP[4][4];
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SHADERS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static const char* __wgsl_shader = R"(
|
||||
struct Uniforms
|
||||
{
|
||||
mvp: mat4x4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
||||
@group(0) @binding(1) var samp: sampler;
|
||||
@group(1) @binding(0) var tex: texture_2d<f32>;
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
@location(0) color: vec4<f32>,
|
||||
@location(1) uv: vec2<f32>,
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@location(0) pos: vec2<f32>,
|
||||
@location(1) uv: vec2<f32>,
|
||||
@location(2) color: vec4<f32>,
|
||||
) -> VertexOutput
|
||||
{
|
||||
var out: VertexOutput;
|
||||
out.color = color;
|
||||
out.uv = uv;
|
||||
out.pos = uniforms.mvp * vec4<f32>(pos.x, pos.y, 0.0, 1.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32>
|
||||
{
|
||||
return in.color * textureSample(tex, samp, in.uv.xy);
|
||||
}
|
||||
)";
|
||||
|
||||
static void SafeRelease(ImDrawIdx*& res)
|
||||
{
|
||||
if (res)
|
||||
delete[] res;
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(ImDrawVert*& res)
|
||||
{
|
||||
if (res)
|
||||
delete[] res;
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPUBindGroupLayout& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuBindGroupLayoutRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPUBindGroup& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuBindGroupRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPUBuffer& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuBufferRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPURenderPipeline& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuRenderPipelineRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPUSampler& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuSamplerRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPUShaderModule& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuShaderModuleRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPUTextureView& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuTextureViewRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
static void SafeRelease(WGPUTexture& res)
|
||||
{
|
||||
if (res)
|
||||
wgpuTextureRelease(res);
|
||||
res = nullptr;
|
||||
}
|
||||
|
||||
static void SafeRelease(RenderResources& res)
|
||||
{
|
||||
SafeRelease(res.FontTexture);
|
||||
SafeRelease(res.FontTextureView);
|
||||
SafeRelease(res.Sampler);
|
||||
SafeRelease(res.Uniforms);
|
||||
SafeRelease(res.CommonBindGroup);
|
||||
SafeRelease(res.ImageBindGroup);
|
||||
SafeRelease(res.ImageBindGroupLayout);
|
||||
};
|
||||
|
||||
static void SafeRelease(FrameResources& res)
|
||||
{
|
||||
SafeRelease(res.IndexBuffer);
|
||||
SafeRelease(res.VertexBuffer);
|
||||
SafeRelease(res.IndexBufferHost);
|
||||
SafeRelease(res.VertexBufferHost);
|
||||
}
|
||||
|
||||
static WGPUShaderModule ImGui_ImplWGPU_CreateShaderModule(const char* source)
|
||||
{
|
||||
WGPUShaderModuleWGSLDescriptor wgsl_desc = {};
|
||||
wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
|
||||
wgsl_desc.code = source;
|
||||
|
||||
WGPUShaderModuleDescriptor desc = {};
|
||||
desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&wgsl_desc);
|
||||
|
||||
return wgpuDeviceCreateShaderModule(g_wgpuDevice, &desc);
|
||||
}
|
||||
|
||||
static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture)
|
||||
{
|
||||
WGPUBindGroupEntry image_bg_entries[] = { { nullptr, 0, 0, 0, 0, 0, texture } };
|
||||
|
||||
WGPUBindGroupDescriptor image_bg_descriptor = {};
|
||||
image_bg_descriptor.layout = layout;
|
||||
image_bg_descriptor.entryCount = sizeof(image_bg_entries) / sizeof(WGPUBindGroupEntry);
|
||||
image_bg_descriptor.entries = image_bg_entries;
|
||||
return wgpuDeviceCreateBindGroup(g_wgpuDevice, &image_bg_descriptor);
|
||||
}
|
||||
|
||||
static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPassEncoder ctx, FrameResources* fr)
|
||||
{
|
||||
// Setup orthographic projection matrix into our constant buffer
|
||||
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
|
||||
{
|
||||
float L = draw_data->DisplayPos.x;
|
||||
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
|
||||
float T = draw_data->DisplayPos.y;
|
||||
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
|
||||
float mvp[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
|
||||
};
|
||||
wgpuQueueWriteBuffer(g_defaultQueue, g_resources.Uniforms, 0, mvp, sizeof(mvp));
|
||||
}
|
||||
|
||||
// Setup viewport
|
||||
wgpuRenderPassEncoderSetViewport(ctx, 0, 0, draw_data->FramebufferScale.x * draw_data->DisplaySize.x, draw_data->FramebufferScale.y * draw_data->DisplaySize.y, 0, 1);
|
||||
|
||||
// Bind shader and vertex buffers
|
||||
wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize * sizeof(ImDrawVert));
|
||||
wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize * sizeof(ImDrawIdx));
|
||||
wgpuRenderPassEncoderSetPipeline(ctx, g_pipelineState);
|
||||
wgpuRenderPassEncoderSetBindGroup(ctx, 0, g_resources.CommonBindGroup, 0, nullptr);
|
||||
|
||||
// Setup blend factor
|
||||
WGPUColor blend_color = { 0.f, 0.f, 0.f, 0.f };
|
||||
wgpuRenderPassEncoderSetBlendConstant(ctx, &blend_color);
|
||||
}
|
||||
|
||||
// Render function
|
||||
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
|
||||
void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder)
|
||||
{
|
||||
// Avoid rendering when minimized
|
||||
if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
|
||||
return;
|
||||
|
||||
// FIXME: Assuming that this only gets called once per frame!
|
||||
// If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
|
||||
g_frameIndex = g_frameIndex + 1;
|
||||
FrameResources* fr = &g_pFrameResources[g_frameIndex % g_numFramesInFlight];
|
||||
|
||||
// Create and grow vertex/index buffers if needed
|
||||
if (fr->VertexBuffer == nullptr || fr->VertexBufferSize < draw_data->TotalVtxCount)
|
||||
{
|
||||
if (fr->VertexBuffer)
|
||||
{
|
||||
wgpuBufferDestroy(fr->VertexBuffer);
|
||||
wgpuBufferRelease(fr->VertexBuffer);
|
||||
}
|
||||
SafeRelease(fr->VertexBufferHost);
|
||||
fr->VertexBufferSize = draw_data->TotalVtxCount + 5000;
|
||||
|
||||
WGPUBufferDescriptor vb_desc =
|
||||
{
|
||||
nullptr,
|
||||
"Dear ImGui Vertex buffer",
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
|
||||
fr->VertexBufferSize * sizeof(ImDrawVert),
|
||||
false
|
||||
};
|
||||
fr->VertexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &vb_desc);
|
||||
if (!fr->VertexBuffer)
|
||||
return;
|
||||
|
||||
fr->VertexBufferHost = new ImDrawVert[fr->VertexBufferSize];
|
||||
}
|
||||
if (fr->IndexBuffer == nullptr || fr->IndexBufferSize < draw_data->TotalIdxCount)
|
||||
{
|
||||
if (fr->IndexBuffer)
|
||||
{
|
||||
wgpuBufferDestroy(fr->IndexBuffer);
|
||||
wgpuBufferRelease(fr->IndexBuffer);
|
||||
}
|
||||
SafeRelease(fr->IndexBufferHost);
|
||||
fr->IndexBufferSize = draw_data->TotalIdxCount + 10000;
|
||||
|
||||
WGPUBufferDescriptor ib_desc =
|
||||
{
|
||||
nullptr,
|
||||
"Dear ImGui Index buffer",
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
|
||||
fr->IndexBufferSize * sizeof(ImDrawIdx),
|
||||
false
|
||||
};
|
||||
fr->IndexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &ib_desc);
|
||||
if (!fr->IndexBuffer)
|
||||
return;
|
||||
|
||||
fr->IndexBufferHost = new ImDrawIdx[fr->IndexBufferSize];
|
||||
}
|
||||
|
||||
// Upload vertex/index data into a single contiguous GPU buffer
|
||||
ImDrawVert* vtx_dst = (ImDrawVert*)fr->VertexBufferHost;
|
||||
ImDrawIdx* idx_dst = (ImDrawIdx*)fr->IndexBufferHost;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
||||
memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
||||
vtx_dst += cmd_list->VtxBuffer.Size;
|
||||
idx_dst += cmd_list->IdxBuffer.Size;
|
||||
}
|
||||
int64_t vb_write_size = ((char*)vtx_dst - (char*)fr->VertexBufferHost + 3) & ~3;
|
||||
int64_t ib_write_size = ((char*)idx_dst - (char*)fr->IndexBufferHost + 3) & ~3;
|
||||
wgpuQueueWriteBuffer(g_defaultQueue, fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size);
|
||||
wgpuQueueWriteBuffer(g_defaultQueue, fr->IndexBuffer, 0, fr->IndexBufferHost, ib_write_size);
|
||||
|
||||
// Setup desired render state
|
||||
ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr);
|
||||
|
||||
// Render command lists
|
||||
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
||||
int global_vtx_offset = 0;
|
||||
int global_idx_offset = 0;
|
||||
ImVec2 clip_scale = draw_data->FramebufferScale;
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if (pcmd->UserCallback != nullptr)
|
||||
{
|
||||
// User callback, registered via ImDrawList::AddCallback()
|
||||
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
||||
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
||||
ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr);
|
||||
else
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Bind custom texture
|
||||
ImTextureID tex_id = pcmd->GetTexID();
|
||||
ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id));
|
||||
auto bind_group = g_resources.ImageBindGroups.GetVoidPtr(tex_id_hash);
|
||||
if (bind_group)
|
||||
{
|
||||
wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, (WGPUBindGroup)bind_group, 0, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(g_resources.ImageBindGroupLayout, (WGPUTextureView)tex_id);
|
||||
g_resources.ImageBindGroups.SetVoidPtr(tex_id_hash, image_bind_group);
|
||||
wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, image_bind_group, 0, nullptr);
|
||||
}
|
||||
|
||||
// Project scissor/clipping rectangles into framebuffer space
|
||||
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
||||
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
||||
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
||||
continue;
|
||||
|
||||
// Apply scissor/clipping rectangle, Draw
|
||||
wgpuRenderPassEncoderSetScissorRect(pass_encoder, (uint32_t)clip_min.x, (uint32_t)clip_min.y, (uint32_t)(clip_max.x - clip_min.x), (uint32_t)(clip_max.y - clip_min.y));
|
||||
wgpuRenderPassEncoderDrawIndexed(pass_encoder, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
|
||||
}
|
||||
}
|
||||
global_idx_offset += cmd_list->IdxBuffer.Size;
|
||||
global_vtx_offset += cmd_list->VtxBuffer.Size;
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplWGPU_CreateFontsTexture()
|
||||
{
|
||||
// Build texture atlas
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
unsigned char* pixels;
|
||||
int width, height, size_pp;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &size_pp);
|
||||
|
||||
// Upload texture to graphics system
|
||||
{
|
||||
WGPUTextureDescriptor tex_desc = {};
|
||||
tex_desc.label = "Dear ImGui Font Texture";
|
||||
tex_desc.dimension = WGPUTextureDimension_2D;
|
||||
tex_desc.size.width = width;
|
||||
tex_desc.size.height = height;
|
||||
tex_desc.size.depthOrArrayLayers = 1;
|
||||
tex_desc.sampleCount = 1;
|
||||
tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
|
||||
tex_desc.mipLevelCount = 1;
|
||||
tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_TextureBinding;
|
||||
g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc);
|
||||
|
||||
WGPUTextureViewDescriptor tex_view_desc = {};
|
||||
tex_view_desc.format = WGPUTextureFormat_RGBA8Unorm;
|
||||
tex_view_desc.dimension = WGPUTextureViewDimension_2D;
|
||||
tex_view_desc.baseMipLevel = 0;
|
||||
tex_view_desc.mipLevelCount = 1;
|
||||
tex_view_desc.baseArrayLayer = 0;
|
||||
tex_view_desc.arrayLayerCount = 1;
|
||||
tex_view_desc.aspect = WGPUTextureAspect_All;
|
||||
g_resources.FontTextureView = wgpuTextureCreateView(g_resources.FontTexture, &tex_view_desc);
|
||||
}
|
||||
|
||||
// Upload texture data
|
||||
{
|
||||
WGPUImageCopyTexture dst_view = {};
|
||||
dst_view.texture = g_resources.FontTexture;
|
||||
dst_view.mipLevel = 0;
|
||||
dst_view.origin = { 0, 0, 0 };
|
||||
dst_view.aspect = WGPUTextureAspect_All;
|
||||
WGPUTextureDataLayout layout = {};
|
||||
layout.offset = 0;
|
||||
layout.bytesPerRow = width * size_pp;
|
||||
layout.rowsPerImage = height;
|
||||
WGPUExtent3D size = { (uint32_t)width, (uint32_t)height, 1 };
|
||||
wgpuQueueWriteTexture(g_defaultQueue, &dst_view, pixels, (uint32_t)(width * size_pp * height), &layout, &size);
|
||||
}
|
||||
|
||||
// Create the associated sampler
|
||||
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
|
||||
{
|
||||
WGPUSamplerDescriptor sampler_desc = {};
|
||||
sampler_desc.minFilter = WGPUFilterMode_Linear;
|
||||
sampler_desc.magFilter = WGPUFilterMode_Linear;
|
||||
sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Linear;
|
||||
sampler_desc.addressModeU = WGPUAddressMode_Repeat;
|
||||
sampler_desc.addressModeV = WGPUAddressMode_Repeat;
|
||||
sampler_desc.addressModeW = WGPUAddressMode_Repeat;
|
||||
sampler_desc.maxAnisotropy = 1;
|
||||
g_resources.Sampler = wgpuDeviceCreateSampler(g_wgpuDevice, &sampler_desc);
|
||||
}
|
||||
|
||||
// Store our identifier
|
||||
static_assert(sizeof(ImTextureID) >= sizeof(g_resources.FontTexture), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
|
||||
io.Fonts->SetTexID((ImTextureID)g_resources.FontTextureView);
|
||||
}
|
||||
|
||||
static void ImGui_ImplWGPU_CreateUniformBuffer()
|
||||
{
|
||||
WGPUBufferDescriptor ub_desc =
|
||||
{
|
||||
nullptr,
|
||||
"Dear ImGui Uniform buffer",
|
||||
WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
|
||||
sizeof(Uniforms),
|
||||
false
|
||||
};
|
||||
g_resources.Uniforms = wgpuDeviceCreateBuffer(g_wgpuDevice, &ub_desc);
|
||||
}
|
||||
|
||||
bool ImGui_ImplWGPU_CreateDeviceObjects()
|
||||
{
|
||||
if (!g_wgpuDevice)
|
||||
return false;
|
||||
if (g_pipelineState)
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
|
||||
// Create render pipeline
|
||||
WGPURenderPipelineDescriptor graphics_pipeline_desc = {};
|
||||
graphics_pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
|
||||
graphics_pipeline_desc.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
|
||||
graphics_pipeline_desc.primitive.frontFace = WGPUFrontFace_CW;
|
||||
graphics_pipeline_desc.primitive.cullMode = WGPUCullMode_None;
|
||||
graphics_pipeline_desc.multisample.count = 1;
|
||||
graphics_pipeline_desc.multisample.mask = UINT_MAX;
|
||||
graphics_pipeline_desc.multisample.alphaToCoverageEnabled = false;
|
||||
graphics_pipeline_desc.layout = nullptr; // Use automatic layout generation
|
||||
|
||||
// Create the shader module
|
||||
WGPUShaderModule shader_module = ImGui_ImplWGPU_CreateShaderModule(__wgsl_shader);
|
||||
graphics_pipeline_desc.vertex.module = shader_module;
|
||||
graphics_pipeline_desc.vertex.entryPoint = "vs_main";
|
||||
|
||||
// Vertex input configuration
|
||||
WGPUVertexAttribute attribute_desc[] =
|
||||
{
|
||||
{ WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, pos), 0 },
|
||||
{ WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, uv), 1 },
|
||||
{ WGPUVertexFormat_Unorm8x4, (uint64_t)IM_OFFSETOF(ImDrawVert, col), 2 },
|
||||
};
|
||||
|
||||
WGPUVertexBufferLayout buffer_layouts[1];
|
||||
buffer_layouts[0].arrayStride = sizeof(ImDrawVert);
|
||||
buffer_layouts[0].stepMode = WGPUVertexStepMode_Vertex;
|
||||
buffer_layouts[0].attributeCount = 3;
|
||||
buffer_layouts[0].attributes = attribute_desc;
|
||||
|
||||
graphics_pipeline_desc.vertex.bufferCount = 1;
|
||||
graphics_pipeline_desc.vertex.buffers = buffer_layouts;
|
||||
|
||||
// Create the blending setup
|
||||
WGPUBlendState blend_state = {};
|
||||
blend_state.alpha.operation = WGPUBlendOperation_Add;
|
||||
blend_state.alpha.srcFactor = WGPUBlendFactor_One;
|
||||
blend_state.alpha.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
|
||||
blend_state.color.operation = WGPUBlendOperation_Add;
|
||||
blend_state.color.srcFactor = WGPUBlendFactor_SrcAlpha;
|
||||
blend_state.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
|
||||
|
||||
WGPUColorTargetState color_state = {};
|
||||
color_state.format = g_renderTargetFormat;
|
||||
color_state.blend = &blend_state;
|
||||
color_state.writeMask = WGPUColorWriteMask_All;
|
||||
|
||||
WGPUFragmentState fragment_state = {};
|
||||
fragment_state.module = shader_module;
|
||||
fragment_state.entryPoint = "fs_main";
|
||||
fragment_state.targetCount = 1;
|
||||
fragment_state.targets = &color_state;
|
||||
|
||||
graphics_pipeline_desc.fragment = &fragment_state;
|
||||
|
||||
// Create depth-stencil State
|
||||
WGPUDepthStencilState depth_stencil_state = {};
|
||||
depth_stencil_state.format = g_depthStencilFormat;
|
||||
depth_stencil_state.depthWriteEnabled = false;
|
||||
depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
|
||||
depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
|
||||
depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always;
|
||||
|
||||
// Configure disabled depth-stencil state
|
||||
graphics_pipeline_desc.depthStencil = g_depthStencilFormat == WGPUTextureFormat_Undefined ? nullptr : &depth_stencil_state;
|
||||
|
||||
g_pipelineState = wgpuDeviceCreateRenderPipeline(g_wgpuDevice, &graphics_pipeline_desc);
|
||||
|
||||
ImGui_ImplWGPU_CreateFontsTexture();
|
||||
ImGui_ImplWGPU_CreateUniformBuffer();
|
||||
|
||||
// Create resource bind group
|
||||
WGPUBindGroupLayout bg_layouts[2];
|
||||
bg_layouts[0] = wgpuRenderPipelineGetBindGroupLayout(g_pipelineState, 0);
|
||||
bg_layouts[1] = wgpuRenderPipelineGetBindGroupLayout(g_pipelineState, 1);
|
||||
|
||||
WGPUBindGroupEntry common_bg_entries[] =
|
||||
{
|
||||
{ nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
|
||||
{ nullptr, 1, 0, 0, 0, g_resources.Sampler, 0 },
|
||||
};
|
||||
|
||||
WGPUBindGroupDescriptor common_bg_descriptor = {};
|
||||
common_bg_descriptor.layout = bg_layouts[0];
|
||||
common_bg_descriptor.entryCount = sizeof(common_bg_entries) / sizeof(WGPUBindGroupEntry);
|
||||
common_bg_descriptor.entries = common_bg_entries;
|
||||
g_resources.CommonBindGroup = wgpuDeviceCreateBindGroup(g_wgpuDevice, &common_bg_descriptor);
|
||||
|
||||
WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], g_resources.FontTextureView);
|
||||
g_resources.ImageBindGroup = image_bind_group;
|
||||
g_resources.ImageBindGroupLayout = bg_layouts[1];
|
||||
g_resources.ImageBindGroups.SetVoidPtr(ImHashData(&g_resources.FontTextureView, sizeof(ImTextureID)), image_bind_group);
|
||||
|
||||
SafeRelease(shader_module);
|
||||
SafeRelease(bg_layouts[0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplWGPU_InvalidateDeviceObjects()
|
||||
{
|
||||
if (!g_wgpuDevice)
|
||||
return;
|
||||
|
||||
SafeRelease(g_pipelineState);
|
||||
SafeRelease(g_resources);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->SetTexID(0); // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
|
||||
|
||||
for (unsigned int i = 0; i < g_numFramesInFlight; i++)
|
||||
SafeRelease(g_pFrameResources[i]);
|
||||
}
|
||||
|
||||
bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format, WGPUTextureFormat depth_format)
|
||||
{
|
||||
// Setup backend capabilities flags
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.BackendRendererName = "imgui_impl_webgpu";
|
||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||
|
||||
g_wgpuDevice = device;
|
||||
g_defaultQueue = wgpuDeviceGetQueue(g_wgpuDevice);
|
||||
g_renderTargetFormat = rt_format;
|
||||
g_depthStencilFormat = depth_format;
|
||||
g_pFrameResources = new FrameResources[num_frames_in_flight];
|
||||
g_numFramesInFlight = num_frames_in_flight;
|
||||
g_frameIndex = UINT_MAX;
|
||||
|
||||
g_resources.FontTexture = nullptr;
|
||||
g_resources.FontTextureView = nullptr;
|
||||
g_resources.Sampler = nullptr;
|
||||
g_resources.Uniforms = nullptr;
|
||||
g_resources.CommonBindGroup = nullptr;
|
||||
g_resources.ImageBindGroups.Data.reserve(100);
|
||||
g_resources.ImageBindGroup = nullptr;
|
||||
g_resources.ImageBindGroupLayout = nullptr;
|
||||
|
||||
// Create buffers with a default size (they will later be grown as needed)
|
||||
for (int i = 0; i < num_frames_in_flight; i++)
|
||||
{
|
||||
FrameResources* fr = &g_pFrameResources[i];
|
||||
fr->IndexBuffer = nullptr;
|
||||
fr->VertexBuffer = nullptr;
|
||||
fr->IndexBufferHost = nullptr;
|
||||
fr->VertexBufferHost = nullptr;
|
||||
fr->IndexBufferSize = 10000;
|
||||
fr->VertexBufferSize = 5000;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplWGPU_Shutdown()
|
||||
{
|
||||
ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
delete[] g_pFrameResources;
|
||||
g_pFrameResources = nullptr;
|
||||
wgpuQueueRelease(g_defaultQueue);
|
||||
g_wgpuDevice = nullptr;
|
||||
g_numFramesInFlight = 0;
|
||||
g_frameIndex = UINT_MAX;
|
||||
}
|
||||
|
||||
void ImGui_ImplWGPU_NewFrame()
|
||||
{
|
||||
if (!g_pipelineState)
|
||||
ImGui_ImplWGPU_CreateDeviceObjects();
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
// dear imgui: Renderer for WebGPU
|
||||
// This needs to be used along with a Platform Binding (e.g. GLFW)
|
||||
// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#include <webgpu/webgpu.h>
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format, WGPUTextureFormat depth_format = WGPUTextureFormat_Undefined);
|
||||
IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder);
|
||||
|
||||
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
||||
IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
|
||||
IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();
|
@ -90,8 +90,7 @@ static std::optional<std::string> remap_controller_layout(std::string mapping) {
|
||||
if (idx > 0) {
|
||||
newMapping.push_back(',');
|
||||
}
|
||||
auto str = value.operator std::string();
|
||||
newMapping.append(str);
|
||||
newMapping.append(value);
|
||||
} else {
|
||||
const auto split = absl::StrSplit(value, absl::MaxSplits(':', 2));
|
||||
auto iter = split.begin();
|
||||
@ -123,9 +122,9 @@ static std::optional<std::string> remap_controller_layout(std::string mapping) {
|
||||
}
|
||||
for (auto [k, v] : entries) {
|
||||
newMapping.push_back(',');
|
||||
newMapping.append(k.operator std::string());
|
||||
newMapping.append(k);
|
||||
newMapping.push_back(':');
|
||||
newMapping.append(v.operator std::string());
|
||||
newMapping.append(v);
|
||||
}
|
||||
return newMapping;
|
||||
}
|
||||
|
@ -1,18 +1,22 @@
|
||||
#include "gpu.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <aurora/aurora.h>
|
||||
|
||||
#include "../window.hpp"
|
||||
#include "../internal.hpp"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <magic_enum.hpp>
|
||||
#include <memory>
|
||||
#include <algorithm>
|
||||
#include <webgpu/webgpu.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include "../internal.hpp"
|
||||
#include "../window.hpp"
|
||||
|
||||
#ifdef WEBGPU_DAWN
|
||||
#include <dawn/native/DawnNative.h>
|
||||
#include "../dawn/BackendBinding.hpp"
|
||||
#include <dawn/native/DawnNative.h>
|
||||
#endif
|
||||
|
||||
namespace aurora::webgpu {
|
||||
@ -20,7 +24,7 @@ static Module Log("aurora::gpu");
|
||||
|
||||
wgpu::Device g_device;
|
||||
wgpu::Queue g_queue;
|
||||
wgpu::SwapChain g_swapChain;
|
||||
wgpu::Surface g_surface;
|
||||
wgpu::BackendType g_backendType;
|
||||
GraphicsConfig g_graphicsConfig;
|
||||
TextureWithSampler g_frameBuffer;
|
||||
@ -32,23 +36,17 @@ static wgpu::BindGroupLayout g_CopyBindGroupLayout;
|
||||
wgpu::RenderPipeline g_CopyPipeline;
|
||||
wgpu::BindGroup g_CopyBindGroup;
|
||||
|
||||
#ifdef WEBGPU_DAWN
|
||||
static std::unique_ptr<dawn::native::Instance> g_dawnInstance;
|
||||
static dawn::native::Adapter g_adapter;
|
||||
#else
|
||||
static wgpu::Adapter g_adapter;
|
||||
#endif
|
||||
wgpu::Instance g_instance;
|
||||
static wgpu::Surface g_surface;
|
||||
static wgpu::AdapterProperties g_adapterProperties;
|
||||
static wgpu::AdapterInfo g_adapterInfo;
|
||||
|
||||
TextureWithSampler create_render_texture(bool multisampled) {
|
||||
const wgpu::Extent3D size{
|
||||
.width = g_graphicsConfig.swapChainDescriptor.width,
|
||||
.height = g_graphicsConfig.swapChainDescriptor.height,
|
||||
.width = g_graphicsConfig.surfaceConfiguration.width,
|
||||
.height = g_graphicsConfig.surfaceConfiguration.height,
|
||||
.depthOrArrayLayers = 1,
|
||||
};
|
||||
const auto format = g_graphicsConfig.swapChainDescriptor.format;
|
||||
const auto format = g_graphicsConfig.surfaceConfiguration.format;
|
||||
uint32_t sampleCount = 1;
|
||||
if (multisampled) {
|
||||
sampleCount = g_graphicsConfig.msaaSamples;
|
||||
@ -98,8 +96,8 @@ TextureWithSampler create_render_texture(bool multisampled) {
|
||||
|
||||
static TextureWithSampler create_depth_texture() {
|
||||
const wgpu::Extent3D size{
|
||||
.width = g_graphicsConfig.swapChainDescriptor.width,
|
||||
.height = g_graphicsConfig.swapChainDescriptor.height,
|
||||
.width = g_graphicsConfig.surfaceConfiguration.width,
|
||||
.height = g_graphicsConfig.surfaceConfiguration.height,
|
||||
.depthOrArrayLayers = 1,
|
||||
};
|
||||
const auto format = g_graphicsConfig.depthFormat;
|
||||
@ -188,7 +186,7 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
};
|
||||
auto module = g_device.CreateShaderModule(&moduleDescriptor);
|
||||
const std::array colorTargets{wgpu::ColorTargetState{
|
||||
.format = g_graphicsConfig.swapChainDescriptor.format,
|
||||
.format = g_graphicsConfig.surfaceConfiguration.format,
|
||||
.writeMask = wgpu::ColorWriteMask::All,
|
||||
}};
|
||||
const wgpu::FragmentState fragmentState{
|
||||
@ -266,52 +264,6 @@ void create_copy_bind_group() {
|
||||
g_CopyBindGroup = g_device.CreateBindGroup(&bindGroupDescriptor);
|
||||
}
|
||||
|
||||
static void log_callback(WGPULoggingType type, char const * message, void * userdata) {
|
||||
AuroraLogLevel level = LOG_FATAL;
|
||||
switch (type) {
|
||||
case WGPULoggingType_Verbose:
|
||||
level = LOG_DEBUG;
|
||||
break;
|
||||
case WGPULoggingType_Info:
|
||||
level = LOG_INFO;
|
||||
break;
|
||||
case WGPULoggingType_Warning:
|
||||
level = LOG_WARNING;
|
||||
break;
|
||||
case WGPULoggingType_Error:
|
||||
level = LOG_ERROR;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Log.report(level, FMT_STRING("WebGPU message: {}"), message);
|
||||
}
|
||||
|
||||
static void error_callback(WGPUErrorType type, char const* message, void* userdata) {
|
||||
FATAL("WebGPU error {}: {}", static_cast<int>(type), message);
|
||||
}
|
||||
|
||||
#ifndef WEBGPU_DAWN
|
||||
static void adapter_callback(WGPURequestAdapterStatus status, WGPUAdapter adapter, char const* message,
|
||||
void* userdata) {
|
||||
if (status == WGPURequestAdapterStatus_Success) {
|
||||
g_adapter = wgpu::Adapter::Acquire(adapter);
|
||||
} else {
|
||||
Log.report(LOG_WARNING, FMT_STRING("Adapter request failed with message: {}"), message);
|
||||
}
|
||||
*static_cast<bool*>(userdata) = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device, char const* message, void* userdata) {
|
||||
if (status == WGPURequestDeviceStatus_Success) {
|
||||
g_device = wgpu::Device::Acquire(device);
|
||||
} else {
|
||||
Log.report(LOG_WARNING, FMT_STRING("Device request failed with message: {}"), message);
|
||||
}
|
||||
*static_cast<bool*>(userdata) = true;
|
||||
}
|
||||
|
||||
static wgpu::BackendType to_wgpu_backend(AuroraBackend backend) {
|
||||
switch (backend) {
|
||||
case BACKEND_WEBGPU:
|
||||
@ -334,17 +286,25 @@ static wgpu::BackendType to_wgpu_backend(AuroraBackend backend) {
|
||||
}
|
||||
|
||||
bool initialize(AuroraBackend auroraBackend) {
|
||||
#ifdef WEBGPU_DAWN
|
||||
if (!g_dawnInstance) {
|
||||
Log.report(LOG_INFO, FMT_STRING("Creating Dawn instance"));
|
||||
g_dawnInstance = std::make_unique<dawn::native::Instance>();
|
||||
}
|
||||
#else
|
||||
if (!g_instance) {
|
||||
const wgpu::InstanceDescriptor instanceDescriptor{};
|
||||
g_instance = {}; // TODO use wgpuCreateInstance when supported
|
||||
}
|
||||
Log.report(LOG_INFO, FMT_STRING("Creating WGPU instance"));
|
||||
wgpu::InstanceDescriptor instanceDescriptor{
|
||||
.capabilities =
|
||||
{
|
||||
.timedWaitAnyEnable = true,
|
||||
},
|
||||
};
|
||||
#ifdef WEBGPU_DAWN
|
||||
dawn::native::DawnInstanceDescriptor dawnInstanceDescriptor;
|
||||
dawnInstanceDescriptor.backendValidationLevel = dawn::native::BackendValidationLevel::Disabled;
|
||||
instanceDescriptor.nextInChain = &dawnInstanceDescriptor;
|
||||
#endif
|
||||
g_instance = wgpu::CreateInstance(&instanceDescriptor);
|
||||
if (!g_instance) {
|
||||
Log.report(LOG_ERROR, FMT_STRING("Failed to create WGPU instance"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
const wgpu::BackendType backend = to_wgpu_backend(auroraBackend);
|
||||
#ifdef EMSCRIPTEN
|
||||
if (backend != wgpu::BackendType::WebGPU) {
|
||||
@ -358,120 +318,87 @@ bool initialize(AuroraBackend auroraBackend) {
|
||||
g_dawnInstance->EnableBackendValidation(backend != WGPUBackendType::D3D12);
|
||||
#endif
|
||||
|
||||
#ifdef WEBGPU_DAWN
|
||||
SDL_Window* window = window::get_sdl_window();
|
||||
if (!utils::DiscoverAdapter(g_dawnInstance.get(), window, backend)) {
|
||||
return false;
|
||||
}
|
||||
{
|
||||
std::vector<dawn::native::Adapter> adapters = g_dawnInstance->GetAdapters();
|
||||
std::sort(adapters.begin(), adapters.end(), [&](const auto& a, const auto& b) {
|
||||
wgpu::AdapterProperties propertiesA;
|
||||
wgpu::AdapterProperties propertiesB;
|
||||
a.GetProperties(&propertiesA);
|
||||
b.GetProperties(&propertiesB);
|
||||
constexpr std::array PreferredTypeOrder{
|
||||
wgpu::AdapterType::DiscreteGPU,
|
||||
wgpu::AdapterType::IntegratedGPU,
|
||||
wgpu::AdapterType::CPU,
|
||||
};
|
||||
const auto typeItA = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesA.adapterType);
|
||||
const auto typeItB = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesB.adapterType);
|
||||
return typeItA < typeItB;
|
||||
});
|
||||
const auto adapterIt = std::find_if(adapters.begin(), adapters.end(), [=](const auto& adapter) -> bool {
|
||||
wgpu::AdapterProperties properties;
|
||||
adapter.GetProperties(&properties);
|
||||
return properties.backendType == backend;
|
||||
});
|
||||
if (adapterIt == adapters.end()) {
|
||||
return false;
|
||||
}
|
||||
g_adapter = *adapterIt;
|
||||
}
|
||||
|
||||
const auto chainedDescriptor = utils::SetupWindowAndGetSurfaceDescriptor(window);
|
||||
wgpu::SurfaceDescriptor surfaceDescriptor;
|
||||
surfaceDescriptor.nextInChain = chainedDescriptor.get();
|
||||
g_surface = g_instance.CreateSurface(&surfaceDescriptor);
|
||||
ASSERT(g_surface, "Failed to initialize surface");
|
||||
#else
|
||||
#ifdef EMSCRIPTEN
|
||||
const WGPUSurfaceDescriptorFromCanvasHTMLSelector canvasDescriptor{
|
||||
.chain = {.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector},
|
||||
.selector = "#canvas",
|
||||
};
|
||||
const WGPUSurfaceDescriptor surfaceDescriptor{
|
||||
.nextInChain = &canvasDescriptor.chain,
|
||||
#else
|
||||
SDL_Window* window = window::get_sdl_window();
|
||||
const auto chainedDescriptor = utils::SetupWindowAndGetSurfaceDescriptor(window);
|
||||
#endif
|
||||
const wgpu::SurfaceDescriptor surfaceDescriptor{
|
||||
.nextInChain = chainedDescriptor.get(),
|
||||
.label = "Surface",
|
||||
};
|
||||
g_surface = wgpu::Surface::Acquire(wgpuInstanceCreateSurface(g_instance.Get(), &surfaceDescriptor));
|
||||
ASSERT(g_surface, "Failed to initialize surface");
|
||||
const WGPURequestAdapterOptions options{
|
||||
.compatibleSurface = g_surface.Get(),
|
||||
.powerPreference = WGPUPowerPreference_HighPerformance,
|
||||
.forceFallbackAdapter = false,
|
||||
};
|
||||
bool adapterCallbackRecieved = false;
|
||||
wgpuInstanceRequestAdapter(g_instance.Get(), &options, adapter_callback, &adapterCallbackRecieved);
|
||||
while (!adapterCallbackRecieved) {
|
||||
emscripten_log(EM_LOG_CONSOLE, "Waiting for adapter...\n");
|
||||
emscripten_sleep(100);
|
||||
g_surface = g_instance.CreateSurface(&surfaceDescriptor);
|
||||
if (!g_surface) {
|
||||
Log.report(LOG_ERROR, FMT_STRING("Failed to create surface"));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
g_adapter.GetProperties(&g_adapterProperties);
|
||||
g_backendType = g_adapterProperties.backendType;
|
||||
{
|
||||
const wgpu::RequestAdapterOptions options{
|
||||
.powerPreference = wgpu::PowerPreference::HighPerformance,
|
||||
.backendType = backend,
|
||||
.compatibleSurface = g_surface,
|
||||
};
|
||||
const auto future = g_instance.RequestAdapter(
|
||||
&options, wgpu::CallbackMode::WaitAnyOnly,
|
||||
[](wgpu::RequestAdapterStatus status, wgpu::Adapter adapter, wgpu::StringView message) {
|
||||
if (status == wgpu::RequestAdapterStatus::Success) {
|
||||
g_adapter = std::move(adapter);
|
||||
} else {
|
||||
Log.report(LOG_WARNING, FMT_STRING("Adapter request failed: {}"), message);
|
||||
}
|
||||
});
|
||||
const auto status = g_instance.WaitAny(future, 5000000000);
|
||||
if (status != wgpu::WaitStatus::Success) {
|
||||
Log.report(LOG_ERROR, FMT_STRING("Failed to create adapter: {}"), magic_enum::enum_name(status));
|
||||
return false;
|
||||
}
|
||||
if (!g_adapter) {
|
||||
Log.report(LOG_ERROR, FMT_STRING("Failed to create adapter"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
g_adapter.GetInfo(&g_adapterInfo);
|
||||
g_backendType = g_adapterInfo.backendType;
|
||||
const auto backendName = magic_enum::enum_name(g_backendType);
|
||||
const char* adapterName = g_adapterProperties.name;
|
||||
if (adapterName == nullptr) {
|
||||
adapterName = "Unknown";
|
||||
auto adapterName = g_adapterInfo.device;
|
||||
if (adapterName.IsUndefined()) {
|
||||
adapterName = wgpu::StringView("Unknown");
|
||||
}
|
||||
const char* driverDescription = g_adapterProperties.driverDescription;
|
||||
if (driverDescription == nullptr) {
|
||||
driverDescription = "Unknown";
|
||||
auto description = g_adapterInfo.description;
|
||||
if (description.IsUndefined()) {
|
||||
description = wgpu::StringView("Unknown");
|
||||
}
|
||||
Log.report(LOG_INFO, FMT_STRING("Graphics adapter information\n API: {}\n Device: {} ({})\n Driver: {}"),
|
||||
backendName, adapterName, magic_enum::enum_name(g_adapterProperties.adapterType), driverDescription);
|
||||
backendName, adapterName, magic_enum::enum_name(g_adapterInfo.adapterType), description);
|
||||
|
||||
{
|
||||
// TODO: emscripten doesn't implement wgpuAdapterGetLimits
|
||||
#ifdef WEBGPU_DAWN
|
||||
WGPUSupportedLimits supportedLimits{};
|
||||
wgpu::Limits supportedLimits{};
|
||||
g_adapter.GetLimits(&supportedLimits);
|
||||
const wgpu::RequiredLimits requiredLimits{
|
||||
.limits =
|
||||
{
|
||||
// Use "best" supported alignments
|
||||
.minUniformBufferOffsetAlignment = supportedLimits.limits.minUniformBufferOffsetAlignment == 0
|
||||
? static_cast<uint32_t>(WGPU_LIMIT_U32_UNDEFINED)
|
||||
: supportedLimits.limits.minUniformBufferOffsetAlignment,
|
||||
.minStorageBufferOffsetAlignment = supportedLimits.limits.minStorageBufferOffsetAlignment == 0
|
||||
? static_cast<uint32_t>(WGPU_LIMIT_U32_UNDEFINED)
|
||||
: supportedLimits.limits.minStorageBufferOffsetAlignment,
|
||||
},
|
||||
const wgpu::Limits requiredLimits{
|
||||
// Use "best" supported alignments
|
||||
.minUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment == 0
|
||||
? WGPU_LIMIT_U32_UNDEFINED
|
||||
: supportedLimits.minUniformBufferOffsetAlignment,
|
||||
.minStorageBufferOffsetAlignment = supportedLimits.minStorageBufferOffsetAlignment == 0
|
||||
? WGPU_LIMIT_U32_UNDEFINED
|
||||
: supportedLimits.minStorageBufferOffsetAlignment,
|
||||
};
|
||||
#endif
|
||||
std::vector<wgpu::FeatureName> features;
|
||||
#ifdef WEBGPU_DAWN
|
||||
const auto supportedFeatures = g_adapter.GetSupportedFeatures();
|
||||
for (const auto* const feature : supportedFeatures) {
|
||||
if (strcmp(feature, "texture-compression-bc") == 0) {
|
||||
features.push_back(wgpu::FeatureName::TextureCompressionBC);
|
||||
}
|
||||
}
|
||||
#else
|
||||
std::vector<wgpu::FeatureName> supportedFeatures;
|
||||
size_t featureCount = g_adapter.EnumerateFeatures(nullptr);
|
||||
supportedFeatures.resize(featureCount);
|
||||
g_adapter.EnumerateFeatures(supportedFeatures.data());
|
||||
for (const auto& feature : supportedFeatures) {
|
||||
std::vector<wgpu::FeatureName> requiredFeatures;
|
||||
wgpu::SupportedFeatures supportedFeatures;
|
||||
g_adapter.GetFeatures(&supportedFeatures);
|
||||
for (size_t i = 0; i < supportedFeatures.featureCount; ++i) {
|
||||
const auto feature = supportedFeatures.features[i];
|
||||
if (feature == wgpu::FeatureName::TextureCompressionBC) {
|
||||
features.push_back(wgpu::FeatureName::TextureCompressionBC);
|
||||
requiredFeatures.push_back(feature);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef WEBGPU_DAWN
|
||||
const std::array enableToggles {
|
||||
/* clang-format off */
|
||||
const std::array enableToggles{
|
||||
/* clang-format off */
|
||||
#if _WIN32
|
||||
"use_dxc",
|
||||
#endif
|
||||
@ -481,59 +408,105 @@ bool initialize(AuroraBackend auroraBackend) {
|
||||
#endif
|
||||
"use_user_defined_labels_in_backend",
|
||||
"disable_symbol_renaming",
|
||||
/* clang-format on */
|
||||
"enable_immediate_error_handling",
|
||||
/* clang-format on */
|
||||
};
|
||||
wgpu::DawnTogglesDescriptor togglesDescriptor{};
|
||||
togglesDescriptor.enabledTogglesCount = enableToggles.size();
|
||||
togglesDescriptor.enabledToggles = enableToggles.data();
|
||||
const wgpu::DawnTogglesDescriptor togglesDescriptor({
|
||||
.enabledToggleCount = enableToggles.size(),
|
||||
.enabledToggles = enableToggles.data(),
|
||||
});
|
||||
#endif
|
||||
const wgpu::DeviceDescriptor deviceDescriptor{
|
||||
wgpu::DeviceDescriptor deviceDescriptor({
|
||||
#ifdef WEBGPU_DAWN
|
||||
.nextInChain = &togglesDescriptor,
|
||||
#endif
|
||||
.requiredFeaturesCount = static_cast<uint32_t>(features.size()),
|
||||
.requiredFeatures = features.data(),
|
||||
.requiredFeatureCount = requiredFeatures.size(),
|
||||
.requiredFeatures = requiredFeatures.data(),
|
||||
#ifdef WEBGPU_DAWN
|
||||
.requiredLimits = &requiredLimits,
|
||||
#endif
|
||||
};
|
||||
bool deviceCallbackReceived = false;
|
||||
g_adapter.RequestDevice(&deviceDescriptor, device_callback, &deviceCallbackReceived);
|
||||
#ifdef EMSCRIPTEN
|
||||
while (!deviceCallbackReceived) {
|
||||
emscripten_log(EM_LOG_CONSOLE, "Waiting for device...\n");
|
||||
emscripten_sleep(100);
|
||||
});
|
||||
deviceDescriptor.SetUncapturedErrorCallback(
|
||||
[](const wgpu::Device& device, wgpu::ErrorType type, wgpu::StringView message) {
|
||||
FATAL("WebGPU error {}: {}", static_cast<int>(type), message);
|
||||
});
|
||||
deviceDescriptor.SetDeviceLostCallback(
|
||||
wgpu::CallbackMode::AllowSpontaneous,
|
||||
[](const wgpu::Device& device, wgpu::DeviceLostReason reason, wgpu::StringView message) {
|
||||
Log.report(LOG_WARNING, FMT_STRING("Device lost: {}"), message);
|
||||
});
|
||||
const auto future =
|
||||
g_adapter.RequestDevice(&deviceDescriptor, wgpu::CallbackMode::WaitAnyOnly,
|
||||
[](wgpu::RequestDeviceStatus status, wgpu::Device device, wgpu::StringView message) {
|
||||
if (status == wgpu::RequestDeviceStatus::Success) {
|
||||
g_device = std::move(device);
|
||||
} else {
|
||||
Log.report(LOG_WARNING, FMT_STRING("Device request failed: {}"), message);
|
||||
}
|
||||
});
|
||||
const auto status = g_instance.WaitAny(future, 5000000000);
|
||||
if (status != wgpu::WaitStatus::Success) {
|
||||
Log.report(LOG_ERROR, FMT_STRING("Failed to create device: {}"), magic_enum::enum_name(status));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
if (!g_device) {
|
||||
return false;
|
||||
}
|
||||
g_device.SetLoggingCallback(&log_callback, nullptr);
|
||||
g_device.SetUncapturedErrorCallback(&error_callback, nullptr);
|
||||
g_device.SetLoggingCallback([](wgpu::LoggingType type, wgpu::StringView message) {
|
||||
AuroraLogLevel level = LOG_FATAL;
|
||||
switch (type) {
|
||||
case wgpu::LoggingType::Verbose:
|
||||
level = LOG_DEBUG;
|
||||
break;
|
||||
case wgpu::LoggingType::Info:
|
||||
level = LOG_INFO;
|
||||
break;
|
||||
case wgpu::LoggingType::Warning:
|
||||
level = LOG_WARNING;
|
||||
break;
|
||||
case wgpu::LoggingType::Error:
|
||||
level = LOG_ERROR;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Log.report(level, FMT_STRING("WebGPU message: {}"), message);
|
||||
});
|
||||
}
|
||||
g_device.SetDeviceLostCallback(nullptr, nullptr);
|
||||
g_queue = g_device.GetQueue();
|
||||
|
||||
#if WEBGPU_DAWN
|
||||
auto swapChainFormat = wgpu::TextureFormat::BGRA8UnormSrgb; // TODO
|
||||
#else
|
||||
auto swapChainFormat = g_surface.GetPreferredFormat(g_adapter);
|
||||
#endif
|
||||
if (swapChainFormat == wgpu::TextureFormat::RGBA8UnormSrgb) {
|
||||
swapChainFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
} else if (swapChainFormat == wgpu::TextureFormat::BGRA8UnormSrgb) {
|
||||
swapChainFormat = wgpu::TextureFormat::BGRA8Unorm;
|
||||
wgpu::SurfaceCapabilities surfaceCapabilities;
|
||||
const wgpu::Status status = g_surface.GetCapabilities(g_adapter, &surfaceCapabilities);
|
||||
if (status != wgpu::Status::Success) {
|
||||
Log.report(LOG_ERROR, FMT_STRING("Failed to get surface capabilities: {}"), magic_enum::enum_name(status));
|
||||
return false;
|
||||
}
|
||||
Log.report(LOG_INFO, FMT_STRING("Using swapchain format {}"), magic_enum::enum_name(swapChainFormat));
|
||||
if (surfaceCapabilities.formatCount == 0) {
|
||||
Log.report(LOG_ERROR, FMT_STRING("Surface has no formats"));
|
||||
return false;
|
||||
}
|
||||
if (surfaceCapabilities.presentModeCount == 0) {
|
||||
Log.report(LOG_ERROR, FMT_STRING("Surface has no present modes"));
|
||||
return false;
|
||||
}
|
||||
auto surfaceFormat = surfaceCapabilities.formats[0];
|
||||
auto presentMode = surfaceCapabilities.presentModes[0];
|
||||
if (surfaceFormat == wgpu::TextureFormat::RGBA8UnormSrgb) {
|
||||
surfaceFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
} else if (surfaceFormat == wgpu::TextureFormat::BGRA8UnormSrgb) {
|
||||
surfaceFormat = wgpu::TextureFormat::BGRA8Unorm;
|
||||
}
|
||||
Log.report(LOG_INFO, FMT_STRING("Using surface format {}, present mode {}"), magic_enum::enum_name(surfaceFormat),
|
||||
magic_enum::enum_name(presentMode));
|
||||
const auto size = window::get_window_size();
|
||||
g_graphicsConfig = GraphicsConfig{
|
||||
.swapChainDescriptor =
|
||||
wgpu::SwapChainDescriptor{
|
||||
.surfaceConfiguration =
|
||||
wgpu::SurfaceConfiguration{
|
||||
.format = surfaceFormat,
|
||||
.usage = wgpu::TextureUsage::RenderAttachment,
|
||||
.format = swapChainFormat,
|
||||
.width = size.fb_width,
|
||||
.height = size.fb_height,
|
||||
.presentMode = wgpu::PresentMode::Fifo,
|
||||
.presentMode = presentMode,
|
||||
},
|
||||
.depthFormat = wgpu::TextureFormat::Depth32Float,
|
||||
.msaaSamples = g_config.msaa,
|
||||
@ -551,26 +524,23 @@ void shutdown() {
|
||||
g_frameBuffer = {};
|
||||
g_frameBufferResolved = {};
|
||||
g_depthBuffer = {};
|
||||
wgpuSwapChainRelease(g_swapChain.Release());
|
||||
wgpuQueueRelease(g_queue.Release());
|
||||
wgpuDeviceDestroy(g_device.Release());
|
||||
g_adapter = {};
|
||||
g_queue = {};
|
||||
g_surface = {};
|
||||
#ifdef WEBGPU_DAWN
|
||||
g_dawnInstance.reset();
|
||||
#else
|
||||
g_device = {};
|
||||
g_adapter = {};
|
||||
g_instance = {};
|
||||
#endif
|
||||
}
|
||||
|
||||
void resize_swapchain(uint32_t width, uint32_t height, bool force) {
|
||||
if (!force && g_graphicsConfig.swapChainDescriptor.width == width &&
|
||||
g_graphicsConfig.swapChainDescriptor.height == height) {
|
||||
if (!force && g_graphicsConfig.surfaceConfiguration.width == width &&
|
||||
g_graphicsConfig.surfaceConfiguration.height == height) {
|
||||
return;
|
||||
}
|
||||
g_graphicsConfig.swapChainDescriptor.width = width;
|
||||
g_graphicsConfig.swapChainDescriptor.height = height;
|
||||
g_swapChain = g_device.CreateSwapChain(g_surface, &g_graphicsConfig.swapChainDescriptor);
|
||||
g_graphicsConfig.surfaceConfiguration.width = width;
|
||||
g_graphicsConfig.surfaceConfiguration.height = height;
|
||||
auto surfaceConfiguration = g_graphicsConfig.surfaceConfiguration;
|
||||
surfaceConfiguration.device = g_device;
|
||||
g_surface.Configure(&surfaceConfiguration);
|
||||
g_frameBuffer = create_render_texture(true);
|
||||
g_frameBufferResolved = create_render_texture(false);
|
||||
g_depthBuffer = create_depth_texture();
|
||||
|
@ -11,7 +11,7 @@ struct SDL_Window;
|
||||
|
||||
namespace aurora::webgpu {
|
||||
struct GraphicsConfig {
|
||||
wgpu::SwapChainDescriptor swapChainDescriptor;
|
||||
wgpu::SurfaceConfiguration surfaceConfiguration;
|
||||
wgpu::TextureFormat depthFormat;
|
||||
uint32_t msaaSamples;
|
||||
uint16_t textureAnisotropy;
|
||||
@ -26,7 +26,7 @@ struct TextureWithSampler {
|
||||
|
||||
extern wgpu::Device g_device;
|
||||
extern wgpu::Queue g_queue;
|
||||
extern wgpu::SwapChain g_swapChain;
|
||||
extern wgpu::Surface g_surface;
|
||||
extern wgpu::BackendType g_backendType;
|
||||
extern GraphicsConfig g_graphicsConfig;
|
||||
extern TextureWithSampler g_frameBuffer;
|
||||
|
@ -64,6 +64,14 @@ const AuroraEvent* poll_events() {
|
||||
});
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED: {
|
||||
resize_swapchain(false);
|
||||
g_events.push_back(AuroraEvent{
|
||||
.type = AURORA_DISPLAY_SCALE_CHANGED,
|
||||
.windowSize = get_window_size(),
|
||||
});
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: {
|
||||
resize_swapchain(false);
|
||||
g_events.push_back(AuroraEvent{
|
||||
|
Loading…
x
Reference in New Issue
Block a user