c4d91f18a1
Split out display_list/shader_info
2025-04-18 21:52:38 -06:00
357ecba0ae
Lighting channel fixes (COLOR1+)
2025-04-15 19:37:18 -06:00
6c27585cf9
Simplify lighting in build_uniform
2025-04-15 09:19:04 -06:00
a600b0b84c
Rewrite attribute buffer, matrix & stream handling
...
Now array attributes (GXSetArray) will be properly
fetched based on the vertex format. Buffers are
still assumed to be byte-swapped to little-endian.
Stream handling completely redone and many issues
resolved.
Eliminates matrix transposes. AURORA_NATIVE_MATRIX
is no longer necessary and removed.
2025-04-14 17:17:59 -06:00
d9de6603c7
Fix projection depth adjustment (I guess?)
2025-04-07 21:14:37 -06:00
37ae1bf9b5
Replace usages of Log.report with helpers
2025-04-06 16:37:05 -06:00
b07d55f71d
Update fmtlib
2025-04-03 21:03:11 -06:00
fca51127a2
Use wgpu::ShaderModuleWGSLDescriptor.code
2023-05-27 14:57:03 -04:00
d8e41e4bcc
Update dawn & use external OpenGL context hooks
2022-08-29 17:07:21 -04:00
ff0b43137c
gx_shader: Use custom mtx types for consistent size/alignment
2022-08-29 17:04:12 -04:00
5f06d873bc
gx_shader: normalize normal
2022-08-09 13:40:45 -04:00
c060e1da6b
Reimplement GXCopyTex; simplify assertions
2022-08-09 02:05:33 -04:00
893cabe55a
Transition back to webgpu_cpp; initial emscripten support
2022-08-02 16:37:56 -04:00
04590f30cd
Fix GXSetTevColorS10; fix sampling GX_TF_R8_PC
2022-07-31 17:02:56 -04:00
9a725c89cf
Initial commit
2022-07-27 11:25:25 -04:00