Implement PADControlMotor

This commit is contained in:
dbalatoni13 2025-04-03 23:59:14 +02:00
parent 6f68612151
commit f713ca6750

View File

@ -460,31 +460,35 @@ uint32_t PADRead(PADStatus* status) {
return rumbleSupport;
}
void PADControlMotor(int32_t chan, uint32_t command) {
auto controller = aurora::input::get_controller_for_player(chan);
auto instance = aurora::input::get_instance_for_player(chan);
if (controller == nullptr) {
return;
}
if (controller->m_isGameCube) {
if (command == PAD_MOTOR_STOP) {
aurora::input::controller_rumble(instance, 0, 1, 0);
} else if (command == PAD_MOTOR_RUMBLE) {
aurora::input::controller_rumble(instance, 1, 1, 0);
} else if (command == PAD_MOTOR_STOP_HARD) {
aurora::input::controller_rumble(instance, 0, 0, 0);
}
} else {
if (command == PAD_MOTOR_STOP) {
aurora::input::controller_rumble(instance, 0, 0, 1);
} else if (command == PAD_MOTOR_RUMBLE) {
aurora::input::controller_rumble(instance, 32767, 32767, 0);
} else if (command == PAD_MOTOR_STOP_HARD) {
aurora::input::controller_rumble(instance, 0, 0, 0);
}
}
}
void PADControlAllMotors(const uint32_t* commands) {
for (uint32_t i = 0; i < 4; ++i) {
auto controller = aurora::input::get_controller_for_player(i);
auto instance = aurora::input::get_instance_for_player(i);
if (controller == nullptr) {
continue;
}
if (controller->m_isGameCube) {
if (commands[i] == PAD_MOTOR_STOP) {
aurora::input::controller_rumble(instance, 0, 1, 0);
} else if (commands[i] == PAD_MOTOR_RUMBLE) {
aurora::input::controller_rumble(instance, 1, 1, 0);
} else if (commands[i] == PAD_MOTOR_STOP_HARD) {
aurora::input::controller_rumble(instance, 0, 0, 0);
}
} else {
if (commands[i] == PAD_MOTOR_STOP) {
aurora::input::controller_rumble(instance, 0, 0, 1);
} else if (commands[i] == PAD_MOTOR_RUMBLE) {
aurora::input::controller_rumble(instance, 32767, 32767, 0);
} else if (commands[i] == PAD_MOTOR_STOP_HARD) {
aurora::input::controller_rumble(instance, 0, 0, 0);
}
}
PADControlMotor(i, commands[i]);
}
}