aurora/lib/gfx/texture.hpp

84 lines
2.5 KiB
C++

#pragma once
#include <dolphin/gx.h>
#include "common.hpp"
namespace aurora::gfx {
struct TextureUpload {
wgpu::TextureDataLayout layout;
wgpu::ImageCopyTexture tex;
wgpu::Extent3D size;
TextureUpload(wgpu::TextureDataLayout layout, wgpu::ImageCopyTexture tex, wgpu::Extent3D size) noexcept
: layout(layout), tex(tex), size(size) {}
};
extern std::vector<TextureUpload> g_textureUploads;
constexpr u32 InvalidTextureFormat = -1;
struct TextureRef {
wgpu::Texture texture;
wgpu::TextureView view;
wgpu::Extent3D size;
wgpu::TextureFormat format;
uint32_t mipCount;
u32 gxFormat;
bool isRenderTexture; // :shrug: for now
TextureRef(wgpu::Texture texture, wgpu::TextureView view, wgpu::Extent3D size, wgpu::TextureFormat format,
uint32_t mipCount, u32 gxFormat, bool isRenderTexture)
: texture(std::move(texture))
, view(std::move(view))
, size(size)
, format(format)
, mipCount(mipCount)
, gxFormat(gxFormat)
, isRenderTexture(isRenderTexture) {}
};
TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, u32 format, ArrayRef<uint8_t> data,
const char* label) noexcept;
TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, u32 format,
const char* label) noexcept;
TextureHandle new_render_texture(uint32_t width, uint32_t height, u32 fmt, const char* label) noexcept;
void write_texture(const TextureRef& ref, ArrayRef<uint8_t> data) noexcept;
}; // namespace aurora::gfx
struct GXTexObj_ {
aurora::gfx::TextureHandle ref;
const void* data;
u32 dataSize;
u16 width;
u16 height;
u32 fmt;
GXTexWrapMode wrapS;
GXTexWrapMode wrapT;
GXBool hasMips;
GXTexFilter minFilter;
GXTexFilter magFilter;
float minLod;
float maxLod;
float lodBias;
GXBool biasClamp;
GXBool doEdgeLod;
GXAnisotropy maxAniso;
GXTlut tlut;
bool dataInvalidated;
};
static_assert(sizeof(GXTexObj_) <= sizeof(GXTexObj), "GXTexObj too small!");
struct GXTlutObj_ {
aurora::gfx::TextureHandle ref;
};
static_assert(sizeof(GXTlutObj_) <= sizeof(GXTlutObj), "GXTlutObj too small!");
namespace aurora::gfx {
struct TextureBind {
GXTexObj_ texObj;
TextureBind() noexcept = default;
TextureBind(GXTexObj_ obj) noexcept : texObj(std::move(obj)) {}
void reset() noexcept { texObj.ref.reset(); };
[[nodiscard]] wgpu::SamplerDescriptor get_descriptor() const noexcept;
operator bool() const noexcept { return texObj.ref.operator bool(); }
};
} // namespace aurora::gfx