aurora/lib/input.hpp

24 lines
834 B
C++

#pragma once
#include <string>
#include "SDL_gamecontroller.h"
#include "SDL_keyboard.h"
#include "SDL_keycode.h"
#include "SDL_mouse.h"
namespace aurora::input {
Sint32 get_instance_for_player(uint32_t player) noexcept;
Sint32 add_controller(Sint32 which) noexcept;
void remove_controller(Uint32 instance) noexcept;
Sint32 player_index(Uint32 instance) noexcept;
void set_player_index(Uint32 instance, Sint32 index) noexcept;
std::string controller_name(Uint32 instance) noexcept;
bool is_gamecube(Uint32 instance) noexcept;
bool controller_has_rumble(Uint32 instance) noexcept;
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
uint16_t duration_ms) noexcept;
uint32_t controller_count() noexcept;
void initialize() noexcept;
} // namespace aurora::input