mirror of https://github.com/encounter/aurora.git
154 lines
4.9 KiB
C++
154 lines
4.9 KiB
C++
#include "BackendBinding.hpp"
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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#include <dawn/native/D3D12Backend.h>
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#endif
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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#include <dawn/native/MetalBackend.h>
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#endif
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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#include <dawn/native/VulkanBackend.h>
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#endif
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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#include <SDL_video.h>
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#include <dawn/native/OpenGLBackend.h>
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#endif
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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#include <dawn/native/NullBackend.h>
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#endif
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namespace aurora::webgpu::utils {
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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BackendBinding* CreateD3D12Binding(SDL_Window* window, WGPUDevice device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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BackendBinding* CreateMetalBinding(SDL_Window* window, WGPUDevice device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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BackendBinding* CreateNullBinding(SDL_Window* window, WGPUDevice device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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BackendBinding* CreateOpenGLBinding(SDL_Window* window, WGPUDevice device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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BackendBinding* CreateVulkanBinding(SDL_Window* window, WGPUDevice device);
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#endif
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BackendBinding::BackendBinding(SDL_Window* window, WGPUDevice device) : m_window(window), m_device(device) {}
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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struct GLUserData {
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SDL_Window* window;
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SDL_GLContext context;
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};
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void GLMakeCurrent(void* userData) {
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auto* data = static_cast<GLUserData*>(userData);
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SDL_GL_MakeCurrent(data->window, data->context);
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}
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void GLDestroy(void* userData) {
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auto* data = static_cast<GLUserData*>(userData);
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SDL_GL_DeleteContext(data->context);
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delete data;
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}
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#endif
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bool DiscoverAdapter(dawn::native::Instance* instance, SDL_Window* window, wgpu::BackendType type) {
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switch (type) {
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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case wgpu::BackendType::D3D12: {
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dawn::native::d3d12::AdapterDiscoveryOptions options;
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return instance->DiscoverAdapters(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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case wgpu::BackendType::Metal: {
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dawn::native::metal::AdapterDiscoveryOptions options;
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return instance->DiscoverAdapters(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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case wgpu::BackendType::Vulkan: {
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dawn::native::vulkan::AdapterDiscoveryOptions options;
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return instance->DiscoverAdapters(&options);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
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case wgpu::BackendType::OpenGL: {
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SDL_GL_ResetAttributes();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 4);
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SDL_GLContext context = SDL_GL_CreateContext(window);
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dawn::native::opengl::AdapterDiscoveryOptions adapterOptions{WGPUBackendType_OpenGL};
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adapterOptions.getProc = SDL_GL_GetProcAddress;
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adapterOptions.makeCurrent = GLMakeCurrent;
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adapterOptions.destroy = GLDestroy;
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adapterOptions.userData = new GLUserData{
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.window = window,
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.context = context,
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};
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return instance->DiscoverAdapters(&adapterOptions);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
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case wgpu::BackendType::OpenGLES: {
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SDL_GL_ResetAttributes();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GLContext context = SDL_GL_CreateContext(window);
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dawn::native::opengl::AdapterDiscoveryOptions adapterOptions{WGPUBackendType_OpenGLES};
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adapterOptions.getProc = SDL_GL_GetProcAddress;
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adapterOptions.makeCurrent = GLMakeCurrent;
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adapterOptions.destroy = GLDestroy;
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adapterOptions.userData = new GLUserData{
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.window = window,
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.context = context,
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};
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return instance->DiscoverAdapters(&adapterOptions);
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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case wgpu::BackendType::Null:
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instance->DiscoverDefaultAdapters();
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return true;
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#endif
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default:
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return false;
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}
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}
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BackendBinding* CreateBinding(wgpu::BackendType type, SDL_Window* window, WGPUDevice device) {
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switch (type) {
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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case wgpu::BackendType::D3D12:
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return CreateD3D12Binding(window, device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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case wgpu::BackendType::Metal:
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return CreateMetalBinding(window, device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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case wgpu::BackendType::Null:
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return CreateNullBinding(window, device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
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case wgpu::BackendType::OpenGL:
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return CreateOpenGLBinding(window, device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
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case wgpu::BackendType::OpenGLES:
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return CreateOpenGLBinding(window, device);
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#endif
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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case wgpu::BackendType::Vulkan:
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return CreateVulkanBinding(window, device);
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#endif
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default:
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return nullptr;
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}
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}
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} // namespace aurora::webgpu::utils
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