aurora/lib/dawn/BackendBinding.hpp

28 lines
696 B
C++

#pragma once
#include <dawn/native/DawnNative.h>
#include <webgpu/webgpu.h>
struct SDL_Window;
namespace aurora::webgpu::utils {
class BackendBinding {
public:
virtual ~BackendBinding() = default;
virtual uint64_t GetSwapChainImplementation() = 0;
virtual WGPUTextureFormat GetPreferredSwapChainTextureFormat() = 0;
protected:
BackendBinding(SDL_Window* window, WGPUDevice device);
SDL_Window* m_window = nullptr;
WGPUDevice m_device = nullptr;
};
bool DiscoverAdapter(dawn::native::Instance* instance, SDL_Window* window, WGPUBackendType type);
BackendBinding* CreateBinding(WGPUBackendType type, SDL_Window* window, WGPUDevice device);
} // namespace aurora::webgpu::utils