aurora/lib/aurora.cpp

217 lines
5.9 KiB
C++

#include <aurora/aurora.h>
#include "gfx/common.hpp"
#include "imgui.hpp"
#include "input.hpp"
#include "internal.hpp"
#include "webgpu/gpu.hpp"
#include "window.hpp"
#include <SDL3/SDL_filesystem.h>
#include <magic_enum.hpp>
#include <webgpu/webgpu_cpp.h>
namespace aurora {
AuroraConfig g_config;
namespace {
Module Log("aurora");
// GPU
using webgpu::g_device;
using webgpu::g_queue;
using webgpu::g_surface;
constexpr std::array PreferredBackendOrder{
#ifdef ENABLE_BACKEND_WEBGPU
BACKEND_WEBGPU,
#endif
#ifdef DAWN_ENABLE_BACKEND_D3D12
BACKEND_D3D12,
#endif
#ifdef DAWN_ENABLE_BACKEND_METAL
BACKEND_METAL,
#endif
#ifdef DAWN_ENABLE_BACKEND_VULKAN
BACKEND_VULKAN,
#endif
#ifdef DAWN_ENABLE_BACKEND_D3D11
BACKEND_D3D11,
#endif
// #ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL
// BACKEND_OPENGL,
// #endif
// #ifdef DAWN_ENABLE_BACKEND_OPENGLES
// BACKEND_OPENGLES,
// #endif
#ifdef DAWN_ENABLE_BACKEND_NULL
BACKEND_NULL,
#endif
};
bool g_initialFrame = false;
AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config) noexcept {
g_config = config;
Log.info("Aurora initializing");
if (g_config.appName == nullptr) {
g_config.appName = "Aurora";
}
if (g_config.configPath == nullptr) {
g_config.configPath = SDL_GetPrefPath(nullptr, g_config.appName);
}
if (g_config.msaa == 0) {
g_config.msaa = 1;
}
if (g_config.maxTextureAnisotropy == 0) {
g_config.maxTextureAnisotropy = 16;
}
ASSERT(window::initialize(), "Error initializing window");
/* Attempt to create a window using the calling application's desired backend */
AuroraBackend selectedBackend = config.desiredBackend;
bool windowCreated = false;
if (selectedBackend != BACKEND_AUTO && window::create_window(selectedBackend)) {
if (webgpu::initialize(selectedBackend)) {
windowCreated = true;
} else {
window::destroy_window();
}
}
if (!windowCreated) {
for (const auto backendType : PreferredBackendOrder) {
selectedBackend = backendType;
if (!window::create_window(selectedBackend)) {
continue;
}
if (webgpu::initialize(selectedBackend)) {
windowCreated = true;
break;
} else {
window::destroy_window();
}
}
}
ASSERT(windowCreated, "Error creating window: {}", SDL_GetError());
// Initialize SDL_Renderer for ImGui when we can't use a Dawn backend
if (webgpu::g_backendType == wgpu::BackendType::Null) {
ASSERT(window::create_renderer(), "Failed to initialize SDL renderer: {}", SDL_GetError());
}
window::show_window();
gfx::initialize();
imgui::create_context();
const auto size = window::get_window_size();
Log.info("Using framebuffer size {}x{} scale {}", size.fb_width, size.fb_height, size.scale);
if (g_config.imGuiInitCallback != nullptr) {
g_config.imGuiInitCallback(&size);
}
imgui::initialize();
g_initialFrame = true;
g_config.desiredBackend = selectedBackend;
return {
.backend = selectedBackend,
.configPath = g_config.configPath,
.window = window::get_sdl_window(),
.windowSize = size,
};
}
wgpu::TextureView g_currentView;
void shutdown() noexcept {
g_currentView = {};
imgui::shutdown();
gfx::shutdown();
webgpu::shutdown();
window::shutdown();
}
const AuroraEvent* update() noexcept {
if (g_initialFrame) {
g_initialFrame = false;
input::initialize();
}
return window::poll_events();
}
bool begin_frame() noexcept {
wgpu::SurfaceTexture surfaceTexture;
g_surface.GetCurrentTexture(&surfaceTexture);
switch (surfaceTexture.status) {
case wgpu::SurfaceGetCurrentTextureStatus::SuccessOptimal:
g_currentView = surfaceTexture.texture.CreateView();
break;
case wgpu::SurfaceGetCurrentTextureStatus::SuccessSuboptimal: {
Log.warn("Surface texture is suboptimal");
// Force swapchain recreation
const auto size = window::get_window_size();
webgpu::resize_swapchain(size.fb_width, size.fb_height, true);
return false;
}
default:
Log.error("Failed to get surface texture: {}", magic_enum::enum_name(surfaceTexture.status));
return false;
}
imgui::new_frame(window::get_window_size());
gfx::begin_frame();
return true;
}
void end_frame() noexcept {
const auto encoderDescriptor = wgpu::CommandEncoderDescriptor{
.label = "Redraw encoder",
};
auto encoder = g_device.CreateCommandEncoder(&encoderDescriptor);
gfx::end_frame(encoder);
gfx::render(encoder);
{
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = g_currentView,
.loadOp = wgpu::LoadOp::Clear,
.storeOp = wgpu::StoreOp::Store,
},
};
const wgpu::RenderPassDescriptor renderPassDescriptor{
.label = "Post render pass",
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
};
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
// Copy EFB -> XFB (swapchain)
pass.SetPipeline(webgpu::g_CopyPipeline);
pass.SetBindGroup(0, webgpu::g_CopyBindGroup, 0, nullptr);
pass.Draw(3);
imgui::render(pass);
pass.End();
}
const wgpu::CommandBufferDescriptor cmdBufDescriptor{.label = "Redraw command buffer"};
const auto buffer = encoder.Finish(&cmdBufDescriptor);
g_queue.Submit(1, &buffer);
g_surface.Present();
g_currentView = {};
}
} // namespace
} // namespace aurora
// C API bindings
AuroraInfo aurora_initialize(int argc, char* argv[], const AuroraConfig* config) {
return aurora::initialize(argc, argv, *config);
}
void aurora_shutdown() { aurora::shutdown(); }
const AuroraEvent* aurora_update() { return aurora::update(); }
bool aurora_begin_frame() { return aurora::begin_frame(); }
void aurora_end_frame() { aurora::end_frame(); }
AuroraBackend aurora_get_backend() { return aurora::g_config.desiredBackend; }
const AuroraBackend* aurora_get_available_backends(size_t* count) {
*count = aurora::PreferredBackendOrder.size();
return aurora::PreferredBackendOrder.data();
}