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12 lines
245 B
C++
12 lines
245 B
C++
#include "gx.hpp"
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void GXDestroyTexObj(GXTexObj* obj_) {
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auto* obj = reinterpret_cast<GXTexObj_*>(obj_);
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obj->ref.reset();
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}
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void GXDestroyTlutObj(GXTlutObj* obj_) {
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auto* obj = reinterpret_cast<GXTlutObj_*>(obj_);
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obj->ref.reset();
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}
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