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Update dawn & use external OpenGL context hooks
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@@ -1311,14 +1311,14 @@ fn textureSamplePaletteI4(tex: texture_2d<f32>, samp: sampler, uv: vec2<f32>, tl
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return mix(t0, t1, f.y);
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}}
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@stage(vertex)
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@vertex
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fn vs_main({5}
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) -> VertexOutput {{
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var out: VertexOutput;{9}{6}
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return out;
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}}
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@stage(fragment)
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {{{8}{7}
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return prev;
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}}
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